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51 lines
1.2 KiB
INI
51 lines
1.2 KiB
INI
#textdomain wesnoth
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# This utility macro disables standard transitions on a given terrain type. It
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# is used for castles and keeps, as those have custom transitions.
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#define DISABLE_TRANSITIONS TERRAIN_PATTERN
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[terrain_graphics]
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map="
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, 1
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6, 2
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, 7
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5, 3
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, 4"
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[tile]
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pos=1
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set_flag=overlay-s,transition-s
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[/tile]
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[tile]
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pos=2
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set_flag=overlay-sw,transition-sw
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[/tile]
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[tile]
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pos=3
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set_flag=overlay-nw,transition-nw
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[/tile]
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[tile]
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pos=4
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set_flag=overlay-n,transition-n
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[/tile]
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[tile]
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pos=5
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set_flag=overlay-ne,transition-ne
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[/tile]
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[tile]
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pos=6
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set_flag=overlay-se,transition-se
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[/tile]
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[tile]
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pos=7
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type={TERRAIN_PATTERN}
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[/tile]
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[/terrain_graphics]
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#enddef
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# used by bridges and rails, need some rethinking at that level
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# in particular, they want to be drawn below walls (whereas great tree and most overlays want to be drawn over walls
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#define TERRAIN_BASE_OV TERRAIN_PATTERN IMAGESTEM
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{OVERLAY_L ({TERRAIN_PATTERN}) -80 {IMAGESTEM}}
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#enddef
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