mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-01 10:19:19 +00:00
2180 lines
71 KiB
INI
2180 lines
71 KiB
INI
#textdomain wesnoth
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||
[binary_path]
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path=data/campaigns/Under_the_Burning_Suns
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[/binary_path]
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[+units]
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{campaigns/Under_the_Burning_Suns/units/Kaleh.cfg}
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[/units]
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[test]
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name="Test scenario"
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map_data="border_size=1
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usage=map
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Mm , Mm , Mm , Mm , Mm^Xm , Mm^Xm , Mm^Xm , Gg , Ww , Gg , Dd , Gg , Aa , Gg , Aa , Gg , Hh , Gg , Mm , Gg , Uu , Gg , Wo , Wo , Ch , Wo , Wo , Wo , Gg , Wo , Wo , Wo , Md , Wo , Wo , Wo , Rd , Wo , Wo
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Mm , Mm , Mm , Mm , Mm^Xm , Mm^Xm , Mm^Xm , Gg^Vl , Ww^Vm , Gg , Dd^Vda , Gg , Aa^Vea , Aa^Vla , Aa^Vha , Gg , Hh^Vhh , Gg , Mm^Vhh , Gg , Uu^Vu , Gg , Wo , Wo , Ch , Wo , Wo , Wo , Gg^Fet , Wo , Wo , Wo , Md , Wo , Wo , Wo , Rd , 3 Wo , Wo
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Mm , Mm , Mm , Mm , Mm , Mm^Xm , Gg , Gg , Gg , Uu^Vud , Gg , Dd^Vdt , Gg , Gg^Ve , Gg , Gg^Vh , Gg^Vo , Ha^Vhha , Gg , Gs^Vht , Wo , Wo , Cud , Ch , Wo , Wo , Ds , Gg , Wo , Wo^Fet , Hd^Fet , Md^Fet , Wo^Fet , Wo , Re , Rd , Wo , Wo , Wo
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Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Ch , Gg , Gg , Gg , Gg , Gg , Gg^Vo , Gg^Vo , Gg , Ss^Vhs , Gg , Cud , Wo , Wo , Dd , Ds , Wo , Wo , Ha , Hd , Wo , Wo , Ql^Fet , Re^Fet , Wo , Wo , Uu^Fp , Uu , Uu
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Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , 1 Kh , Ch , Ww , Gg , Gg , Mm^Vhh , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Dd , Wo , Wo , Gs , Ha , Wo , Wo , Mm , Ql , Wo , Wo , Uh^Fp , Uh^Fp , Wo^Fp , Wo^Fp , Wo
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Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Gg , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Wo , Gs , Gs , Gg^Vh , Ww , Ww^Fp , Mm , Ww , Wo , Rr , Rr , Wo^Fp , Wo^Fp , Gg^Fp , Gg^Fp , Gg
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Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Gg , Gg , Gg , Gg , Rr , Gg , Rr , Rr , Rr , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Rr , Gg , Ww^Fp , Ww^Fp , Hh^Fp , Hh^Ft , Hh^Ft , Wo , Wo , Wo , Gg^Fp , Wo , Gg , Gg
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||
Mm , Mm , Gg , Gg , Gg , Gg , Gg , Gg^Ve , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Gg , Rr , Ggf , Gg , Gg , Ggf , Ggf , Gg , Gg , Gg^Fdw , Ww^Fdw , Ww^Fp , Ww^Fp , Ww^Ft , Gg^Ft , Wo , Mm^Xm , Wo , Gg , Wo , Ha , Ha
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Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gg , Gg , Rr , Gg , Gg , Ggf , Gg , Ggf , Ggf , Gg , Gg , Gg , Gg^Fdw , Aa^Fdw , Gg^Fp , Gg , Gg , Wo , Mm^Xm , Wo , Gg , Wo , Ha , Ha
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Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gg , Gs , Gg , Gs , Gg , Gg , Re , Ggf , Ggf , Ggf , Gg , Ggf , Ggf , Gg , Gg , Gg , Aa^Fdw , Aa^Fdw , Gg , Gg , Wo , Aa , Wo , Gg , Wo , Hh , Hh
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Gg , Gg , Gg , Gg , Gs^Ft , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gs , Gs , Gg , Re , Ggf , Re , Ggf , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Aa , Wo , Md , Wo , Hh , Hh
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Gg , Gg , Dd^Do , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gg , Gg , Rd , Gg , Gg , Re , Re , Re , Ggf , Gg , Ch , Ch , Ch , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Ai , Wo , Md , Wo , Ss^Bw| , Ss^Bw|
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Gg , Gg , Gg , Gg , Gg^Fet , Gg , Gg , Gg , Gs^Fpa , Ds^Fp , Gs^Fp , Gg , Gg , Rd , Gg , Rd , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Gg , Gg , Gg , Ww , Gg , Wo , Gg , Wo , Ai , Wo , Mm , Wo , Ss , Ss
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Xu , Xu , Xu , Gg , Gg , Gg , Gg , Gg , Re^Fp , Gg^Fet , Gg^Fp , Ss^Vm , Gg , Rd , Rd , Rd , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo^Bw\ , Wo^Bw/ , Wo^Bw| , Ww , Gg , Wo , Dd , Wo , Mm , Wo , Ss , Ss
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Xu , Xu , Xu , Ce , Ce , Ke , Ce , Gg , Gg , Re^Fp , Gg^Ve , Gg^Vh , Gg , Gg , Gg , Gg , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss^Bw/ , Ww , Ss^Bw| , Ss^Bw\ , Gg , Wo , Dd , Wo , Qxu , Wo , Rr , Rr
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Xu , Xu , Uu^Uf , Xu , Ce , Ce , Xu , Gg , Uh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ke , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss^Bw\ , Wo , Ds , Wo , Qxu , Wo , Rr , Rr
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Xu , Xu , Uu^Uf , Xu , Xu , Xu , Xu , Xu , Uu , Gg , Uh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss , Gg , Gg , 2 Kh , Gg , Gg , Wo , Ds , Wo , Rd , Wo , Uh , Uh
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Xu , Xu , Qxu , Qxu , Cud , Xu , Uu , Uu^Ii , Uu^Vu , Gg , Xu , Gg , Gg , Gg , Gg^Ve , Gg , Ch , Gg , Gg , Chr , Chr , Gg , Chw , Ww , Gg , Chs , Chs , Gg , Cud , Gg , Gg , Gg , Wo , Gs , Wo , Rd , Wo , Uh , Uh
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Xu , Xu , Xu , Qxu , Ql , Cud , Uh , Uu^Vu , Uu^Uf , Xu , Ql , Gg^Ve , Xu , Gg , Gg , Gg , Kh , Ch , Gg , Khr , Gg , Gg , Khw , Chw , Gg , Khs , Gg , Gg , Kud , Cud , Ww^Bw/ , Ww^Bw/ , Wo , Gs , Wo , Re , Wo , Uu , Uu
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Xu , Xu , Qxu , Qxu , Ql , Ql , Ql , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Gg , Wo , Re , Wo , Uu , Uu
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Xu , Xu , Qxu , Qxu , Ql , Ql , Ql , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Gg , Wo , Re , Wo , Uu , Uu
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"
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turns=-1
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id=test
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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[music]
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name="traveling_minstrels.ogg"
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ms_before=12000
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[/music]
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victory_music="loyalists.ogg,underground.ogg,revelation.ogg"
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defeat_music="sad.ogg"
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{campaigns/Under_the_Burning_Suns/utils/kaleh-abilities.cfg}
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[side]
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name= "Kaleh"
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type=Kaleh
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variation=Youth
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random_gender=yes
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id="test"
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side=1
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canrecruit=yes
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controller=human
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max_hitpoints=90
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experience=99
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recruit="Ghost,Troll Whelp,Assassin,Elvish Hero,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Red Mage,Spearman,Swordsman,Duelist,Fencer,Elvish Captain,Elvish Ranger,Elvish Shyde,Thief,Rogue,White Mage,Mage of Light,Elvish Sharpshooter,Silver Mage,Vampire Bat,Blood Bat,Dread Bat,Soulless,Walking Corpse"
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gold=2000
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team_name="1"
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shroud=yes
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[village]
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x,y=9,7
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[/village]
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[village]
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x,y=7,7
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[/village]
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[unit]
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x,y=9,7
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type="Silver Mage"
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generate_name=yes
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[/unit]
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[unit]
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x,y=4,8
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type="Elvish Avenger"
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id=statue
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generate_name=yes
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hitpoints=4
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[status]
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petrified=on
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[/status]
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[/unit]
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[unit]
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x,y=14,6
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type=Footpad
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generate_name=yes
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[modifications]
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[trait]
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id=hairdo
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[effect]
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apply_to=image_mod
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add="PAL(FFDC02,EA9752,C4793A,C35029,6B2C29,A34C29,D5561F,343424,353624,BF5746 > BCBCBC,7D7D7D,5E5E5E,434343,232323,3B3B3B,494949,232323,232323,484848)"
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[/effect]
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[/trait]
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[/modifications]
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[/unit]
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[unit]
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x,y=12,8
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type="Thief"
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generate_name=yes
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hitpoints=9
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[status]
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poisoned=on
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[/status]
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[/unit]
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[unit]
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# Unhealable unit
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x,y=9,8
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type="Peasant"
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name="Unhealable"
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generate_name=yes
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[status]
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healable=no
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[/status]
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[/unit]
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[unit]
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# A unit without a portrait.
