mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-01 16:57:50 +00:00

[ci skip] Legacy from the GUI1 dialog, not really in line with our current UI. Replaced it with a spacer.
350 lines
5.4 KiB
INI
350 lines
5.4 KiB
INI
#textdomain wesnoth-lib
|
|
###
|
|
### Definition of the window select which unit to attack
|
|
###
|
|
|
|
#define _GUI_BIG_UNIT_PANEL
|
|
[grid]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
grow_factor = 1
|
|
horizontal_grow = true
|
|
border = "all"
|
|
border_size = 5
|
|
|
|
[unit_preview_pane]
|
|
id = "attacker_pane"
|
|
definition = "unit_minimal_left"
|
|
[/unit_preview_pane]
|
|
[/column]
|
|
|
|
{GUI_VERTICAL_SPACER_LINE}
|
|
|
|
[column]
|
|
grow_factor = 1
|
|
horizontal_grow = true
|
|
border = "all"
|
|
border_size = 5
|
|
|
|
[unit_preview_pane]
|
|
id = "defender_pane"
|
|
definition = "unit_minimal_right"
|
|
image_mods = "~FL(horiz)"
|
|
[/unit_preview_pane]
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
#enddef
|
|
|
|
#define _GUI_BIG_WEAPON_PANEL
|
|
[grid]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
horizontal_grow = true
|
|
border = "all"
|
|
border_size = 5
|
|
|
|
[listbox]
|
|
id = "weapon_list"
|
|
definition = "default"
|
|
horizontal_scrollbar_mode = "never"
|
|
|
|
[list_definition]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
vertical_grow = true
|
|
horizontal_grow = true
|
|
|
|
[toggle_panel]
|
|
definition = "default"
|
|
|
|
return_value_id = "ok"
|
|
[grid]
|
|
|
|
[row]
|
|
grow_factor = 1
|
|
|
|
[column]
|
|
grow_factor = 0
|
|
horizontal_alignment = "left"
|
|
|
|
border = "all"
|
|
border_size = 5
|
|
|
|
[image]
|
|
id = "attacker_weapon_icon"
|
|
definition = "default"
|
|
[/image]
|
|
|
|
[/column]
|
|
|
|
[column]
|
|
grow_factor = 1
|
|
horizontal_alignment = "left"
|
|
vertical_alignment = "center"
|
|
|
|
border = "all"
|
|
border_size = 5
|
|
|
|
[label]
|
|
id = "attacker_weapon"
|
|
definition = "default_small"
|
|
linked_group = "weapon"
|
|
characters_per_line = 25
|
|
[/label]
|
|
|
|
[/column]
|
|
|
|
[column]
|
|
grow_factor = 0
|
|
horizontal_alignment = "center"
|
|
vertical_alignment = "center"
|
|
|
|
border = "all"
|
|
border_size = 5
|
|
|
|
[label]
|
|
id = "range"
|
|
definition = "default"
|
|
|
|
text_alignment = "center"
|
|
[/label]
|
|
|
|
[/column]
|
|
|
|
[column]
|
|
grow_factor = 1
|
|
horizontal_alignment = "right"
|
|
vertical_alignment = "center"
|
|
|
|
border = "all"
|
|
border_size = 5
|
|
|
|
[label]
|
|
id = "defender_weapon"
|
|
definition = "default_small"
|
|
linked_group = "weapon"
|
|
|
|
text_alignment = "right"
|
|
characters_per_line = 25
|
|
[/label]
|
|
|
|
[/column]
|
|
|
|
[column]
|
|
grow_factor = 0
|
|
horizontal_alignment = "right"
|
|
border = "all"
|
|
border_size = 5
|
|
|
|
[image]
|
|
id = "defender_weapon_icon"
|
|
definition = "default"
|
|
[/image]
|
|
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
|
|
[/toggle_panel]
|
|
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[/list_definition]
|
|
|
|
[/listbox]
|
|
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
#enddef
|
|
|
|
#define _GUI_BUTTON_ROW
|
|
[grid]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
grow_factor = 1
|
|
|
|
border = "all"
|
|
border_size = 5
|
|
horizontal_alignment = "right"
|
|
|
|
[button]
|
|
id = "damage_calculation"
|
|
definition = "default"
|
|
|
|
label = _ "Damage Calculation"
|
|
[/button]
|
|
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
grow_factor = 1
|
|
horizontal_alignment = "right"
|
|
|
|
[grid]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
grow_factor = 1
|
|
|
|
border = "all"
|
|
border_size = 5
|
|
horizontal_alignment = "right"
|
|
|
|
[button]
|
|
id = "ok"
|
|
definition = "default"
|
|
|
|
label = _ "Attack"
|
|
[/button]
|
|
|
|
[/column]
|
|
|
|
[column]
|
|
border = "all"
|
|
border_size = 5
|
|
|
|
[button]
|
|
id = "cancel"
|
|
definition = "default"
|
|
|
|
label = _ "Cancel"
|
|
[/button]
|
|
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
#enddef
|
|
|
|
[window]
|
|
id = "unit_attack"
|
|
description = "Unit attack dialog."
|
|
|
|
[resolution]
|
|
definition = "default"
|
|
|
|
automatic_placement = true
|
|
vertical_placement = "center"
|
|
horizontal_placement = "center"
|
|
|
|
# TODO: optimally, this should be enabled, since very long lists of weapon specials
|
|
# could make the dialog too long. However, this causes longg player names, et al
|
|
# to cause scrollbars to appear, so I'm disabling this for now
|
|
# -- vultraz 8/19/2016
|
|
#maximum_width = 650
|
|
|
|
# Both unit panels are the same width.
|
|
[linked_group]
|
|
id = "unit"
|
|
fixed_width = true
|
|
[/linked_group]
|
|
|
|
[linked_group]
|
|
id = "unit_image"
|
|
fixed_height = true
|
|
[/linked_group]
|
|
|
|
# All weapons share the same size, regardless whether attacker or
|
|
# defender.
|
|
[linked_group]
|
|
id = "weapon"
|
|
fixed_width = true
|
|
[/linked_group]
|
|
|
|
[tooltip]
|
|
id = "tooltip"
|
|
[/tooltip]
|
|
|
|
[helptip]
|
|
id = "tooltip"
|
|
[/helptip]
|
|
|
|
[grid]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
grow_factor = 1
|
|
|
|
border = "all"
|
|
border_size = 5
|
|
horizontal_alignment = "left"
|
|
[label]
|
|
definition = "title"
|
|
|
|
label = _ "Attack Enemy"
|
|
[/label]
|
|
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
horizontal_grow = true
|
|
{_GUI_BIG_UNIT_PANEL}
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
{GUI_FILLER_ROW HEIGHT=10}
|
|
|
|
[row]
|
|
|
|
[column]
|
|
horizontal_grow = true
|
|
{_GUI_BIG_WEAPON_PANEL}
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
horizontal_grow = true
|
|
{_GUI_BUTTON_ROW}
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
|
|
[/resolution]
|
|
|
|
[/window]
|
|
|
|
#undef _GUI_BIG_UNIT_PANEL
|
|
#undef _GUI_BIG_WEAPON_PANEL
|
|
#undef _GUI_BUTTON_ROW
|