mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-07 21:48:35 +00:00

It does the same thing as PLACE_IMAGE except the created item may use the same submerge code as units. If not placed on water there will be no submersion effect. If placed on water it will be submerged to the same level a unit would be submerged to. In general physical items placed into water should use this, whereas items placed on top of water should use PLACE_IMAGE. The new macro has been applied to the merfolk cages in the Bay of Pearls scenario in HttT.