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x,y=18,9
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type="Wolf Rider"
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generate_name=yes
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[/unit]
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[unit]
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x,y=17,10
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type="Elvish Druid"
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generate_name=yes
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[/unit]
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[unit]
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# A unit with an old small portrait.
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x,y=19,10
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type="Thief"
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generate_name=yes
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[/unit]
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[unit]
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x,y=17,11
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type="Elvish Shyde"
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generate_name=yes
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[/unit]
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[unit]
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# A unit whose portrait is only shown on the right side.
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x,y=18,11
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type="White Mage"
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gender="female"
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generate_name=yes
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[/unit]
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[/side]
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[side]
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type=Orcish Warlord
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id="Urug-Telfar"
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side=2
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controller=ai
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canrecruit=yes
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recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Saurian Skirmisher,Naga Fighter"
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gold=40
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income=10
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team_name="2"
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[unit]
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x,y=12,13
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type="Orcish Archer"
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generate_name=yes
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[/unit]
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[unit]
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x,y=10,7
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type="Orcish Archer"
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generate_name=yes
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[/unit]
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[/side]
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[side]
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side=3
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controller=ai
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team_name="1,2"
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type="Gryphon Master"
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name="Friendly Explorer"
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canrecruit=yes
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fog=yes
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shroud=yes
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share_maps=no
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share_view=no
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[/side]
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[event]
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name=turn refresh
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first_time_only=no
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[if]
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[variable]
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name=side_number
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equals=3
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[/variable]
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[then]
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# This is to work around a broken idle_ai (it moves)
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[end_turn]
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[/end_turn]
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[/then]
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[/if]
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[/event]
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[label]
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x,y=1,1
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text="Explore the map"
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[/label]
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[event]
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name=moveto
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[filter]
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x,y=1,1
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[/filter]
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[modify_side]
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side=3
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share_maps=yes
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[/modify_side]
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[message]
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speaker=unit
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message="We should now be sharing maps with side 3!"
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[/message]
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[label]
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x,y=1,1
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text="Rename our kind friends"
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[/label]
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[event]
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name=moveto
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[filter]
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x,y=1,1
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[/filter]
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[modify_side]
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side=3
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user_team_name="Neutral"
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[/modify_side]
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[message]
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side=3
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message="That's right! We're neutral!"
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[/message]
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[label]
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x,y=1,1
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text=""
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[/label]
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[/event]
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[/event]
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[event]
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name=preload
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first_time_only=no
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[lua]
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code=<<
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local function my_lua_action(t)
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wesnoth.fire("label", { text =
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string.format("Lua says:\n%d units and %d gold on side %d",
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#wesnoth.get_units { side = t.on_side },
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wesnoth.get_side(t.on_side).gold,
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t.on_side),
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x = t.x, y = t.y })
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end
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wesnoth.register_wml_action("my_lua_action", my_lua_action)
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local function check_substitution(t)
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wesnoth.set_variable("substitution_variable", 1)
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if t.value ~= "Number 2" then
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wesnoth.message("Substitution is not delayed! " .. tostring(t.value))
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end
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end
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wesnoth.register_wml_action("check_substitution", check_substitution)
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local function get_child(cfg, name)
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for i = 1, #cfg do
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local v = cfg[i]
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if v[1] == name then return v[2] end
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end
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end
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function has_teleport(u)
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local abil = get_child(u.__cfg, "abilities")
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return abil and get_child(abil, "teleport")
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end
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>>
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[/lua]
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[/event]
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[event]
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name=prestart
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[lua]
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code=<<
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local team = wesnoth.get_side(1);
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team.gold = team.gold + 500;
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>>
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[/lua]
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[set_menu_item]
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description="Calculate unit worth"
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id=test98
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[show_if]
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[have_unit]
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x=$x1
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y=$y1
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[/have_unit]
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[/show_if]
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[command]
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[unit_worth]
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x=$x1
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y=$y1
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[/unit_worth]
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[message]
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x,y=$x1,$y1
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message="I seem to be worth $unit_worth| gold!
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This is based on the following facts:
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I cost $cost gold and am at $health|% health.
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My best advancement costs $next_cost gold and I'm $experience|% there."
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[/message]
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||
[/command]
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[/set_menu_item]
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[set_menu_item]
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description="LUA"
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id=test99
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[filter_location]
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[filter]
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type=Kaleh
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[/filter]
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[/filter_location]
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[command]
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[message]
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speaker=narrator
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message="Enter lua code"
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||
[text_input]
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||
variable=code
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||
[/text_input]
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||
[/message]
|
||
[set_variables]
|
||
name=tag
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||
mode=replace
|
||
[value]
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||
code=$code
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||
[/value]
|
||
[/set_variables]
|
||
[insert_tag]
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||
name=lua
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variable=tag
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[/insert_tag]
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[/command]
|
||
[/set_menu_item]
|
||
[/event]
|
||
|
||
[event]
|
||
name=prerecruit
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||
[message]
|
||
speaker=narrator
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||
message= "testing prerecruit"
|
||
image=wesnoth-icon.png
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||
[/message]
|
||
[/event]
|
||
|
||
[event]
|
||
name=start
|
||
[lua]
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||
code = <<
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||
wesnoth.set_village_owner(20, 1, 1)
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||
local u = wesnoth.get_units({ lua_function = "has_teleport" })[1]
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||
local t, c = wesnoth.find_path(u, 23, 7)
|
||
for i,l in ipairs(t) do
|
||
wesnoth.fire("item",
|
||
{ x = l[1], y = l[2], image = "items/buckler.png" })
|
||
end
|
||
wesnoth.fire("label",
|
||
{ x = 23, y = 7, text = string.format("Move cost: %d", c) })
|
||
>>
|
||
[/lua]
|
||
[/event]
|
||
|
||
[event]
|
||
name=prestart
|
||
[time_area]
|
||
id=cave
|
||
{UNDERGROUND}
|
||
terrain=U*^*,Q*,Xu,Kud,Cud
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||
x= 1-14
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||
y=13-19
|
||
[/time_area]
|
||
[/event]
|
||
|
||
[event]
|
||
name=prestart
|
||
[sound_source]
|
||
id=birds
|
||
sounds=ambient/birds1.ogg,ambient/birds2.ogg,ambient/birds3.ogg
|
||
delay=0
|
||
chance=100
|
||
check_fogged=true
|
||
loop=-1
|
||
x=21
|
||
y=5
|
||
full_range=3
|
||
fade_range=5
|
||
[/sound_source]
|
||
[/event]
|
||
|
||
[event]
|
||
name="new turn"
|
||
first_time_only=no
|
||
[my_lua_action]
|
||
on_side=1
|
||
x,y=13,3
|
||
[/my_lua_action]
|
||
[/event]
|
||
|
||
[event]
|
||
name="new turn"
|
||
[set_variable]
|
||
name=substitution_variable
|
||
value=0
|
||
[/set_variable]
|
||
[check_substitution]
|
||
value="Number $($substitution_variable*2)"
|
||
[/check_substitution]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=4,3
|
||
text="randomness"
|
||
[/label]
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y=4,3
|
||
[/filter]
|
||
{VARIABLE_OP minus_one random -1..-1}
|
||
{VARIABLE_OP zero random 0..0}
|
||
{VARIABLE_OP bool random 0..1}
|
||
{VARIABLE_OP one random 1..1}
|
||
{VARIABLE_OP below_ten random 0..9}
|
||
{VARIABLE_OP ascii random one,two,three}
|
||
{VARIABLE_OP mixed random 0..3,one,two,three,4..9,zero}
|
||
[message]
|
||
speaker=narrator
|
||
image=wesnoth-icon.png
|
||
message="Today, 0..0 = $zero, -1..-1 = $minus_one, 1..1 = $one and 0..1 = $bool.
|
||
Also, 0..9 = $below_ten, one,two,three = $ascii and the bonus answer is $mixed."
|
||
[/message]
|
||
[/event]
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y,canrecruit,side=10,5,yes,1
|
||
[/filter]
|
||
[message]
|
||
speaker=unit
|
||
message="What am I supposed to be doing again?"
|
||
[/message]
|
||
[show_objectives]
|
||
side=1
|
||
[/show_objectives]
|
||
[/event]
|
||
[event]
|
||
name=start
|
||
[objectives]
|
||
[objective]
|
||
condition=win
|
||
description= "Defeat the enemy leader (he's at 29,16!)"
|
||
[show_if]
|
||
[have_unit]
|
||
x,y,canrecruit,side=29,16,yes,2
|
||
[/have_unit]
|
||
[/show_if]
|
||
[/objective]
|
||
[objective]
|
||
condition=win
|
||
description= "Defeat the enemy leader (he's at 28,18!)"
|
||
[show_if]
|
||
[have_unit]
|
||
x,y,canrecruit,side=28,18,yes,2
|
||
[/have_unit]
|
||
[/show_if]
|
||
[/objective]
|
||
[objective]
|
||
condition=win
|
||
description= "Defeat the enemy leader (I have no clue where he is)"
|
||
[show_if]
|
||
[not]
|
||
[have_unit]
|
||
canrecruit,side=yes,2
|
||
[and]
|
||
x,y=29,16
|
||
[or]
|
||
x,y=28,18
|
||
[/or]
|
||
[/and]
|
||
[/have_unit]
|
||
[/not]
|
||
[/show_if]
|
||
[/objective]
|
||
[/objectives]
|
||
[/event]
|
||
|
||
[event]
|
||
name=moveto
|
||
[filter]
|
||
x=11
|
||
y=6
|
||
side=1
|
||
[not]
|
||
id=Baldras
|
||
[/not]
|
||
[/filter]
|
||
|
||
[message]
|
||
speaker=narrator
|
||
message= "You can come if you wish, but the leader is only interested in speaking to Baldras."
|
||
image=wesnoth-icon.png
|
||
[/message]
|
||
[/event]
|
||
|
||
[event]
|
||
name=moveto
|
||
[filter]
|
||
x,y,side=17,7,1
|
||
[/filter]
|
||
[modify_side]
|
||
side=2
|
||
gold=1000
|
||
income=100
|
||
recruit=Orcish Assassin,Orcish Warrior,Orcish Crossbowman,Wolf Rider,Orcish Archer
|
||
[ai]
|
||
time_of_day=morning,afternoon
|
||
aggression=1.0
|
||
caution=0.0
|
||
recruitment_pattern=fighter,fighter,fighter,fighter
|
||
{NO_SCOUTS}
|
||
[/ai]
|
||
[ai]
|
||
time_of_day=dawn,dusk
|
||
aggression=1.0
|
||
caution=0.0
|
||
recruitment_pattern=archer,archer,archer,archer
|
||
{NO_SCOUTS}
|
||
[/ai]
|
||
[ai]
|
||
time_of_day=first_watch,second_watch,underground
|
||
aggression=1.0
|
||
caution=0.0
|
||
recruitment_pattern=scout,scout,scout,scout
|
||
{NO_SCOUTS}
|
||
[/ai]
|
||
[/modify_side]
|
||
{REMOVE_LABEL $x1 $y1}
|
||
[message]
|
||
speaker=narrator
|
||
image=wesnoth-icon.png
|
||
message="Now the orcs will fight until death; nothing shall stop their bloodthirsty warriors!"
|
||
[/message]
|
||
[modify_turns]
|
||
current=5
|
||
[/modify_turns]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=14,12
|
||
text="Health insurance"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
side=1
|
||
x,y=14,12
|
||
[/filter]
|
||
{LOG "$unit.name (id $unit.id|) requested health insurance!"}
|
||
{FULL_HEAL (x,y=$x1|,$y1)}
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=17,7
|
||
text="Open the hell"
|
||
[/label]
|
||
|
||
[label]
|
||
x,y=19,9
|
||
text="dialog"
|
||
[/label]
|
||
|
||
|
||
[label]
|
||
x,y=18,4
|
||
text="Gamestate Inspector"
|
||
[/label]
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y,side=18,4,1
|
||
[/filter]
|
||
|
||
[inspect]
|
||
name="moveto(18,4)"
|
||
[/inspect]
|
||
[/event]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y,side=19,9,1
|
||
[/filter]
|
||
|
||
[message]
|
||
speaker=unit
|
||
message="Hello world"
|
||
[/message]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=20,9
|
||
text="parrot"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y,side=20,9,1
|
||
[/filter]
|
||
|
||
[message]
|
||
speaker=unit
|
||
message="Who's the parrot"
|
||
[text_input]
|
||
text="test"
|
||
variable="parrot"
|
||
[/text_input]
|
||
[/message]
|
||
|
||
[message]
|
||
speaker=unit
|
||
message="Set the parrot settings."
|
||
[text_input]
|
||
label="Parrot message"
|
||
variable="text"
|
||
[/text_input]
|
||
|
||
[option]
|
||
message="Parrot is in denial"
|
||
[command]
|
||
[message]
|
||
speaker=$parrot
|
||
message="Why are you looking at me, I'm no parrot!!!"
|
||
[/message]
|
||
[message]
|
||
speaker=narrator
|
||
image=wesnoth-icon.png
|
||
message="A short time passes..."
|
||
[/message]
|
||
[/command]
|
||
[/option]
|
||
|
||
[option]
|
||
message="Parrot accepted it's fate"
|
||
[/option]
|
||
[/message]
|
||
|
||
[message]
|
||
speaker=$parrot
|
||
message=$text
|
||
[/message]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=18,8
|
||
text="drink"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y,side=18,8,1
|
||
[/filter]
|
||
|
||
[message]
|
||
speaker=unit
|
||
message="Pick your drink"
|
||
[option]
|
||
message="Soda"
|
||
[/option]
|
||
[option]
|
||
message="Water"
|
||
[command]
|
||
[message]
|
||
speaker=narrator
|
||
image=wesnoth-icon.png
|
||
message="Water is nice"
|
||
[/message]
|
||
[/command]
|
||
[/option]
|
||
[/message]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=18,10
|
||
text="poison"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y,side=18,10,1
|
||
[/filter]
|
||
|
||
[message]
|
||
speaker=unit
|
||
message="Pick your poison"
|
||
# Uses the special syntax as described at
|
||
# http://www.wesnoth.org/wiki/DescriptionWML
|
||
# The ; doesn't seem to work in the old gui so no need to port it.
|
||
#
|
||
# On 800x480 a scrollbar should appear.
|
||
[option]
|
||
message="&items/potion-red.png=Something red=Take a sip and enjoy"
|
||
[/option]
|
||
[option]
|
||
message="*&items/potion-blue.png=Nice blue=Surely you'll like that one"
|
||
[/option]
|
||
[option]
|
||
message="&items/potion-yellow.png=Oh noes yellow=Oh I'm sure you'll love that one"
|
||
[/option]
|
||
[option]
|
||
message="&scenery/well.png=A nice well=Grab a bucket and fetch some water."
|
||
[/option]
|
||
[option]
|
||
message="&items/holy-water.png=Oh nice bottle=Feel the divinity"
|
||
[/option]
|
||
[option]
|
||
# Should have an empty first column.
|
||
# Should show \/\/ell a nice and black drink. Too dark too see?.
|
||
message="=\\/\\/ell a \nice and black drink. Too dark too see?=Take a sip and pass the bottle along"
|
||
[/option]
|
||
[/message]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=17,9
|
||
text="Manual"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y,side=17,9,1
|
||
[/filter]
|
||
|
||
[message]
|
||
speaker=unit
|
||
message="Battle for Wesnoth User's Manual
|
||
================================
|
||
|
||
Preface
|
||
-------
|
||
|
||
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
|
||
|
||
Build up a great army, gradually training raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand pick a force with the right strengths to fight well on different terrains against all manner of opposition.
|
||
|
||
Wesnoth has many different sagas waiting to be played out. You can battle orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight alongside dragons in the lofty peaks, elves in the green reaches of the Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay of Pearls. You can fight to regain the throne of Wesnoth, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands.
|
||
|
||
You will be able to select from among over two hundred unit types (infantry, cavalry, archers, and mages are just the beginning) and fight actions ranging from small-unit ambushes to clashes of vast armies. You can also challenge your friends – or strangers – and fight in epic multi-player fantasy battles.
|
||
|
||
Battle for Wesnoth is open-source software, and a thriving community of volunteers cooperates to improve the game. You can create your own custom units, write your own scenarios, and even script full-blown campaigns. User-maintained content is available from an add-on server, and the very best of it is incorporated into Battle for Wesnoth's official releases.
|
||
|
||
Getting Started
|
||
---------------
|
||
|
||
The World
|
||
~~~~~~~~~
|
||
|
||
The known portion of the Great Continent, on which Wesnoth abides, is generally divided into three areas: the Northlands, which are generally lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; and the domain of the Southwest Elves in the Aethenwood and beyond.
|
||
|
||
The Kingdom of Wesnoth lies in the center of this land. Its borders are the Great River to the north, the Dulatus Hills in the east and south, the edge of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a once-province of Wesnoth, is bordered by the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.
|
||
|
||
The Northlands is the wild country north of the Great River. Various groups of orcs, dwarves, barbarians and elves populate the region. To the north and east lies the forest of Lintanir, where the great kingdom of the North-Elves keeps to its own mysterious affairs.
|
||
|
||
Over the land are scattered villages where you can heal your troops and gather the income required to support your army. You will also have to cross mountains and rivers, push through forests, hills and tundra, and cross open grassland. In each of these areas different creatures have adapted to live there and can travel more easily and fight better when they are in familiar terrain.
|
||
|
||
The Creatures
|
||
^^^^^^^^^^^^^
|
||
|
||
In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, saurians, mermen, nagas, and many other races yet more obscure and wondrous. In accursed lands walk undead and ghosts and specters; monsters lurk in its ruins and dungeons. Each has adapted to particular terrains. Humans inhabit primarily the temperate grasslands. In the hills, mountains and underground caves orcs and dwarves are most at home. In the forests the elves reign supreme. In the oceans and rivers mermen and nagas dominate.
|
||
|
||
For game purposes, the races group into factions; for example, orcs often cooperate with trolls, and elves or dwarves with humans. Some other factions reflect divisions within human society -- loyalists vs. outlaws, for example. In most campaigns, you will control units drawn a single faction. But sometimes factions make alliances with others, so you may face more than one faction in a scenario."
|
||
[/message]
|
||
[/event]
|
||
|
||
{PLACE_IMAGE items/book1.png 2 2}
|
||
{PLACE_IMAGE items/book2.png 3 2}
|
||
{PLACE_IMAGE items/book3.png 4 2}
|
||
{PLACE_IMAGE items/book4.png 5 2}
|
||
{PLACE_IMAGE items/flower1.png 2 3}
|
||
{PLACE_IMAGE items/flower2.png 3 3}
|
||
{PLACE_IMAGE items/flower3.png 4 3}
|
||
{PLACE_IMAGE items/flower4.png 5 3}
|
||
{PLACE_IMAGE scenery/rock1.png 2 4}
|
||
{PLACE_IMAGE scenery/rock2.png 3 4}
|
||
{PLACE_IMAGE scenery/rock3.png 4 4}
|
||
{PLACE_IMAGE scenery/rock4.png 5 4}
|
||
{PLACE_IMAGE items/dragonstatue.png 2 5}
|
||
{PLACE_IMAGE items/ornate1.png 3 5}
|
||
{PLACE_IMAGE items/ornate2.png 4 5}
|
||
{PLACE_IMAGE items/barrel.png 5 5}
|
||
{PLACE_IMAGE scenery/monolith1.png 2 6}
|
||
{PLACE_IMAGE scenery/monolith2.png 3 6}
|
||
{PLACE_IMAGE scenery/monolith3.png 4 6}
|
||
{PLACE_IMAGE scenery/monolith4.png 5 6}
|
||
{PLACE_IMAGE scenery/well.png 2 7}
|
||
{PLACE_IMAGE scenery/leanto.png 3 7}
|
||
{PLACE_IMAGE items/ball-green.png 4 7}
|
||
{PLACE_IMAGE items/ball-blue.png 5 7}
|
||
{PLACE_IMAGE items/box.png 2 8}
|
||
{PLACE_IMAGE scenery/well.png 10 5}
|
||
|
||
{OBJ_RING_REGENERATION 10 4 OBJ1}
|
||
{OBJ_RING_REGENERATION 10 40 OBJ1}
|
||
{OBJ_RING_SLOW 11 4 OBJ2}
|
||
{OBJ_POTION_HEALING 12 4 OBJ3}
|
||
{OBJ_POTION_POISON 13 5 OBJ4}
|
||
{OBJ_POTION_HOLY 14 4 OBJ5}
|
||
{OBJ_POTION_STRONG 15 4 OBJ6}
|
||
{OBJ_POTION_DECAY 11 5 OBJ7}
|
||
{OBJ_TRIDENT_STORM 12 5 OBJ8}
|
||
#{OBJ_SWORD_FIRE 13 5 OBJ9}
|
||
#{OBJ_SCEPTRE_FIRE 14 5 OBJ10}
|
||
|
||
{TELEPORT_TILE 10 3 27 15}
|
||
|
||
[event]
|
||
name=moveto
|
||
[filter]
|
||
side=1
|
||
[/filter]
|
||
|
||
[modify_side]
|
||
side=1
|
||
shroud_data="|111111111111
|
||
|1111111111111
|
||
|1111111111111
|
||
|11111111111111
|
||
|11111111111111
|
||
|001111111111111
|
||
|111111111111111
|
||
|1111111111111111
|
||
|111111111111111
|
||
|1111111111111111
|
||
|1111111111111111
|
||
|11111111111111111
|
||
|11111111111111111
|
||
|11111111111111111
|
||
|1111111111111111
|
||
|1111111111111111
|
||
|111111111111111
|
||
|111111111111111
|
||
|11111111111111
|
||
|11111111111111
|
||
|1111111111111
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|00000000000001111111
|
||
|000000000000011111111
|
||
|00000000000001111111
|
||
|000000000000000111111
|
||
|00000000000000011111
|
||
"
|
||
[/modify_side]
|
||
[/event]
|
||
|
||
[item]
|
||
x,y=8,8
|
||
image="items/orcish-flag.png"
|
||
[/item]
|
||
[label]
|
||
x,y=8,8
|
||
text="Northerners unleashed!"
|
||
[/label]
|
||
|
||
[item]
|
||
x,y=10,10
|
||
halo="scenery/fire1.png:150,scenery/fire2.png:150,scenery/fire3.png:150,scenery/fire4.png:150,scenery/fire5.png:150,scenery/fire6.png:150,scenery/fire7.png:150,scenery/fire8.png:150"
|
||
[/item]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
side=1
|
||
x=8
|
||
y=8
|
||
[/filter]
|
||
[terrain]
|
||
x=28,30,29
|
||
y=15,15,17
|
||
terrain=Ch
|
||
[/terrain]
|
||
|
||
{VARIABLE_OP xx1 random 10..20}
|
||
{VARIABLE_OP yy1 random 10..17}
|
||
|
||
[unit]
|
||
side=2
|
||
x,y="$xx1","$yy1"
|
||
type="Orcish Warlord"
|
||
id="Bozo"
|
||
generate_name=yes
|
||
[/unit]
|
||
|
||
[message]
|
||
speaker="Bozo"
|
||
message="Mwahahahahah! I appeared at $xx1, $yy1!"
|
||
[/message]
|
||
[/event]
|
||
|
||
[item]
|
||
x,y=4,4
|
||
image="items/orcish-flag.png"
|
||
[/item]
|
||
[label]
|
||
x,y=10,9
|
||
text="Let's fight"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x=10
|
||
y=9
|
||
side=1
|
||
[/filter]
|
||
[animate_unit]
|
||
flag=attack
|
||
hit=hit
|
||
[primary_attack]
|
||
[/primary_attack]
|
||
[/animate_unit]
|
||
[/event]
|
||
[label]
|
||
x,y=4,4
|
||
text="Open, Sesame!"
