mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-28 22:43:54 +00:00
188 lines
5.7 KiB
Lua
188 lines
5.7 KiB
Lua
local helper = wesnoth.require "lua/helper.lua"
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local wml_actions = wesnoth.wml_actions
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local game_events = wesnoth.game_events
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local function color_prefix(r, g, b)
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return string.format('<span foreground="#%02x%02x%02x">', r, g, b)
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end
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local function insert_before_nl(s, t)
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return string.gsub(tostring(s), "[^\n]*", "%0" .. t, 1)
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end
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local scenario_objectives = {}
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local old_on_save = game_events.on_save
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function game_events.on_save()
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local custom_cfg = old_on_save()
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for i,v in pairs(scenario_objectives) do
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v.side = i
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table.insert(custom_cfg, { "objectives", v })
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end
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return custom_cfg
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end
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local old_on_load = game_events.on_load
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function game_events.on_load(cfg)
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for i = #cfg,1,-1 do
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local v = cfg[i]
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if v[1] == "objectives" then
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local v2 = v[2]
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scenario_objectives[v2.side or 0] = v2
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table.remove(cfg, i)
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end
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end
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old_on_load(cfg)
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end
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local function generate_objectives(cfg)
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-- Note: when changing the text formatting, remember to check if you also
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-- need to change the hardcoded default multiplayer objective text in
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-- multiplayer_connect.cpp.
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local _ = wesnoth.textdomain("wesnoth")
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local objectives = ""
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local win_objectives = ""
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local lose_objectives = ""
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local gold_carryover = ""
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local notes = ""
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local win_string = cfg.victory_string or _ "Victory:"
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local lose_string = cfg.defeat_string or _ "Defeat:"
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local gold_carryover_string = cfg.gold_carryover_string or _ "Gold carryover:"
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local notes_string = cfg.notes_string or _ "Notes:"
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local bullet = "• "
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for obj in helper.child_range(cfg, "objective") do
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local show_if = helper.get_child(obj, "show_if")
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if not show_if or wesnoth.eval_conditional(show_if) then
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local condition = obj.condition
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if condition == "win" then
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local caption = obj.caption
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if caption then
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win_objectives = win_objectives .. caption .. "\n"
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end
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win_objectives = win_objectives .. color_prefix(0, 255, 0) .. bullet .. obj.description .. "</span>" .. "\n"
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elseif condition == "lose" then
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local caption = obj.caption
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local turn_counter = ""
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if obj.show_turn_counter then
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local current_turn = wesnoth.current.turn
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local turn_limit = wesnoth.game_config.last_turn
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if turn_limit >= current_turn then
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turn_counter = "<small> " .. string.format(tostring(_"(current_turn/turn_limit)^(%d/%d)"), current_turn, turn_limit) .. "</small>"
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end
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end
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if caption then
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lose_objectives = lose_objectives .. caption .. "\n"
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end
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lose_objectives = lose_objectives .. color_prefix(255, 0, 0) .. bullet .. obj.description .. turn_counter .. "</span>" .. "\n"
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else
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wesnoth.message "Unknown condition, ignoring."
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end
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end
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end
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for obj in helper.child_range(cfg, "gold_carryover") do
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if obj.bonus ~= nil then
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if obj.bonus then
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gold_carryover = color_prefix(255, 255, 192) .. bullet .. "<small>" .. _"Early finish bonus." .. "</small></span>\n"
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else
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gold_carryover = color_prefix(255, 255, 192) .. bullet .. "<small>" .. _"No early finish bonus." .. "</small></span>\n"
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end
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end
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if obj.carryover_percentage then
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local carryover_amount_string = ""
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if obj.carryover_percentage == 0 then
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carryover_amount_string = _"No gold carried over to the next scenario."
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else
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carryover_amount_string = string.format(tostring(_ "%d%% of gold carried over to the next scenario."), obj.carryover_percentage)
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end
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gold_carryover = gold_carryover .. color_prefix(255, 255, 192) .. bullet .. "<small>" .. carryover_amount_string .. "</small></span>\n"
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end
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end
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for note in helper.child_range(cfg, "note") do
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if note.description then
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notes = notes .. color_prefix(255, 255, 255) .. bullet .. "<small>" .. note.description .. "</small></span>\n"
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end
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end
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local summary = cfg.summary
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if summary then
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objectives = "<big>" .. insert_before_nl(summary, "</big>") .. "\n"
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end
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if win_objectives ~= "" then
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objectives = objectives .. "<big>" .. win_string .. "</big>\n" .. win_objectives
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end
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if lose_objectives ~= "" then
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objectives = objectives .. "<big>" .. lose_string .. "</big>\n" .. lose_objectives
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end
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if gold_carryover ~= "" then
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objectives = objectives .. gold_carryover_string .. "\n" .. gold_carryover
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end
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if notes ~= "" then
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objectives = objectives .. notes_string .. "\n" .. notes
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end
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local note = cfg.note
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if note then
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objectives = objectives .. note .. "\n"
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end
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return string.sub(tostring(objectives), 1, -2)
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end
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function wml_actions.objectives(cfg)
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cfg = helper.parsed(cfg)
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local side = cfg.side or 0
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local silent = cfg.silent
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-- Save the objectives in a WML variable in case they have to be regenerated later.
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cfg.side = nil
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cfg.silent = nil
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scenario_objectives[side] = cfg
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-- Generate objectives for the given sides
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local objectives = generate_objectives(cfg)
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if side == 0 then
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for side, team in ipairs(wesnoth.sides) do
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team.objectives = objectives
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if not silent then team.objectives_changed = true end
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end
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else
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local team = wesnoth.sides[side]
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team.objectives = objectives
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if not silent then team.objectives_changed = true end
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end
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end
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function wml_actions.show_objectives(cfg)
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local side = cfg.side or 0
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local cfg0 = scenario_objectives[0]
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if side == 0 then
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local objectives0 = cfg0 and generate_objectives(cfg0)
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for side, team in ipairs(wesnoth.sides) do
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cfg = scenario_objectives[side]
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local objectives = (cfg and generate_objectives(cfg)) or objectives0
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if objectives then team.objectives = objectives end
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team.objectives_changed = true
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end
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else
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local team = wesnoth.sides[side]
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cfg = scenario_objectives[side] or cfg0
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local objectives = cfg and generate_objectives(cfg)
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if objectives then team.objectives = objectives end
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team.objectives_changed = true
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end
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end
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