Steve Cotton 303d2eee77
Allow the player to recruit, even when some recruitable units aren't known (#5146)
Fixes #5144 "one missing unit in recruit list makes entire recruit list
unavailable". The player will see an error dialog every time they try to
recruit, that seems good given that the limited recruitment options are likely
to severely affect game balance.

The `std::vector<t_string> unknown_units` uses t_string instead of std::string
because that's the class needed for format_conjunct_list. Those items aren't
translated - they're the values of [unit_type]id=, but the corresponding
[unit_type] is missing, so we can't get the translatable [unit_type]name=.
2020-09-12 10:02:31 +02:00
2020-08-22 00:17:22 -04:00
2020-04-14 10:53:37 +03:00
2020-09-11 19:49:00 +02:00
2020-07-30 13:17:22 -05:00
2020-08-21 23:25:45 -05:00

Build Status Build status License: GPL v2

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 10 GiB
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