wesnoth/po/wesnoth-tutorial/wesnoth-tutorial.pot
2007-06-16 19:30:57 +00:00

1007 lines
40 KiB
Plaintext

msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2007-06-16 21:28+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:38
msgid "Hello translators! Tutorial is meant to be a little funny at the start, welcoming new players. Please keep friendly fun feeling! Any questions email rusty@rustcorp.com.au!"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:39
msgid "Wesnoth Tutorial"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:258 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:71 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:151 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:154
msgid "Konrad"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:81 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:361 data/campaigns/tutorial/units/Quintain.cfg:4
msgid "Quintain"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:102 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:113
msgid "Delfador"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:127
msgid ""
"You will learn the basics of:\n"
" movement\n"
" attacking\n"
" healing\n"
" recruiting"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:129
msgid "Destroy a fierce enemy"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:133
msgid "Get yourself killed"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:149
msgid "Who would you like to play?"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:330 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:158 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:161 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:176
msgid "Li'sar"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:190 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:198
msgid "*Welcome to Wesnoth!"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:192
msgid ""
"\n"
"For this tutorial, you are playing Konrad. "
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:193 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:201
msgid "You are standing in the keep, and your mentor Delfador is on the East side of the river."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:195 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:203 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:225 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:231 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:241 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:246 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:383 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:388
msgid ""
"\n"
"*Left click or any key to continue..."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:200
msgid ""
"\n"
"For this tutorial, you are playing Li'sar. "
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:206 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:400 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:496
msgid "Left click on Konrad"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:207 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:401 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:497
msgid "Left click on Li'sar"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:223
msgid ""
"*You have selected Konrad.\n"
"The places he could move to are highlighted."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:229
msgid ""
"*You have selected Li'sar.\n"
"The places she could move to are highlighted."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:234
msgid "HERE"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:239
msgid "Move Konrad next to Delfador, by clicking on the place marked 'HERE'."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:244
msgid "Move Li'sar next to Delfador, by clicking on the place marked 'HERE'."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:250
msgid "Left click on tile labelled HERE"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:288
msgid ""
"*Oops!\n"
"You moved to the wrong place! After this message, you can press 'u' to Undo, then try again.\n"
"*Left click or any key to continue..."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:311
msgid "Good morning Delfador! Is it time to attack things?"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:316
msgid "Um, well..."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:321
msgid "Have you found an orc for me to fight, huh? A troll?"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:326
msgid "Quiet! I will summon an enemy for you..."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:366
msgid "... this quintain!"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:371
msgid "A quintain? You want me to pretend to fight a dummy??"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:376
msgid "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:381
msgid "To attack the quintain, you will first select the attacker (Konrad) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Konrad will attack."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:386
msgid "To attack the quintain, you will first select the attacker (Li'sar) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Li'sar will attack."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:397
msgid "Click on the quintain to attack it"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:430
msgid "Hey! This quintain fights back!"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:435
msgid "Hmm, maybe we should have started with a doll."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:440
msgid "Should I retreat?"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:445
msgid "Good idea!"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:450
msgid "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:453
msgid "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:462
msgid "Unfortunately, you've used up your turn attacking the quintain. The quintain will now get a turn."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:466
msgid "The DUMMY gets a turn?"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:472
msgid ""
"Yes: it's a magical quintain.\n"
"See the 3-5 in its description? The first number tells you that it does three points of damage when it hits. The second tells you that it gets five chances to hit you per combat round. \n"
"If it hits every time, you'll drop from $student_hp to $future_hp hit points. Brace yourself!"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:474
msgid "Click on the End Turn button on the bottom right"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:486
msgid "Ouch! I need to heal! Only $student_hp hp left!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:410 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:489
msgid "Village"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:493
msgid "There is a village on the other side of the river. Visiting villages is a good idea, and standing in one will heal you at the start of your next turn: you should retreat to there."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:505
msgid "Click on the village to move Konrad"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:506
msgid "Click on the village to move Li'sar"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:523
msgid ""
"You now 'own' this village: you can see it flies your flag, and soon a '1' will appear next to the house icon at the top of screen. Villages give gold: every turn you gain two gold, plus one for every village you own.\n"
"*Left click or any key to continue..."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:525 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:623 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:653 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:730 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:779
