
Following the previous commit altering the progress bar's styling, we now rearrange the dialog to completely eliminate visual gaps during add-ons server connection by having the status display share a row with the Cancel button so as to not force extreme layout recalculations. The status display is also smaller corresponding with its lesser importance compared to the progress bar itself, which has now become the absolute centerpiece of the dialog by taking up almost all of its horizontal space even when the descriptive text is short. There's an engine change in this, recommended by Vultraz to avoid recalculating the UI unnecessarily during network transfers. It necessitates a minor hack in the WML to ensure that the status label has a non-0 initial size, but it's nothing too major.
About
The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
Please see the wiki for information regarding The Battle for Wesnoth's licensing:
https://wiki.wesnoth.org/Wesnoth:Copyrights
Installing
See INSTALL.md for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
https://wiki.wesnoth.org/WesnothManual
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: