
Fixes #2068. As pointed out in the ticket, commit 98648ddf636bf4725d17334addac57850c478315 changed the implementation of hex_digest() to use hexadecimal numbers instead of base64, causing new calculated hashes during [upload] and other authenticated operations to not match what campaignd already had on record. This commit fixes that by using utils::md5::base64_digest() as recommended by celticminstrel (which had already been done for wesnothd but not campaignd, of course). It also matches the 1.12 version of the campaignd hashing code this way. Additionally, new uploads/passphrases since the deployment of that change will need to be re-set by hand to get their base64 versions into the server config.
About
The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution.
Some portions of the source code can be used under different license terms, whenever stated as such in the source.
Installing
See INSTALL for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: