wesnoth/data/core/units/dwarves/Runesmith.cfg
David Mikos d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00

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#textdomain wesnoth-units
[unit_type]
id=Dwarvish Runesmith
name= _ "Dwarvish Runesmith"
# wmllint: general spellings runesmith runesmiths
race=dwarf
image=units/dwarves/runesmith.png
profile="portraits/dwarves/runemaster.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=40
movement_type=dwarvishfoot
[resistance]
blade=60
pierce=70
impact=70
[/resistance]
movement=4
level=2
alignment=neutral
cost=30
usage=fighter
experience=86
advances_to=Dwarvish Runemaster
#ifdef ENABLE_DWARVISH_RUNESMITH
[advancefrom]
unit=Dwarvish Fighter
[/advancefrom]
#endif
description= _ "Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the runesmiths blows with power and accuracy, and disrupt the blows of their enemies, causing them to strike softly, weakly and on the armor of the defender."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
{DEFENSE_ANIM "units/dwarves/runesmith-defend-2.png" "units/dwarves/runesmith-defend-1.png" {SOUND_LIST:DWARF_HIT} }
die_sound={SOUND_LIST:DWARF_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/dwarves/transparent/runemaster.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/dwarves/transparent/runemaster.png"
[/portrait]
[attack]
name=hammer
description= _"hammer"
icon=attacks/hammer-dwarven-runic.png
type=impact
range=melee
damage=12
number=2
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=hammer
[/filter_attack]
start_time=-400
offset=0.0~-0.15,-0.15~0.1,0.1~0.5,0.5~0.6,0.6~0.6,0.6~0.15,0.15~0.0
[frame]
image="units/dwarves/runesmith-attack-se-[1~10].png:70"
[/frame]
{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} -120}
[/attack_anim]
[/unit_type]