wesnoth/data/gui/window/preferences/03_display.cfg

309 lines
5.5 KiB
INI

#textdomain wesnoth-lib
###
### Preferences dialog, Display page
###
#define _GUI_PREFERENCES_DISPLAY_GRID_1
[row]
[column]
horizontal_alignment = "left"
vertical_alignment = "top"
[grid]
[row]
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
label = _ "Resolution:"
[/label]
[/column]
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[menu_button]
id = "resolution_set"
definition = "default"
tooltip = _ "Change the game resolution"
[/menu_button]
[/column]
[/row]
[row]
{GUI_FILLER}
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "fullscreen"
label = _ "Full screen"
tooltip = _ "Toggle between fullscreen and window mode"
[/toggle_button]
[/column]
[/row]
[/grid]
[/column]
[/row]
{_GUI_PREFERENCES_SPACER_ROW}
[row]
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "show_floating_labels"
label = _ "Show floating labels"
tooltip = _ "Show damage and healing amounts above a unit"
[/toggle_button]
[/column]
[/row]
[row]
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "show_ellipses"
label = _ "Show team colors"
tooltip = _ "Show a colored circle around the base of each unit to show which side it is on"
[/toggle_button]
[/column]
[/row]
{_GUI_PREFERENCES_SPACER_ROW}
[row]
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "show_grid"
label = _ "Show grid"
tooltip = _ "Overlay a grid over the map"
[/toggle_button]
[/column]
[/row]
{_GUI_PREFERENCES_SPACER_ROW}
[row]
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "animate_terrains"
label = _ "Animate map"
tooltip = _ "Display animated terrain graphics"
[/toggle_button]
[/column]
[/row]
[row]
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "animate_water"
label = _ "Animate water"
tooltip = _ "Display animated water graphics (can be slow)"
[/toggle_button]
[/column]
[/row]
[row]
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "animate_units_standing"
label = _ "Show unit standing animations"
tooltip = _ "Continuously animate standing units on the battlefield"
[/toggle_button]
[/column]
[/row]
[row]
[column]
horizontal_grow = true
[grid]
[row]
[column]
border = "top,left,right"
border_size = 5
horizontal_alignment = "left"
[toggle_button]
id = "animate_units_idle"
label = _ "Show unit idle animations"
tooltip = _ "Play short random animations for idle units"
[/toggle_button]
[/column]
[/row]
[row]
[column]
horizontal_grow = true
[grid]
[row]
[column]
{_GUI_PREFERENCES_CHECKBOX_ALIGN_SPACER}
[/column]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_grow = true
[label]
definition = "default_small"
label = _ "Frequency:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_grow = true
[slider]
id = "idle_anim_frequency"
definition = "minimal"
minimum_value = -40
maximum_value = 30
step_size = 1
tooltip = _ "Set the frequency of unit idle animations"
[/slider]
[/column]
[/row]
[/grid]
[/column]
[/row]
[/grid]
[/column]
[/row]
{_GUI_PREFERENCES_SPACER_ROW}
[row]
[column]
horizontal_grow = true
[grid]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Font Scaling:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_grow = true
[slider]
id = "scaling_slider"
definition = "minimal"
minimum_value,maximum_value = 80,150
step_size = 5
tooltip= _ "Set the scaling factor of fonts"
[/slider]
[/column]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_grow = true
[label]
id = "scaling_slider_label"
definition = "default"
[/label]
[/column]
[/row]
[/grid]
[/column]
[/row]
#enddef
#define _GUI_PREFERENCES_DISPLAY_GRID_2
[row]
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[button]
id = choose_theme
label = _ "Theme"
tooltip = _ "Change the in-game theme"
[/button]
[/column]
[/row]
#enddef
[layer]
[row]
[column]
horizontal_grow = true
vertical_alignment = "top"
[grid]
{_GUI_PREFERENCES_DISPLAY_GRID_1}
[/grid]
[/column]
[/row]
[row]
[column]
horizontal_alignment = "left"
vertical_alignment = "bottom"
[grid]
{_GUI_PREFERENCES_DISPLAY_GRID_2}
[/grid]
[/column]
[/row]
[/layer]
#undef _GUI_PREFERENCES_DISPLAY_GRID_1
#undef _GUI_PREFERENCES_DISPLAY_GRID_2