wesnoth/projectfiles/VC10/wesnothlib.vcxproj.filters
Anonymissimus bacc9ba7d9 MSVC10 projectfiles update
some info on how to reference .hpps and .libs without editing the
projectfiles here:

http://social.msdn.microsoft.com/Forums/en/vcgeneral/thread/a494abb8-3561-4ebe-9eb0-6f644a679862
2011-09-01 18:46:26 +00:00

86 lines
3.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
<Filter Include="Serialization">
<UniqueIdentifier>{cdc7f323-509b-419a-8b40-00ca39a7922c}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\serialization\binary_or_text.cpp">
<Filter>Serialization</Filter>
</ClCompile>
<ClCompile Include="..\..\src\serialization\parser.cpp">
<Filter>Serialization</Filter>
</ClCompile>
<ClCompile Include="..\..\src\serialization\preprocessor.cpp">
<Filter>Serialization</Filter>
</ClCompile>
<ClCompile Include="..\..\src\serialization\string_utils.cpp">
<Filter>Serialization</Filter>
</ClCompile>
<ClCompile Include="..\..\src\serialization\tokenizer.cpp">
<Filter>Serialization</Filter>
</ClCompile>
<ClCompile Include="..\..\src\color_range.cpp" />
<ClCompile Include="..\..\src\config.cpp" />
<ClCompile Include="..\..\src\filesystem.cpp" />
<ClCompile Include="..\..\src\game_config.cpp" />
<ClCompile Include="..\..\src\gettext.cpp" />
<ClCompile Include="..\..\src\log.cpp" />
<ClCompile Include="..\..\src\network.cpp" />
<ClCompile Include="..\..\src\network_worker.cpp" />
<ClCompile Include="..\..\src\thread.cpp" />
<ClCompile Include="..\..\src\tstring.cpp" />
<ClCompile Include="..\..\src\util.cpp" />
<ClCompile Include="..\..\src\version.cpp" />
<ClCompile Include="..\..\src\serialization\schema_validator.cpp">
<Filter>Serialization</Filter>
</ClCompile>
<ClCompile Include="..\..\src\serialization\validator.cpp">
<Filter>Serialization</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\serialization\binary_or_text.hpp">
<Filter>Serialization</Filter>
</ClInclude>
<ClInclude Include="..\..\src\serialization\parser.hpp">
<Filter>Serialization</Filter>
</ClInclude>
<ClInclude Include="..\..\src\serialization\preprocessor.hpp">
<Filter>Serialization</Filter>
</ClInclude>
<ClInclude Include="..\..\src\serialization\string_utils.hpp">
<Filter>Serialization</Filter>
</ClInclude>
<ClInclude Include="..\..\src\serialization\tokenizer.hpp">
<Filter>Serialization</Filter>
</ClInclude>
<ClInclude Include="..\..\src\about.hpp" />
<ClInclude Include="..\..\src\config.hpp" />
<ClInclude Include="..\..\src\filesystem.hpp" />
<ClInclude Include="..\..\src\game_config.hpp" />
<ClInclude Include="..\..\src\gettext.hpp" />
<ClInclude Include="..\..\src\global.hpp" />
<ClInclude Include="..\..\src\log.hpp" />
<ClInclude Include="..\..\src\map.hpp" />
<ClInclude Include="..\..\src\network.hpp" />
<ClInclude Include="..\..\src\network_worker.hpp" />
<ClInclude Include="..\..\src\scoped_resource.hpp" />
<ClInclude Include="..\..\src\thread.hpp" />
<ClInclude Include="..\..\src\tstring.hpp" />
<ClInclude Include="..\..\src\util.hpp" />
<ClInclude Include="..\..\src\version.hpp" />
<ClInclude Include="..\..\src\wesconfig.h" />
<ClInclude Include="..\..\src\serialization\schema_validator.hpp">
<Filter>Serialization</Filter>
</ClInclude>
<ClInclude Include="..\..\src\serialization\validator.hpp">
<Filter>Serialization</Filter>
</ClInclude>
</ItemGroup>
</Project>