wesnoth/src/pathfind/teleport.hpp
Mark de Wever a2b8589143 Adds -Wextra-semi to pedantic compilation.
Also fixes all warning messages.
2014-01-26 14:24:12 +01:00

178 lines
4.5 KiB
C++

/*
Copyright (C) 2010 - 2014 by Fabian Mueller <fabianmueller5@gmx.de>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2
or at your option any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#ifndef TELEPORT_H_INCLUDED
#define TELEPORT_H_INCLUDED
#include "config.hpp"
#include "map_location.hpp"
#include "savegame_config.hpp"
class team;
class unit;
class vconfig;
namespace pathfind {
typedef std::pair<std::set<map_location>, std::set<map_location> >
teleport_pair;
/*
* Represents the tunnel wml tag.
*/
class teleport_group: public savegame::savegame_config {
public:
/*
* Constructs the object from a saved file.
* @param cfg the contents of a [tunnel] tag
*/
teleport_group(const config& cfg);
/*
* Constructs the object from a config file.
* @param cfg the contents of a [tunnel] tag
* @param way_back inverts the direction of the teleport
*/
teleport_group(const vconfig& cfg, bool way_back = false);
/*
* Fills the argument loc_pair if the unit u matches the groups filter.
* @param loc_pair returned teleport_pair if the unit matches
* @param u this unit must match the group's filter
* @param ignore_units don't consider zoc and blocking when calculating the shorted path between
*/
void get_teleport_pair(
teleport_pair& loc_pair
, const unit& u
, const bool ignore_units) const;
/*
* Can be set by the id attribute or is randomly chosen.
* @return unique id of the teleport group
*/
const std::string& get_teleport_id() const;
/*
* Returns whether the group should always be visible,
* even for enemy movement under shroud.
* @return visibility of the teleport group
*/
bool always_visible() const;
/** Inherited from savegame_config. */
config to_config() const;
private:
config cfg_; // unexpanded contents of a [tunnel] tag
bool reversed_; // Whether the tunnel's direction is reversed
std::string id_; // unique id of the group
};
class teleport_map {
public:
/*
* @param teleport_groups
* @param u
* @param viewing_team
* @param see_all
* @param ignore_units
*/
teleport_map(
const std::vector<teleport_group>& teleport_groups
, const unit& u
, const team &viewing_team
, const bool see_all
, const bool ignore_units);
/*
* Constructs an empty teleport map.
*/
teleport_map() :
teleport_map_(), sources_(), targets_() {}
/*
* @param adjacents used to return the adjacent hexes
* @param loc the map location for which we want to know the adjacent hexes
*/
void get_adjacents(std::set<map_location>& adjacents, map_location loc) const;
/*
* @param sources used to return the locations that are an entrance of the tunnel
*/
void get_sources(std::set<map_location>& sources) const;
/*
* @param targets used to return the locations that are an exit of the tunnel
*/
void get_targets(std::set<map_location>& targets) const;
/*
* @returns whether the teleport_map does contain any defined tunnel
*/
bool empty() const {
return sources_.empty();
}
private:
std::map<map_location, std::set<std::string> > teleport_map_;
std::map<std::string, std::set<map_location> > sources_;
std::map<std::string, std::set<map_location> > targets_;
};
/*
* @param u The unit that is processed by pathfinding
* @param viewing_team The team the player belongs to
* @param see_all Whether the teleport can be seen below shroud
* @param ignore_units Whether to ignore zoc and blocking by units
* @returns a teleport_map
*/
const teleport_map get_teleport_locations(const unit &u, const team &viewing_team,
bool see_all = false, bool ignore_units = false);
class manager: public savegame::savegame_config {
public:
manager(const config &cfg);
/*
* @param group teleport_group to be added
*/
void add(const teleport_group &group);
/*
* @param id id of the teleport_group that is to be removed by the method
*/
void remove(const std::string &id);
/*
* @return all registered teleport groups on the game field
*/
const std::vector<teleport_group>& get() const;
/** Inherited from savegame_config. */
config to_config() const;
/*
* @returns the next free unique id for a teleport group
*/
std::string next_unique_id();
private:
std::vector<teleport_group> tunnels_;
int id_;
};
}
#endif /* TELEPORT_H_INCLUDED */