|
||
[/label]
|
||
[label]
|
||
x,y=5,8
|
||
text="Let there be fog!"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x=5
|
||
y=8
|
||
side=1
|
||
[/filter]
|
||
[store_side]
|
||
side=1
|
||
variable=side1_store
|
||
[/store_side]
|
||
[if]
|
||
[variable]
|
||
name=side1_store.fog
|
||
equals="no"
|
||
[/variable]
|
||
[then]
|
||
[modify_side]
|
||
side=1
|
||
fog=yes
|
||
[/modify_side]
|
||
[redraw][/redraw]
|
||
[label]
|
||
x,y=5,8
|
||
text="Torches, attack!"
|
||
[/label]
|
||
[/then]
|
||
[else]
|
||
[modify_side]
|
||
side=1
|
||
fog=no
|
||
[/modify_side]
|
||
[redraw][/redraw]
|
||
[label]
|
||
x,y=5,8
|
||
text="Let there be fog!"
|
||
[/label]
|
||
[/else]
|
||
[/if]
|
||
{CLEAR_VARIABLE side1_store}
|
||
[/event]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
side=1
|
||
x=4
|
||
y=4
|
||
[/filter]
|
||
[terrain]
|
||
x=1,2
|
||
y=2,2
|
||
terrain=Re
|
||
[/terrain]
|
||
[label]
|
||
x,y=2,2
|
||
text="Math test"
|
||
[/label]
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
side=1
|
||
x,y=2,2
|
||
[/filter]
|
||
[message]
|
||
speaker=narrator
|
||
image=wesnoth-icon.png
|
||
message="Enter a number."
|
||
[text_input]
|
||
variable=number
|
||
text=0
|
||
[/text_input]
|
||
[/message]
|
||
[message]
|
||
speaker=narrator
|
||
message="What should we do with the number $number|?"
|
||
[option]
|
||
message="Round it"
|
||
[command]
|
||
[message]
|
||
speaker=narrator
|
||
image=wesnoth-icon.png
|
||
message="How should we round $number|?
|
||
`(any integer)
|
||
`ceil
|
||
`floor"
|
||
[text_input]
|
||
variable=round
|
||
[/text_input]
|
||
[/message]
|
||
{VARIABLE rounded $number}
|
||
[set_variable]
|
||
name=rounded
|
||
round=$round
|
||
[/set_variable]
|
||
[message]
|
||
speaker=narrator
|
||
image=wesnoth-icon.png
|
||
message="Rounding $number| to $round| results in $rounded|."
|
||
[/message]
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="Add something"
|
||
[command]
|
||
[message]
|
||
speaker=narrator
|
||
[text_input]
|
||
label="Amount to add"
|
||
variable=amount
|
||
[/text_input]
|
||
[/message]
|
||
{VARIABLE total $number}
|
||
[set_variable]
|
||
name=total
|
||
add=$amount
|
||
[/set_variable]
|
||
[message]
|
||
speaker=narrator
|
||
message="Adding $amount| to $number| results in $total|."
|
||
[/message]
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="Multiply"
|
||
[command]
|
||
[message]
|
||
speaker=narrator
|
||
[text_input]
|
||
label="Amount to multiply"
|
||
variable=amount
|
||
[/text_input]
|
||
[/message]
|
||
{VARIABLE total $number}
|
||
[set_variable]
|
||
name=total
|
||
multiply=$amount
|
||
[/set_variable]
|
||
[message]
|
||
speaker=narrator
|
||
message="$number| * $amount| = $total|."
|
||
[/message]
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="Divide by something"
|
||
[command]
|
||
[message]
|
||
speaker=narrator
|
||
[text_input]
|
||
label="Divisor"
|
||
variable=divisor
|
||
[/text_input]
|
||
[/message]
|
||
{VARIABLE total $number}
|
||
[set_variable]
|
||
name=total
|
||
divide=$divisor
|
||
[/set_variable]
|
||
[message]
|
||
speaker=narrator
|
||
message="Dividing $number| by $divisor| results in $total|."
|
||
[/message]
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="Modulo"
|
||
[command]
|
||
[message]
|
||
speaker=narrator
|
||
[text_input]
|
||
label="Modulo"
|
||
variable=modulo
|
||
[/text_input]
|
||
[/message]
|
||
{VARIABLE total $number}
|
||
[set_variable]
|
||
name=total
|
||
modulo=$modulo
|
||
[/set_variable]
|
||
[message]
|
||
speaker=narrator
|
||
message="$number| % $modulo| = $total|."
|
||
[/message]
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="ints&floats"
|
||
[command]
|
||
[set_variable]
|
||
name=int
|
||
ipart=$number
|
||
[/set_variable]
|
||
{VARIABLE_OP float fpart $number}
|
||
[message]
|
||
speaker=narrator
|
||
message="$number| = $int| + $float|"
|
||
[/message]
|
||
[/command]
|
||
[/option]
|
||
[/message]
|
||
[/event]
|
||
[label]
|
||
x,y=1,2
|
||
text="Crash test"
|
||
[/label]
|
||
[event]
|
||
name=moveto
|
||
[filter]
|
||
x,y=1,2
|
||
[/filter]
|
||
{VARIABLE_OP unset0 round 0}
|
||
{VARIABLE_OP unset1 multiply 5}
|
||
{VARIABLE_OP unset2 add 3}
|
||
{VARIABLE_OP unset3 fpart unset4}
|
||
{VARIABLE_OP unset5 value 3}
|
||
{VARIABLE_OP unset6 string_length unset7}
|
||
{VARIABLE new_var "$($unset_var1+$unset_var2)"}
|
||
{VARIABLE new_var "$($unset_var1/$unset_var2)"}
|
||
{VARIABLE new_var "$($unset_var1*$unset_var2)"}
|
||
[/event]
|
||
[/event]
|
||
|
||
[item]
|
||
x,y=8,5
|
||
image="items/orcish-flag.png"
|
||
[/item]
|
||
[label]
|
||
x,y=8,5
|
||
text="Reveal the Way"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
side=1
|
||
x=8
|
||
y=5
|
||
[/filter]
|
||
[remove_shroud]
|
||
side=1
|
||
x="0-38"
|
||
y="0-20"
|
||
[/remove_shroud]
|
||
[/event]
|
||
|
||
[item]
|
||
x,y=12,6
|
||
image="terrain/color-hex.png~RC(red>purple)~RC(blue>black)"
|
||
[/item]
|
||
[label]
|
||
x,y=12,6
|
||
text="change coloring"
|
||
[/label]
|
||
|
||
[color_range]
|
||
id=blonde
|
||
rgb=255,255,0,255,255,128,0,0,0
|
||
[/color_range]
|
||
[color_palette]
|
||
thief=133,167,202,73,102,151,215,240,240,185,206,228,41,61,95,97,124,171
|
||
[/color_palette]
|
||
[event]
|
||
name=prerecruit
|
||
first_time_only=no
|
||
[filter]
|
||
type="Thief"
|
||
[/filter]
|
||
{RANDOM "RC(thief>red)","RC(thief>green)","RC(thief>blue)","RC(thief>blonde)","RC(thief>mauve_troll)","NOP()"}
|
||
[object]
|
||
silent=yes
|
||
[effect]
|
||
apply_to=image_mod
|
||
replace=$random
|
||
[/effect]
|
||
[/object]
|
||
[/event]
|
||
|
||
[color_range]
|
||
id=mauve_troll
|
||
rgb=ED6F9B,C63567,380113
|
||
[/color_range]
|
||
[color_range]
|
||
id=aqua_troll
|
||
rgb=7AA09A,3B765F,002121
|
||
[/color_range]
|
||
[color_range]
|
||
id=green_troll
|
||
rgb=869280,466546,001715
|
||
[/color_range]
|
||
[color_range]
|
||
id=grey_troll
|
||
rgb=7E808B,3E5451,00101A
|
||
[/color_range]
|
||
|
||
[color_palette]
|
||
troll_skin=A8A8A8,747F73,616153,374336,172830,9A9A9A,999999,596F60,596E5F,4E4F3F,4E5040,4D4F3F,1E3325,1F3325,001B22,001A21
|
||
[/color_palette]
|
||
|
||
[event]
|
||
name=prerecruit
|
||
first_time_only=no
|
||
[filter]
|
||
type="Troll Whelp"
|
||
[/filter]
|
||
|
||
[fire_event]
|
||
[primary_unit]
|
||
x,y=$x1,$y1
|
||
[/primary_unit]
|
||
name=apply_troll_skin
|
||
[/fire_event]
|
||
[/event]
|
||
|
||
[event]
|
||
name=apply_troll_skin
|
||
first_time_only=no
|
||
{RANDOM "RC(troll_skin>mauve_troll)","RC(troll_skin>aqua_troll)","RC(troll_skin>aqua_troll)","RC(troll_skin>green_troll)","RC(troll_skin>grey_troll)","NOP()"}
|
||
[object]
|
||
silent=yes
|
||
[filter]
|
||
x=$x1
|
||
y=$y1
|
||
[/filter]
|
||
[effect]
|
||
apply_to=image_mod
|
||
replace=$random
|
||
[/effect]
|
||
[/object]
|
||
[/event]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
side=1
|
||
x=12
|
||
y=6
|
||
type="Thief"
|
||
[/filter]
|
||
[object]
|
||
id=bleach
|
||
name= "Potion of bleach"
|
||
image=items/potion-red.png
|
||
duration=level
|
||
description="Oooh tingly!!!"
