wesnoth/src/intro.cpp
Ignacio R. Morelle 32fc05ab01 [[Story-screen tweaks]]
* Removed text wrapping around background image in story screens; it is
  better to always use the whole screen width if possible (fixes the
  first story screens in Descent into Darkness and Under the Burning Suns).

* Tweaked the algorithm that extends the darkened area below long
  story texts so that it gives a more consistent appearance.
2008-11-23 17:20:10 +00:00

403 lines
11 KiB
C++

/* $Id$ */
/*
Copyright (C) 2003 - 2008 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2
or at your option any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
/**
* @file intro.cpp
* Introduction sequence at start of a scenario, End-screen after end of
* campaign.
*/
#include "global.hpp"
#include "intro.hpp"
#include "variable.hpp"
#include "display.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "marked-up_text.hpp"
#include "sound.hpp"
#include "game_events.hpp"
#include "language.hpp"
#define LOG_NG LOG_STREAM(info, engine)
static bool show_intro_part(display &disp, const vconfig& part,
const std::string& scenario);
void show_intro(display &disp, const vconfig& data, const config& level)
{
LOG_NG << "showing intro sequence...\n";
// Stop the screen being resized while we're in this function
const resize_lock stop_resizing;
const events::event_context context;
bool showing = true;
const std::string& scenario = level["name"];
for(vconfig::all_children_iterator i = data.ordered_begin();
i != data.ordered_end() && showing; i++) {
std::pair<const std::string, const vconfig> item = *i;
if(item.first == "part") {
showing = show_intro_part(disp, item.second, scenario);
} else if(item.first == "if") {
const std::string type = game_events::conditional_passed(
NULL, item.second) ? "then":"else";
const vconfig selection = item.second.child(type);
if(selection.empty()) {
LOG_NG << "no intro story this way...\n";
return;
}
show_intro(disp, selection, level);
}
}
LOG_NG << "intro sequence finished...\n";
}
/**
* show_intro_part() is split into two parts, the second part can cause
* an utils::invalid_utf8_exception exception and it's to much code
* to indent. The solution is not very clean but the entire routine could
* use a cleanup.
*/
static bool show_intro_part_helper(display &disp, const vconfig& part,
int textx, int texty,
gui::button& next_button, gui::button& skip_button,
CKey& key);
bool show_intro_part(display &disp, const vconfig& part,
const std::string& scenario)
{
LOG_NG << "showing intro part\n";
CVideo &video = disp.video();
const std::string music_file = part["music"];
// Play music if available
if(music_file != "") {
sound::play_music_repeatedly(music_file);
}
CKey key;
gui::button next_button(video,_("Next") + std::string(">>>"));
gui::button skip_button(video,_("Skip"));
draw_solid_tinted_rectangle(0,0,video.getx(),video.gety(),
0,0,0,1.0,video.getSurface());
const std::string background_name = part["background"];
const bool show_title = utils::string_bool(part["show_title"]);
const bool scale_background = utils::string_bool(part["scale_background"], true);
surface background(NULL);
if(background_name.empty() == false) {
background.assign(image::get_image(background_name));
}
int textx = 200;
int texty = 400;
SDL_Rect dstrect;
if(background.null() || background->w*background->h == 0) {
background.assign(create_neutral_surface(video.getx(),video.gety()));
}
