wesnoth/website/start/1.6/template.html
Ignacio R. Morelle 2bb681116b Mention Rain's "Suspense" track in the announcement.
I forgot to ever mention it in the changelogs.
2009-03-09 12:09:45 +00:00

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<title>Battle for Wesnoth 1.6</title>
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<h1>Battle for Wesnoth 1.6 Release Notes</h1>
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<p><em>March ??, 2009</em>. Once again it's time for that epoch-making event,
a Wesnoth stable release. The Battle for Wesnoth team is proud to release
version 1.6 of <em>The Battle for Wesnoth</em>, a <a
href='http://www.gnu.org/philosophy/philosophy.html'>Free</a>, turn-based
strategy game with a fantasy theme and roleplaying elements. The game is <a
href='#download'>available for download</a> now for Windows, Mac OS X, and
various GNU/Linux distributions.</p>
<ul>
<li>
<a href='#game'>What's New in Wesnoth 1.6</a>
<ul>
<li><a href='#players'>For Players</a></li>
<li><a href='#campdev'>For Campaign Developers</a></li>
</ul>
</li>
<li><a href='#download'>Download</a></li>
<li><a href='#more'>More Info</a></li>
</ul>
<br/>
<h2 id='game'>What's New in Wesnoth 1.6</h2>
<p>We have many new features for your delectation this time around,
including a new mainline campaign, two new multiplayer scenarios, and
another refresh of the user interface.</p>
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<h3 id='players'>For Players</h3>
<p>There is a new mainline campaign, <em>The Legend of Wesmere</em>,
with new gameplay features including (in one scenario) the ability to
use the game AI as your commander for an allied side, setting its
objectives as you like.</p>
<p>Multiplayer has two new maps, 4p <em>Underworld</em> and 4p <em>A
New Land</em>; existing maps have been revised and updated.</p>
<p>Almost all mainline campaigns now use a different method of carrying
over gold from scenario to scenario: the amount of gold retained is now
40% instead of 80%, but it is added to the minimum starting gold of the
next scenario instead of only replacing it if higher.</p>
<p>Many mainline campaigns have improved storyline prose and new
cutscenes or epilogs. Several have improved and redrawn campaign
maps. All now have dates in the Wesnoth history timeline and almost
all have journey animations on their campaign maps. The history and
geography of Wesnoth have been developed in more depth and detail, and
more campaigns now include references to events in that overall
history, adding depth and richness to the narration.</p>
<p>The game graphics have been improved, with a whole new range of
unit portraits in more realistic styles. Many more units have full
animations and team coloring. Forests get more variety with graphics
for spring/summer, fall, and winter deciduous forest terrains. There
are new village graphics for human cities and primitive tribal
areas.</p>
<p>There is a new basic terrain type, coastal reef, which gives most
land-based units slightly higher defense than in regular shallow water,
and 70% defense to most water-based units such as mermen and naga.</p>
<p>Our composers have added three new original background tracks:
<em>Heroes' Rite</em>, <em>The Dangerous Symphony</em>, <em>Suspense</em>
and <em>The Deep Path</em>. Also, the game now plays special music clips
for victory and defeat events.</p>
<p>The game interface has continued to evolve, especially in making
more dramatic use of portaits. Unit recall dialogs now display useful
information about your veterans' traits. Addons now display their
category when you browse them on the download server.</p>
<p>The multiplayer server can now be logged onto using the username and
password of a Wesnoth forum account. However, registration and logging
in using an account is not required and one can continue to use an
unregistered username.</p>
<p>The multiplayer lobby has been improved to allow easier management of
the friends and ignores list by double-clicking on the player list.</p>
<p>Sadly, one user-visible feature had to be removed. The
gamma-correction slider is gone; crash bugs in the SDL implementation
behind the feature made it too dangerous.</p>
<p>New game translations include Arabic, Croatian, Friulian, Latvian,
Macedonian, and Marathi. Existing translations have been extensively
updated and revised.</p>
<h3 id='campdev'>For Content Developers</h3>
<p>The map editor is much improved. It can be started from within the
game now. You can toggle overlay displays of terrain codes and map
coordinates while editing. The editor can handle multiple maps in a
session, and you can take screenshots of full maps. There's also a
new interactive editing tool for animated journey tracks.</p>
<p>There are several new core units available everywhere: Troll Shaman,
Royal Warrior and Dread Bat.</p>
<p>Less visible changes include improvements in the game AI, including a new
formula-based AI that allows more flexible setting of objectives and an
improved pathfinding algorithm. As usual, WML has grown more powerful
with many new tags and attributes to extend the range of what
campaign authors can do.</p>
<p>The support for writing Python AIs has been removed because the
feature opened a serious security hole; we hope to build a
functionally similar feature, possibly using a different and safer
extension language, in 1.7.</p>
<div class='visualClear'></div>
<h2 id='download'>Download</h2>
<p>Battle for Wesnoth is made available under the <a
href='http://www.gnu.org/copyleft/gpl.html'>GNU General Public License</a>
(GPL). Source code is available from <a
href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find
instructions for <a href='http://wesnoth.org/wiki/CompilingWesnoth'>building
from source</a> on a range of different operating systems. Ready-to-go
packages are also available for most popular operating systems,
including Linux and Windows and Mac OS X.</p>
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<ul>
<li>
<strong>
<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.tar.bz2?download'>Source code</a>
</strong>
</li>
<li>
<strong>
<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6-windows.exe?download'>Wesnoth for MS Windows</a>
</strong>
</li>
<li>
<strong>
<a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.6.dmg?download'>Wesnoth for Mac OS X</a>
</strong>
</li>
</ul>
<p>You can get up to date information about downloads at the <a
href='http://www.wesnoth.org/wiki/Download'>downloads page</a>.</p>
<p>If you downloaded previous versions of the game, you might be interested in
downloading the <a
href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a> files only.</p>
<h2 id='more'>More Info</h2>
<ul>
<li>
<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/changelog'>Full Changelog</a>
(English, very long)
</li>
<li><a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/manual.en.html'>User's Manual</a></li>
<li><a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)</li>
<li><a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release Notes</a></li>
<li><a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a></li>
<li><a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a></li>
</ul>
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