|
||
[effect]
|
||
apply_to=image_mod
|
||
add="RC(thief>blonde)"
|
||
|
||
[color_palette]
|
||
thief=133,167,202,73,102,151,215,240,240,185,206,228,41,61,95,97,124,171
|
||
[/color_palette]
|
||
[/effect]
|
||
[/object]
|
||
[/event]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
side=1
|
||
x=12
|
||
y=6
|
||
[not]
|
||
type="Thief"
|
||
[/not]
|
||
[/filter]
|
||
[message]
|
||
speaker=narrator
|
||
image=portraits/elves/captain.png
|
||
message="Send me a thief to spy on the blondes"
|
||
[/message]
|
||
[/event]
|
||
|
||
[item]
|
||
x,y=8,7
|
||
image="items/chest-plain-closed.png"
|
||
[/item]
|
||
[label]
|
||
x,y=8,7
|
||
text="BOOM!"
|
||
[/label]
|
||
|
||
[event]
|
||
name="moveto"
|
||
first_time_only=no
|
||
[filter]
|
||
x,y=8,7
|
||
[/filter]
|
||
[terrain]
|
||
x="7,9"
|
||
y="7,7"
|
||
terrain="Gg"
|
||
[/terrain]
|
||
[/event]
|
||
|
||
[item]
|
||
x,y=9,3
|
||
image="items/gohere.png"
|
||
[/item]
|
||
[label]
|
||
x,y=9,3
|
||
text="Win"
|
||
[/label]
|
||
[label]
|
||
x,y=7,3
|
||
text="Timeshift"
|
||
[/label]
|
||
|
||
[label]
|
||
x,y=14,9
|
||
text="The silly dance"
|
||
[/label]
|
||
[event]
|
||
name="moveto"
|
||
first_time_only=no
|
||
[filter]
|
||
x,y=14,9
|
||
[/filter]
|
||
[animate_unit]
|
||
[/animate_unit]
|
||
[allow_undo]
|
||
[/allow_undo]
|
||
[/event]
|
||
|
||
[event]
|
||
name="moveto"
|
||
first_time_only=no
|
||
[filter]
|
||
x,y=9,3
|
||
[/filter]
|
||
{VARIABLE endlevel_test.result "victory"}
|
||
{VARIABLE endlevel_test.bonus "yes"}
|
||
[insert_tag]
|
||
name=endlevel
|
||
variable=endlevel_test
|
||
[/insert_tag]
|
||
[/event]
|
||
[event]
|
||
name="moveto"
|
||
first_time_only=no
|
||
[filter]
|
||
x,y=7,3
|
||
[/filter]
|
||
[message]
|
||
speaker=narrator
|
||
image=wesnoth-icon.png
|
||
message="Message 1 of 2: prepare for timeshift"
|
||
[/message]
|
||
[end_turn]
|
||
[/end_turn]
|
||
[message]
|
||
speaker=narrator
|
||
image=wesnoth-icon.png
|
||
message="Message 2 of 2: timeshift imminent"
|
||
[/message]
|
||
[/event]
|
||
|
||
[event]
|
||
name=start
|
||
|
||
[unit]
|
||
side=1
|
||
x,y="recall","recall"
|
||
type=Lich
|
||
[/unit]
|
||
|
||
[unit]
|
||
side=1
|
||
x,y="recall","recall"
|
||
type=Arch Mage
|
||
[/unit]
|
||
|
||
[unit]
|
||
side=1
|
||
x,y="recall","recall"
|
||
type=Ancient Wose
|
||
[/unit]
|
||
[/event]
|
||
|
||
[terrain_graphics]
|
||
x,y=13,13
|
||
map="
|
||
, *
|
||
*, *
|
||
, 1
|
||
*, *
|
||
, *"
|
||
|
||
[tile]
|
||
pos=1
|
||
type=*
|
||
[/tile]
|
||
[image]
|
||
name="forest"
|
||
position=vertical
|
||
base=90,144
|
||
[/image]
|
||
[/terrain_graphics]
|
||
|
||
[label]
|
||
x,y=15,15
|
||
text="This is not a forest"
|
||
[/label]
|
||
|
||
[label]
|
||
x,y = 25,6
|
||
text = "Let it snow"
|
||
[/label]
|
||
|
||
[event]
|
||
# When moving to the specified coordinates,
|
||
# the area will be transformed to a snow landscape,
|
||
# but the water area should remain as is.
|
||
name="moveto"
|
||
first_time_only=yes
|
||
[filter]
|
||
x,y=25,6
|
||
[/filter]
|
||
|
||
[terrain_mask]
|
||
x,y=20,1
|
||
mask="usage=mask
|
||
|
||
_s, _s, _s, _s, Aa, Aa, _s, _s, _s, _s
|
||
_s, _s, _s, Aa, Aa, Aa, Aa, _s, _s, _s
|
||
_s, _s, Aa, Aa, Aa, Aa, Aa, Aa, _s, _s
|
||
_s, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, _s
|
||
Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa
|
||
Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa
|
||
_s, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, _s
|
||
_s, _s, Aa, Aa, Aa, Aa, Aa, Aa, _s, _s
|
||
_s, _s, _s, Aa, Aa, Aa, Aa, _s, _s, _s
|
||
_s, _s, _s, _s, Aa, Aa, _s, _s, _s, _s
|
||
"
|
||
[rule]
|
||
old=Gg^Vh
|
||
new=Aa
|
||
terrain=Aa^Vha
|
||
[/rule]
|
||
[rule]
|
||
old=Gs^Fp
|
||
new=Aa
|
||
terrain=Aa^Fpa
|
||
[/rule]
|
||
[rule]
|
||
old=Hh
|
||
new=Aa
|
||
terrain=Hh
|
||
[/rule]
|
||
[rule]
|
||
old=Gg, Re, Ggf
|
||
new=Aa
|
||
# Don't specify terrain and it just uses the new terrain
|
||
[/rule]
|
||
# default: Will match everything, since 'old' and 'new' aren't specified.
|
||
# Set 'use_old=yes' to signal no change.
|
||
[rule]
|
||
use_old=yes
|
||
[/rule]
|
||
[/terrain_mask]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y = 9,13
|
||
text = "Plant palms"
|
||
[/label]
|
||
|
||
[event]
|
||
# Replace all trees with tropic forest but leave the base terrain intact
|
||
name="moveto"
|
||
first_time_only=yes
|
||
[filter]
|
||
x,y=9,13
|
||
[/filter]
|
||
|
||
[terrain_mask]
|
||
x,y=8,11
|
||
mask="usage=mask
|
||
|
||
^Ft, ^Ft, ^Ft, ^Ft
|
||
^Ft, ^Ft, ^Ft, ^Ft
|
||
^Ft, ^Ft, ^Ft, ^Ft
|
||
^Ft, ^Ft, ^Ft, ^Ft
|
||
"
|
||
[rule]
|
||
old=*^F*
|
||
layer=overlay
|
||
[/rule]
