gfgtdf 2f54ecbc53
fix display chat messages disappearing
Previously `message_aging != 0` was not checked for each chat message resulting in all messages to be cleared when there is no space left.

Also when SDL_GetTicks() of the latest chatmessage returned a different value than when it was constructed the just added chatmessage was cleared aswell.

This commit also refactors to make sure SDL_GetTicks() is only called once there becasue it might be a rather slow operation (depending on plattform depended implementation).
2019-02-08 21:58:28 +01:00
2019-01-05 06:53:32 +01:00
2018-10-14 19:05:45 -05:00
2018-12-23 21:24:05 +01:00
2019-02-08 17:41:53 +01:00
2018-10-25 14:32:15 -05:00
2018-10-28 02:53:02 +00:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL.md for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%