Benoît Timbert 33cbfe8aa7 Sapient had a better idea for the per level bonus, thus :
- reverted my previous *_per_level implementation

- implement the new times= [effect] key to apply an effect more than once.

The default is to apply the effect once

The other possible value is "per level" wich mean the effect will be
applied level time, where "level" is the level of the unit.
2007-07-18 22:44:45 +00:00
..
2007-07-18 20:35:17 +00:00
2007-07-18 20:35:17 +00:00
2007-07-18 20:35:17 +00:00

This directory contains the core resources usable in WML by all campaigns
and add-on packages.