|
||
# default: Will match everything, since 'old' and 'new' aren't specified.
|
||
# Set 'use_old=yes' to signal no change.
|
||
[rule]
|
||
use_old=yes
|
||
[/rule]
|
||
[/terrain_mask]
|
||
[terrain]
|
||
x=12
|
||
y=12
|
||
terrain=Aa^Ft
|
||
layer=overlay
|
||
[/terrain]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y = 10,13
|
||
text = "Flood"
|
||
[/label]
|
||
[event]
|
||
# replace the base terrain while leaving the overlay intact
|
||
name="moveto"
|
||
first_time_only=yes
|
||
[filter]
|
||
x,y=10,13
|
||
[/filter]
|
||
|
||
[terrain_mask]
|
||
x,y=8,11
|
||
mask="usage=mask
|
||
|
||
Ww, Ww, Ww, Ww
|
||
Ww, Ww, Ww, Ww
|
||
Ww, Ww, Ww, Ww
|
||
Ww, Ww, Ww, Ww
|
||
"
|
||
[rule]
|
||
old=*^Ve*
|
||
layer=base
|
||
[/rule]
|
||
[rule]
|
||
layer=base
|
||
replace_if_failed=true # if just replacing the base failed, replace the whole terrain
|
||
# this will make the human village disappear.
|
||
[/rule]
|
||
# default: Will match everything, since 'old' and 'new' aren't specified.
|
||
# Set 'use_old=yes' to signal no change.
|
||
[rule]
|
||
use_old=yes
|
||
[/rule]
|
||
[/terrain_mask]
|
||
[terrain]
|
||
x=12
|
||
y=12
|
||
terrain=Ds
|
||
layer=base
|
||
[/terrain]
|
||
|
||
[label]
|
||
x,y = 11,14
|
||
text = "Sunken"
|
||
[/label]
|
||
[label]
|
||
x,y = 10,14
|
||
text = "Still there"
|
||
[/label]
|
||
[/event]
|
||
|
||
[event]
|
||
name=start
|
||
[set_menu_item]
|
||
id=test0
|
||
description="Perform Calculation"
|
||
[filter_location]
|
||
[filter]
|
||
has_weapon=missile
|
||
[/filter]
|
||
[/filter_location]
|
||
[command]
|
||
[message]
|
||
speaker=unit
|
||
message="I will prepare the incantation; what dost thou desire to know?"
|
||
[text_input]
|
||
label="Formula="
|
||
variable="formula"
|
||
[/text_input]
|
||
[/message]
|
||
[message]
|
||
speaker=narrator
|
||
message="Formula:
|
||
# $formula
|
||
Result:
|
||
@ $(debug_print( 'Result: ', ($formula) ))
|
||
"
|
||
[/message]
|
||
[/command]
|
||
[/set_menu_item]
|
||
[set_menu_item]
|
||
id=test1
|
||
description="Summon Troll"
|
||
[show_if]
|
||
[not]
|
||
[have_unit]
|
||
x,y=$x1,$y1
|
||
[/have_unit]
|
||
[/not]
|
||
[/show_if]
|
||
[filter_location]
|
||
[/filter_location]
|
||
[command]
|
||
{NAMED_LOYAL_UNIT $side_number (Troll) $x1 $y1 (MagicTroll) ("Magic Troll")}
|
||
[fire_event]
|
||
name=apply_troll_skin
|
||
[primary_unit]
|
||
x=$x1
|
||
y=$y1
|
||
[/primary_unit]
|
||
[/fire_event]
|
||
[sound]
|
||
name=magic-holy-miss-3.ogg
|
||
[/sound]
|
||
[/command]
|
||
[/set_menu_item]
|
||
[set_menu_item]
|
||
id=test2
|
||
image="buttons/group_all.png"
|
||
description="Dismiss Troll"
|
||
[show_if]
|
||
[have_unit]
|
||
x,y=$x1,$y1
|
||
type=Troll
|
||
side=$side_number
|
||
[/have_unit]
|
||
[/show_if]
|
||
[command]
|
||
[kill]
|
||
x,y=$x1,$y1
|
||
animate=yes
|
||
[/kill]
|
||
[/command]
|
||
[/set_menu_item]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=10,10
|
||
text="Keep out!!!"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y=10, 10
|
||
[/filter]
|
||
[deprecated_message]
|
||
message="Moving to this location is no longer supported... bye bye"
|
||
[/deprecated_message]
|
||
[kill]
|
||
x,y=10,10
|
||
animate=yes
|
||
[/kill]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=7,10
|
||
text="Earn 100 XP!"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x=7
|
||
y=10
|
||
[/filter]
|
||
{VARIABLE_OP unit.experience add 100}
|
||
[unstore_unit]
|
||
variable=unit
|
||
text="100 XP"
|
||
red,green,blue=200,200,50
|
||
[/unstore_unit]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=7,11
|
||
text="test anim"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x=7
|
||
y=11
|
||
[/filter]
|
||
[object]
|
||
[effect]
|
||
apply_to=new_attack
|
||
name=ruby of fire
|
||
description="ruby of fire"
|
||
icon=attacks/fireball.png
|
||
type=fire
|
||
range=ranged
|
||
[specials]
|
||
{WEAPON_SPECIAL_MAGICAL}
|
||
[/specials]
|
||
damage=14
|
||
number=4
|
||
[/effect]
|
||
|
||
[effect]
|
||
apply_to=new_animation
|
||
[standing_anim]
|
||
alpha=0.0~1.0
|
||
|
||
[frame]
|
||
begin=-2000
|
||
end=0
|
||
[/frame]
|
||
[/standing_anim]
|
||
[/effect]
|
||
[/object]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=5,5
|
||
text="promotions"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x=5
|
||
y=5
|
||
[/filter]
|
||
{ADVANCE_UNIT x,y=5,5 (Grand Marshal,Yeti,Fire Dragon) }
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=5,6
|
||
text="role test"
|
||
[/label]
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y=5,6
|
||
[/filter]
|
||
[role]
|
||
x,y=5,6
|
||
role=talking_guy
|
||
[/role]
|
||
[message]
|
||
role=talking_guy
|
||
message="I have the role!"
|
||
[/message]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=32,3
|
||
text="forfeit"
|
||
[/label]
|
||
[event]
|
||
name=moveto
|
||
[filter]
|
||
x,y=32,3
|
||
[/filter]
|
||
[event]
|
||
name=new turn
|
||
first_time_only=no
|
||
[end_turn]
|
||
[/end_turn]
|
||
[/event]
|
||
[message]
|
||
side=2
|
||
message="No more turns for you!"
|
||
[/message]
|
||
[end_turn]
|
||
[/end_turn]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=10,2
|
||
text="map change"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y=10,2
|
||
[/filter]
|
||
[message]
|
||
side=2
|
||
message="Suddenly, Elves Besieged!"
|
||
[/message]
|
||
[replace_map]
|
||
map="{campaigns/Heir_To_The_Throne/maps/01_The_Elves_Besieged.map}"
|
||
shrink=yes
|
||
expand=yes
|
||
[/replace_map]
|
||
[/event]
|
||
|
||
[label]
|
||
x,y=10,3
|
||
text="map change2"
|
||
[/label]
|
||
|
||
[event]
|
||
name=moveto
|
||
first_time_only=no
|
||
[filter]
|
||
x,y=10,3
|
||
[/filter]
|
||
[message]
|
||
side=2
|
||
message="Suddenly, Blackwater Port!"
|
||
[/message]
|
||
[replace_map]
|
||
map="{campaigns/Heir_To_The_Throne/maps/02_Blackwater_Port.map}"
|
||
shrink=yes
|
||
expand=yes
|
||
[/replace_map]
|
||
[/event]
|
||
|
||
# Capture connected villages near 13,2 for team 2
|
||
[event]
|
||
name=prestart
|
||
|
||
[store_locations]
|
||
x,y=13,2
|
||
radius=2
|
||
[filter_radius]
|
||
terrain=*^V*
|
||
[/filter_radius]
|
||
variable=temp_villages_area
|
||
[/store_locations]
|
||
|
||
{FOREACH temp_villages_area i}
|
||
[capture_village]
|
||
side=2
|
||
x,y=$temp_villages_area[$i].x,$temp_villages_area[$i].y
|
||
[/capture_village]
|
||
{NEXT i}
|
||
|
||
# Then put goblins on the northernmost villages
|
||
|
||
[store_locations]
|
||
find_in=temp_villages_area
|
||
y=1
|
||
variable=temp_villages_area
|
||
[/store_locations]
|
||
|
||
{FOREACH temp_villages_area i}
|
||
[unit]
|
||
type=Goblin Spearman
|
||
side=2
|
||
x,y=$temp_villages_area[$i].x,$temp_villages_area[$i].y
|
||
[/unit]
|
||
{NEXT i}
|
||
|
||
{CLEAR_VARIABLE temp_villages_area}
|
||
[/event]
|
||
|
||
[event]
|
||
name=prestart
|
||
[label]
|
||
x,y=2,11
|
||
text="Fogged oasis"
|
||
visible_in_fog=yes
|
||
[/label]
|
||
[/event]
|
||
|
||
[event]
|
||
name=prestart
|
||
[label]
|
||
x,y=2,14
|
||
text="Shrouded label"
|
||
visible_in_shroud=yes
|
||
[/label]
|
||
[/event]
|
||
#define DYNAMIC_EVENT_SETUP TYPE VAR
|
||
[set_variables]
|
||
name={VAR}
|
||
[literal]
|
||
name={TYPE}
|
||
[set_variable]
|
||
name={VAR}
|
||
add=1
|
||
[/set_variable]
|
||
[message]
|
||
id=statue
|
||
message="dynamic " + {TYPE} + " event ${VAR}|!"