const double xscale = 1.0 * video.getx() / background->w;
const double yscale = 1.0 * video.gety() / background->h;
const double scale = scale_background ? std::min<double>(xscale,yscale) : 1.0;
background = scale_surface(background, static_cast<int>(background->w*scale), static_cast<int>(background->h*scale));
dstrect.x = (video.getx() - background->w) / 2;
dstrect.y = (video.gety() - background->h) / 2;
dstrect.w = background->w;
dstrect.h = background->h;
SDL_BlitSurface(background,NULL,video.getSurface(),&dstrect);
#ifdef USE_TINY_GUI
textx = 10;
int xbuttons = video.getx() - 50;
int ybuttons = dstrect.y + dstrect.h - 20;
// Use the whole screen for text
texty = 0;
#else
int xbuttons, ybuttons;
textx = 200;
xbuttons = video.getx() - 200 - 40;
texty = video.gety() - 200;
ybuttons = video.gety() - 40;
#endif
// Darken the area for the text and buttons to be drawn on
if(part["story"].empty() == false) {
draw_solid_tinted_rectangle(0,texty,video.getx(),video.gety()-texty,0,0,0,0.5,video.getSurface());
}
#ifdef USE_TINY_GUI
next_button.set_location(xbuttons,ybuttons-20);
skip_button.set_location(xbuttons,ybuttons);
#else
next_button.set_location(xbuttons,ybuttons-30);
skip_button.set_location(xbuttons,ybuttons);
#endif
// Draw title if needed
if(show_title) {
const SDL_Rect area = {0,0,video.getx(),video.gety()};
const SDL_Rect txt_shadow_rect = font::line_size(scenario, font::SIZE_XLARGE);
draw_solid_tinted_rectangle(dstrect.x + 15,dstrect.y + 15,txt_shadow_rect.w + 10,txt_shadow_rect.h + 10,0,0,0,0.5,video.getSurface());
update_rect(font::draw_text(&video,area,font::SIZE_XLARGE,font::BIGMAP_COLOUR,scenario,
dstrect.x + 20,dstrect.y + 20));
}
events::raise_draw_event();
update_whole_screen();
disp.flip();
if(!background.null()) {
// Draw images
const vconfig::child_list& images = part.get_children("image");
bool pass = false;
for(vconfig::child_list::const_iterator i = images.begin(); i != images.end(); ++i){
const std::string image_name = (*i)["file"];
if(image_name == "") continue;
surface img(image::get_image(image_name));
if(img.null()) continue;
const int delay = lexical_cast_default<int>((*i)["delay"], 0);
const int x = static_cast<int>(atoi((*i)["x"].c_str())*scale);
const int y = static_cast<int>(atoi((*i)["y"].c_str())*scale);
if (utils::string_bool((*i)["scaled"])){
img = scale_surface(img, static_cast<int>(img->w*scale), static_cast<int>(img->h*scale));
}
SDL_Rect image_rect;
image_rect.x = x + dstrect.x;
image_rect.y = y + dstrect.y;
image_rect.w = img->w;
image_rect.h = img->h;
if (utils::string_bool((*i)["centered"])){
image_rect.x -= image_rect.w/2;
image_rect.y -= image_rect.h/2;
}
SDL_BlitSurface(img,NULL,video.getSurface(),&image_rect);
update_rect(image_rect);
if(pass == false) {
for(int i = 0; i != 50; ++i) {
if(key[SDLK_ESCAPE] || next_button.pressed() || skip_button.pressed()) {
return false;
}
disp.delay(delay/50);
events::pump();
events::raise_process_event();
events::raise_draw_event();
int a, b;
const int mouse_flags = SDL_GetMouseState(&a,&b);
if(key[SDLK_RETURN] || key[SDLK_KP_ENTER] || key[SDLK_SPACE] || mouse_flags) {
pass = true;
continue;
}
disp.flip();
}
}
if(key[SDLK_ESCAPE] || next_button.pressed() || skip_button.pressed()) {
pass = true;
continue;
}
}
}
try {
return show_intro_part_helper(
disp, part, textx, texty, next_button, skip_button, key);
} catch (utils::invalid_utf8_exception&) {
LOG_STREAM(err, engine) << "Invalid utf-8 found, story message is ignored.\n";
