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This had lead to the campaign list being empty when a player loads multiplayer and enters the campaign menu again.
27 lines
486 B
INI
27 lines
486 B
INI
#textdomain wesnoth-multiplayer
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# wmlscope: set export=no
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# Main purpose of this file is to ensure that macros get read in first.
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[generic_multiplayer]
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id=user_map
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name= _ "User Map"
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turns=90
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[/generic_multiplayer]
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{multiplayer/scenarios/}
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{multiplayer/eras.cfg}
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[lobby_music]
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{DEFAULT_MUSIC_PLAYLIST}
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[music]
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name=main_menu.ogg
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ms_before=12000
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append=yes
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[/music]
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[/lobby_music]
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