mirror of
https://github.com/wesnoth/wesnoth
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韦诺之战
2ab303050f
...when a valid user animation was available. Detected with drake on-water anim, but could be triggered by anim animation. Also add a security against force redraws between the end of a strike and the next strike |
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attic | ||
cmake | ||
config | ||
data | ||
doc | ||
fonts | ||
graphincludes/project | ||
icons | ||
images | ||
m4 | ||
misc/fortunes | ||
packaging | ||
po | ||
projectfiles | ||
resources | ||
scons | ||
sounds | ||
src | ||
utils | ||
website | ||
.gitignore | ||
ABOUT-NLS | ||
autogen.sh | ||
changelog | ||
CMakeLists.txt | ||
config.h.cmake | ||
configure.ac | ||
COPYING | ||
copyright | ||
Doxyfile | ||
INSTALL | ||
l10n-spec | ||
l10n-track | ||
Makefile.am | ||
players_changelog | ||
py-compile | ||
README | ||
RELEASE_NOTES | ||
SConstruct | ||
setup.iss | ||
wesnoth.kdevelop |
The game's license is described in COPYING. Note that for artwork and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 250,000 posts from more than 10,000 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>