// stop showing on an error, there might be more badly formed utf-8 messages
return false;
}
}
static bool show_intro_part_helper(display &disp, const vconfig& part,
int textx, int texty,
gui::button& next_button, gui::button& skip_button,
CKey& key)
{
bool lang_rtl = current_language_rtl();
CVideo &video = disp.video();
const int max_width = next_button.location().x - 10 - textx;
const std::string story =
font::word_wrap_text(part["story"], font::SIZE_PLUS, max_width);
utils::utf8_iterator itor(story);
bool skip = false, last_key = true;
const SDL_Rect total_size = font::draw_text(NULL, screen_area(), font::SIZE_PLUS,
font::NORMAL_COLOUR, story, 0, 0);
if (texty + 20 + total_size.h > screen_area().h) {
int old_texty = texty;
texty = screen_area().h > total_size.h + 1 ? screen_area().h - total_size.h - 21 : 0;
draw_solid_tinted_rectangle(0, texty, screen_area().w, old_texty - texty,
0, 0, 0, 128, video.getSurface());
update_rect(0, texty, screen_area().w, old_texty - texty);
}
if(lang_rtl)
textx += max_width;
#ifdef USE_TINY_GUI
int xpos = textx, ypos = texty + 10;
#else
int xpos = textx, ypos = texty + 20;
#endif
// The maximum position that text can reach before wrapping
size_t height = 0;
for(;;) {
if(itor != utils::utf8_iterator::end(story)) {
if(*itor == '\n') {
xpos = textx;
ypos += height;
++itor;
}
// Output the character
/** @todo FIXME: this is broken: it does not take kerning into account. */
std::string tmp;
tmp.append(itor.substr().first, itor.substr().second);
if(lang_rtl)
xpos -= font::line_width(tmp, font::SIZE_PLUS);
const SDL_Rect rect = font::draw_text(&video,
screen_area(),font::SIZE_PLUS,
font::NORMAL_COLOUR,tmp,xpos,ypos,
false);
if(rect.h > height)
height = rect.h;
if(!lang_rtl)
xpos += rect.w;
update_rect(rect);
++itor;
if(itor == utils::utf8_iterator::end(story))
skip = true;
}
const bool keydown = key[SDLK_SPACE] || key[SDLK_RETURN] || key[SDLK_KP_ENTER];
if((keydown && !last_key) || next_button.pressed()) {
if(skip == true || itor == utils::utf8_iterator::end(story)) {
break;
} else {
skip = true;
}
}
last_key = keydown;
if(key[SDLK_ESCAPE] || skip_button.pressed())
return false;
events::pump();
events::raise_process_event();
events::raise_draw_event();
disp.flip();
if(!skip || itor == utils::utf8_iterator::end(story))
disp.delay(20);
}
draw_solid_tinted_rectangle(0,0,video.getx(),video.gety(),0,0,0,1.0,
video.getSurface());
return true;
}
void the_end(display &disp, std::string text, unsigned int duration)
{
//
// Some sane defaults.
//
if(text.empty())
text = _("The End");
if(!duration)
duration = 3500;
SDL_Rect area = screen_area();
CVideo &video = disp.video();
SDL_FillRect(video.getSurface(),&area,0);
update_whole_screen();
disp.flip();
const size_t font_size = font::SIZE_XLARGE;
area = font::text_area(text,font_size);
area.x = screen_area().w/2 - area.w/2;
area.y = screen_area().h/2 - area.h/2;
for(size_t n = 0; n < 255; n += 5) {
if(n)
SDL_FillRect(video.getSurface(),&area,0);
const SDL_Color col = {n,n,n,n};
font::draw_text(&video,area,font_size,col,text,area.x,area.y);
update_rect(area);
events::pump();
events::raise_process_event();
events::raise_draw_event();
disp.flip();
disp.delay(10);
}
//
// Delay after the end of fading.
// Rounded to multiples of 10.
//
unsigned int count = duration/10;
while(count) {
events::pump();
events::raise_process_event();
events::raise_draw_event();
disp.flip();
disp.delay(10);
--count;
}
}