wesnoth/data/campaigns/The_Rise_of_Wesnoth.cfg
Philippe Plantier ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00

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[campaign]
id=The_Rise_of_Wesnoth
rank=50
#textdomain wesnoth-trow
name= _ "The Rise of Wesnoth"
define=CAMPAIGN_THE_RISE_OF_WESNOTH
first_scenario=A_Summer_of_Storms
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 noble-fighter.png _"Fighter" _"(easiest)"} +
";*" + {MENU_IMG_TXT noble-commander.png _"Commander"} +
";" + {MENU_IMG_TXT2 noble-lord.png _"Lord" _"(hardest)"}
icon=noble-lord.png
description= _ "Lead Prince Haldric through the destruction of the Green Isle and across the Ocean to establish the very kingdom of Wesnoth itself. The confrontation with Lich-Lord Jevyan awaits..."
image=campaigns/The_Rise_of_Wesnoth/story/the_duel.png
[/campaign]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
{scenarios/The_Rise_of_Wesnoth}
#endif