|
||
[option]
|
||
message="Continue!"
|
||
[/option]
|
||
[option]
|
||
message="Stop annoying me..."
|
||
[command]
|
||
[set_variables]
|
||
name={VAR}
|
||
mode=replace
|
||
[value]
|
||
name=moveto
|
||
[filter]
|
||
side=1
|
||
[filter_location]
|
||
radius=1
|
||
[filter]
|
||
id=statue
|
||
[/filter]
|
||
[/filter_location]
|
||
[/filter]
|
||
[message]
|
||
id=statue
|
||
message="No more dynamic events! Sorry..."
|
||
[/message]
|
||
[/value]
|
||
[/set_variables]
|
||
{MODIFY_UNIT id=statue status.petrified true}
|
||
[/command]
|
||
[/option]
|
||
[/message]
|
||
[insert_tag]
|
||
name=event
|
||
variable={VAR}
|
||
[/insert_tag]
|
||
[/literal]
|
||
[/set_variables]
|
||
#enddef
|
||
|
||
[event]
|
||
name=prestart
|
||
[set_menu_item]
|
||
id=dynamic_ev
|
||
description="Start Dynamic Events!"
|
||
[filter_location]
|
||
[filter]
|
||
id=statue
|
||
[/filter]
|
||
[/filter_location]
|
||
[command]
|
||
{DYNAMIC_EVENT_SETUP "new turn" ev}
|
||
[insert_tag]
|
||
name=event
|
||
variable=ev
|
||
[/insert_tag]
|
||
[set_menu_item]
|
||
id=dynamic_ev
|
||
[show_if]
|
||
[not]
|
||
[/not]
|
||
[/show_if]
|
||
[/set_menu_item]
|
||
[unpetrify]
|
||
id=statue
|
||
[/unpetrify]
|
||
[/command]
|
||
[/set_menu_item]
|
||
|
||
#define SHOW_IMAGE_PATH_TEST FUNCTOR_AND_PARAMS
|
||
[set_variable]
|
||
name=functor
|
||
value={FUNCTOR_AND_PARAMS}
|
||
[/set_variable]
|
||
[scroll_to_unit]
|
||
check_fogged=yes
|
||
id=Urug-Telfar
|
||
[/scroll_to_unit]
|
||
[message]
|
||
speaker=narrator
|
||
image="units/orcs/warlord.png~RC(magenta>blue)~$functor"
|
||
message="I have been affected by the power of $functor|! To the Dark Gods with that wose-born creature!"
|
||
caption=Urug-Telfar
|
||
[/message]
|
||
[scroll_to_unit]
|
||
x,y=$x1,$y1
|
||
[/scroll_to_unit]
|
||
[clear_variable]
|
||
name=functor
|
||
[/clear_variable]
|
||
#enddef
|
||
[set_menu_item]
|
||
id=imagepath_tests
|
||
description="Image tricks"
|
||
[filter_location]
|
||
[filter]
|
||
type=Elvish Shyde,Elvish Druid,Elvish Sorceress,Elvish Enchantress,Elvish Sylph,Elvish Shaman
|
||
[/filter]
|
||
[/filter_location]
|
||
[command]
|
||
[message]
|
||
speaker=unit
|
||
message="What glamour should I cast upon our foe?"
|
||
[option]
|
||
message="Flip around!"
|
||
[command]
|
||
{SHOW_IMAGE_PATH_TEST "FL(horiz,vert)"}
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="Scale up"
|
||
[command]
|
||
{SHOW_IMAGE_PATH_TEST "SCALE(200,200)"}
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="Scale down"
|
||
[command]
|
||
{SHOW_IMAGE_PATH_TEST "SCALE(40,40)"}
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="Blur 3"
|
||
[command]
|
||
{SHOW_IMAGE_PATH_TEST "BL(3)"}
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="More red!"
|
||
[command]
|
||
{SHOW_IMAGE_PATH_TEST "R(255)"}
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="More green!"
|
||
[command]
|
||
{SHOW_IMAGE_PATH_TEST "G(255)"}
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="More blue!"
|
||
[command]
|
||
{SHOW_IMAGE_PATH_TEST "B(255)"}
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="Black and white!"
|
||
[command]
|
||
{SHOW_IMAGE_PATH_TEST "GS()"}
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="Other team"
|
||
[command]
|
||
{VARIABLE_OP team rand 1..9}
|
||
{SHOW_IMAGE_PATH_TEST "TC($team,magenta)"}
|
||
{CLEAR_VARIABLE team}
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="And other team again"
|
||
[command]
|
||
{VARIABLE_OP rc rand 1..9}
|
||
{SHOW_IMAGE_PATH_TEST "RC(magenta>$rc)"}
|
||
{CLEAR_VARIABLE rc}
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="Psychedellic!"
|
||
[command]
|
||
{SHOW_IMAGE_PATH_TEST "CROP(10,10,50,50)~CS(255,-40,100)~O(50%)~BL(2)~SCALE(125,125)"}
|
||
[/command]
|
||
[/option]
|
||
[option]
|
||
message="Shrooms!"
|
||
[command]
|
||
# Shutz, this sounds like some obscure CPU architecture's data registers
|
||
{VARIABLE_OP rc rand 1..9}
|
||
{VARIABLE_OP cs.r rand 0..255}
|
||
{VARIABLE_OP cs.g rand 0..255}
|
||
{VARIABLE_OP cs.b rand 0..255}
|
||
{VARIABLE_OP op rand 25%,50%,75%,100%,125%,150%,175%,200%,225%,250%,275%,300%,500%}
|
||
{VARIABLE_OP bl rand 1..10}
|
||
{VARIABLE_OP sc.w rand 50..200}
|
||
{VARIABLE_OP sc.h rand 50..200}
|
||
|
||
{SHOW_IMAGE_PATH_TEST "RC(magenta>$rc|)~CS($cs.r|,$cs.g|,$cs.b|)~O($op)~BL($bl)~SCALE($sc.w|,$sc.h|)"}
|
||
|
||
{CLEAR_VARIABLE rc,cs,op,bl,sc}
|
||
[/command]
|
||
[/option]
|
||
[/message]
|
||
[/command]
|
||
[/set_menu_item]
|
||
#undef SHOW_IMAGE_PATH_TEST
|
||
[/event]
|
||
[event]
|
||
#at an attack end, remove the attack: bugs #12428 and #12990
|
||
name=attack end
|
||
first_time_only=no
|
||
[filter_attack]
|
||
range=ranged
|
||
[/filter_attack]
|
||
[filter_second]
|
||
side=2
|
||
canrecruit=yes
|
||
[/filter_second]
|
||
[object]
|
||
[filter]
|
||
x,y=$x1,$y1
|
||
[/filter]
|
||
description="You just lost the attack you used."
|
||
silent=yes
|
||
[effect]
|
||
apply_to=remove_attacks
|
||
range=ranged
|
||
[/effect]
|
||
[then]
|
||
[message]
|
||
canrecruit,side=yes,2
|
||
message="Cowards! Fight me in real combat!"
|
||
[/message]
|
||
[/then]
|
||
[/object]
|
||
[/event]
|
||
[event]
|
||
name=prestart
|
||
[unit]
|
||
type=Saurian Soothsayer
|
||
side,x,y=3,30,15
|
||
id=assert
|
||
name="Neutral healer guy"
|
||
[/unit]
|
||
[/event]
|
||
[/test]
|
||
|
||
# vim: tabstop=4: shiftwidth=4: expandtab: softtabstop=4: autoindent:
|
||
# kate: indent-mode normal; space-indent on;
|