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- Ensure current_gui is a valid iterator after calling init(). It should match default_gui - Ensure current_gui is always set to guis.end() if the requested theme isn't found in switch_theme(). It's initialized as such in gui_definition.cpp, but we shouldn't rely on that always being the case, especially in a function that changes it. - Only create one schema validator for all themes. Previously, it would have been created anew for each addon with a custom theme. - Add explicit exception handling for an invalid schema path or invalid gui2 entry point - Add explicit warning for addon themes with the id "default" - Catch `wml_exception` when creating gui_definition objects for all themes (previously, this was only caught for add-on themes) - Adjust error messages - Fix duplicate theme errors when reloading cache (addresses one part of #9781). GUI2 definition changes now take effect without the need to restart the entire game. A cache reload is sufficient. - Use `_main.cfg` for core theme entry points - Include macros at global core GUI2 score instead of only in the default theme (they were always available to both themes, this just makes that clearer)
12 lines
249 B
INI
12 lines
249 B
INI
# This is the main config file for the GUI definitions
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# Include the files containing [gui] tags here.
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# Helper macros common to all themes
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{./macros/}
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# Default Theme, Wesnoth Classic
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{./themes/default}
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# Wesnoth Blue Sky Theme
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{./themes/celes}
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