Tommy 36d43da21a Add new PLACE_IMAGE_SUBMERGED macro and use for HttT:04_BoP
It does the same thing as PLACE_IMAGE except the created item may
use the same submerge code as units. If not placed on water there
will be no submersion effect. If placed on water it will be submerged
to the same level a unit would be submerged to. In general physical
items placed into water should use this, whereas items placed on top
of water should use PLACE_IMAGE.

The new macro has been applied to the merfolk cages in the Bay of Pearls
scenario in HttT.
2022-07-30 14:56:38 +12:00
..
2022-07-19 19:31:18 -05:00
2022-07-16 18:32:03 +02:00