wesnoth/src/network.hpp

212 lines
6.0 KiB
C++

/* $Id$ */
/*
Copyright (C) 2003 - 2008 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2
or at your option any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
//! @file network.hpp
//!
#ifndef NETWORK_HPP_INCLUDED
#define NETWORK_HPP_INCLUDED
class config;
#include "SDL_net.h"
#include <string>
#include <vector>
namespace threading
{
class waiter;
}
// This module wraps the network interface.
namespace network {
struct pending_statistics {
int npending_sends;
int nbytes_pending_sends;
};
pending_statistics get_pending_stats();
// A network manager must be created before networking can be used.
// It must be destroyed only after all networking activity stops.
// min_threads is the maximum number we allow to wait,
// if more threads attempt to wait, they will die.
// If min_threads == 0 no thread will ever be destroyed,
// and we will stay at the max number of threads ever needed.
// max_threads is the overall max number of helper threads.
// If we have that many threads already running, we will never create more.
// If max_threads == 0 we will always create a thread if we need it.
struct manager {
explicit manager(size_t min_threads = 1,size_t max_threads = 0);
~manager();
private:
bool free_;
manager(const manager&);
void operator=(const manager&);
};
void set_raw_data_only();
typedef int connection;
connection const null_connection = 0;
//! A server manager causes listening on a given port
//! to occur for the duration of its lifetime.
struct server_manager {
//! Parameter to pass to the constructor.
enum CREATE_SERVER { MUST_CREATE_SERVER, //!< Will throw exception on failure
TRY_CREATE_SERVER, //!< Will swallow failure
NO_SERVER }; //!< Won't try to create a server at all
// Throws error.
server_manager(int port, CREATE_SERVER create_server=MUST_CREATE_SERVER);
~server_manager();
bool is_running() const;
void stop();
private:
bool free_;
connection connection_;
};
//! The number of peers we are connected to.
size_t nconnections();
//! If we are currently accepting connections.
bool is_server();
//! Function to attempt to connect to a remote host.
//! Returns the new connection on success, or 0 on failure.
//! Throws error.
connection connect(const std::string& host, int port=15000);
connection connect(const std::string& host, int port, threading::waiter& waiter);
//! Function to accept a connection from a remote host.
//! If no host is attempting to connect, it will return 0 immediately.
//! Otherwise returns the new connection.
//! Throws error.
connection accept_connection();
//! Function to disconnect from a certain host,
//! or close all connections if connection_num is 0.
//! Returns true if the connection was disconnected.
//! Returns false on failure to disconnect, since the socket is
//! in the middle of sending/receiving data.
//! The socket will be closed when it has finished its send/receive.
bool disconnect(connection connection_num=0, bool force=false);
//! Function to queue a disconnection.
//! Next time receive_data is called, it will generate an error
//! on the given connection (and presumably then the handling of the error
//! will include closing the connection).
void queue_disconnect(connection connection_num);
//! Function to receive data from either a certain connection,
//! or all connections if connection_num is 0.
//! Will store the data received in cfg.
//! Times out after timeout milliseconds.
//! Returns the connection that data was received from,
//! or 0 if timeout occurred.
//! Throws error if an error occurred.
connection receive_data(config& cfg, connection connection_num=0, bool* gzipped = 0);
connection receive_data(config& cfg, connection connection_num, unsigned int timeout);
connection receive_data(std::vector<char>& buf);
void send_file(const std::string&, connection);
//! Function to send data down a given connection,
//! or broadcast to all peers if connection_num is 0.
//! Throws error.
void send_data(const config& cfg, connection connection_num /*= 0*/, const bool gzipped);
void send_raw_data(const char* buf, int len, connection connection_num);
//! Function to send any data that is in a connection's send_queue,
//! up to a maximum of 'max_size' bytes --
//! or the entire send queue if 'max_size' bytes is 0.
void process_send_queue(connection connection_num=0, size_t max_size=0);
//! Function to send data to all peers except 'connection_num'.
void send_data_all_except(const config& cfg, connection connection_num, const bool gzipped);
//! Function to get the remote ip address of a socket.
std::string ip_address(connection connection_num);
struct connection_stats
{
connection_stats(int sent, int received, int connected_at);
int bytes_sent, bytes_received;
int time_connected;
};
connection_stats get_connection_stats(connection connection_num);
struct error
{
error(const std::string& msg="", connection sock=0);
std::string message;
connection socket;
void disconnect();
};
struct statistics
{
statistics() : total(0), current(0), current_max(0) {}
void fresh_current(size_t len)
{
current = 0;
current_max = len;
}
void transfer(size_t size)
{
total += size;
current += size;
}
bool operator==(const statistics& stats) const
{
return total == stats.total && current == stats.current && current_max == stats.current_max;
}
bool operator!=(const statistics& stats) const
{
return !operator==(stats);
}
size_t total;
size_t current;
size_t current_max;
};
//! Function to see the number of bytes being processed on the current socket.
statistics get_send_stats(connection handle);
statistics get_receive_stats(connection handle);
//! Amount of seconds after the last server ping when we assume to have timed out.
extern unsigned int ping_timeout;
} // network namespace
#endif