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wesnoth/data
History
Simon Forsyth 352a082037 Make unit id unique.
Fixes bug reported by Korakinos in forum. Cloned from 1.10 branch.
2012-08-27 17:43:49 +00:00
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ai
LuaAI: wesnoth.debug_ai() slightly refactored,
2012-08-14 07:26:58 +00:00
campaigns
Make unit id unique.
2012-08-27 17:43:49 +00:00
core
Remove obsolete image sources note
2012-08-26 00:34:08 +00:00
gui
Implemented a dialog for editing the map labels in the editor.
2012-07-22 16:29:09 +00:00
hardwired
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languages
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lua
Moved [store_villages] from C++ to Lua
2012-07-21 10:03:31 +00:00
multiplayer
Use campfire terrain in TSG instead of {ANIMATED_CAMPFIRE} macro
2012-08-25 10:10:06 +00:00
test
applied utils/wesnoth-optipng:
2012-08-25 08:18:19 +00:00
themes
Implemented the village ownership editor tool.
2012-07-27 13:34:00 +00:00
tools
switched the addon server port to 15006,
2012-08-25 07:02:48 +00:00
_main.cfg
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advanced_preferences.cfg
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COPYING.txt
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english.cfg
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game_config.cfg
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lan_server.cfg
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scenario-formula-recruitment.cfg
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scenario-formula.cfg
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scenario-leaders.cfg
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scenario-movethrough.cfg
Missed one last new map format.
2012-08-25 07:06:10 +00:00
scenario-poisoning.cfg
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scenario-test.cfg
Changelog entry and test scenario modification for [effect] apply_to=halo
2012-06-23 08:15:55 +00:00
schema-gui.cfg
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schema.cfg
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