wesnoth/data/units/Cavalryman.cfg
2004-06-05 21:05:58 +00:00

81 lines
1.4 KiB
INI

[unit]
name=Cavalryman
race=human
image=human-scout.png
image_moving=human-scout-moving.png
image_defensive=human-scout-defend.png
hitpoints=38
movement_type=mounted
movement=8
experience=34
level=1
alignment=lawful
advanceto=Dragoon
cost=17
usage=scout
#extra resistance for these units
[resistance]
blade=70
impact=60
cold=80
[/resistance]
unit_description="The best riders in Wesnoth are recruited into the military to become Cavalrymen. This strictly disciplined force is especially suited to capturing and holding villages."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=short
damage=5
number=3
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image=human-scout-moving.png
[/frame]
[frame]
begin=-100
end=100
image=human-scout-attack.png
[/frame]
[/attack]
[/unit]
[unit]
name=Scout
race=human
image=human-scout.png
hitpoints=38
movement_type=mounted
movement=8
experience=34
level=1
alignment=lawful
advanceto=Dragoon
cost=17
usage=scout
unit_description="Since they use both the lightest of armor and the fastest of horses, Scouts are employed by most human armies to discover what dangers lie ahead."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=short
damage=5
number=3
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=100
image=human-scout-attack.png
[/frame]
[/attack]
[/unit]