msgid "Click on the End Turn button"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:559
msgid "You're about to be healed by 8 hitpoints. But I think you're going to need some help against that quintain."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:564
msgid "I'll recruit some elves!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:935 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:567
msgid "Keep"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:571
msgid "A splendid idea. If you return to your keep, you can recruit two units. You have plenty of gold for that."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:575
msgid "Move Konrad to the keep"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:576
msgid "Move Li'sar to the keep"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:595
msgid ""
"Whenever you're on a keep, you can recruit into castle tiles around it, by right-clicking and selecting 'Recruit'. This time you will only be given one type of unit to choose: select it.\n"
"*Left click or any key to continue..."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:598
msgid "Right click on one castle tile and select Recruit"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:619 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:649
msgid ""
"These newly recruited units can do nothing this turn: you will control them next turn.\n"
"Note: after this dialog, you can move the mouse over a unit to see a description on the right of the screen.\n"
"*Left click or any key to continue..."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:626 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:656
msgid "Right click on the other castle tile and Recruit another unit"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:669
msgid "Hey, the quintain just healed by two hitpoints! I'd better attack it at once!"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:674
msgid ""
"Yes, if a unit doesn't do anything for a turn, it will slowly heal.\n"
"But before you send your fighters against the quintain, you should know they have two kinds of attack..."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:678
msgid "I'll tell them to use the one which does most damage!"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:682
msgid "And which would that be? The sword (5-4) or the bow (3-3)? I guess you'll find out..."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:684
msgid "Left click on an Elvish Fighter"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:685
msgid "End your turn, then attack again."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:692
msgid "Left click on the Quintain to attack it."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:721
msgid "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:728
msgid ""
"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer.\n"
"End your turn, then attack again."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:738
msgid ""
"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5).\n"
"You should tell the other Elf to use the bow."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:740 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:788
msgid "Attack with the other Elf"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:770 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:786
msgid "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:777
msgid ""
"Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.\n"
"End your turn, then attack again."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:803
msgid "Keep attacking, with both elves, until the quintain is finished!"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:811
msgid "Maybe you should recruit another elf?"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:816
msgid ""
"Note:\n"
"You can right click on a unit to see a detailed Unit Description."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:831
msgid ""
"Note:\n"
"Remember to pull back wounded units into villages, and recruit more if you need. Take special care of units with the highest experience points (XP)."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:848
msgid ""
"Note:\n"
"These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:859
msgid ""
"Note:\n"
"Each village you own can support a single unit for free. After that, each unit costs you one gold per turn."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:868
msgid ""
"Note:\n"
"When a unit gets enough experience (the experience bar is the smaller bar on the right), it will go up a level. Elvish Fighters have two options, and you will get to choose which one you want. Note that level 2 units cost you twice as much to support as level 1 units."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:877
msgid ""
"Note:\n"
"Once you select a unit, you see percentages for different places: higher means more defensible. For example, defence is good in castles and villages, bad inside rivers. The dummies' attacks are magical, however, so they have a 70% chance of hitting you wherever you stand."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:899
msgid "The quintain is dead, sirs, and I have gained more experience!"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:903 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:907
msgid "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:904
msgid "Now Konrad, I will leave you with more dummies to practice on! After that, we have real work to do..."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:908
msgid "Now Li'sar, I will leave you with more dummies to practice on! After that, we have real work to do..."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:955
msgid "Do you want to keep practicing?"
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:957
msgid "Yes, I'm still figuring it out."
msgstr ""
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:960
msgid "No, I think I've got it."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:26
msgid ""
"*Remember:\n"
"You can press 'u' to undo most things: useful to correct mistakes."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:38 data/campaigns/tutorial/scenarios/2_Speaking.cfg:48 data/campaigns/tutorial/scenarios/2_Speaking.cfg:61
msgid "*Galdrad"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:73
msgid ", your new recruit, has two traits: strong and intelligent. Strong means a unit does more damage, and intelligent means it requires less experience to advance a level."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:86
msgid " has two traits: quick and resilient. Quick means a unit can move one tile further each turn, and resilient means it has more hitpoints."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
msgid "Patch of forest"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
msgid "Now put an unwounded unit, preferably a fighter, in that patch of forest on the south-east of the island: a nice, defensible spot."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
msgid "Can one unit survive against all those enemies?"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
msgid "With a little help, yes. If you move your Shaman next to the defending unit, it will heal it by 4 hitpoints per turn. Just be careful not to expose the Shaman to attack: it is fairly weak itself."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
msgid "Move a unit (fighter if possible) to the patch of forest"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
msgid "Advance other units onto the island or to capture villages, then End Turn"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:131
msgid "That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:183
msgid "I hope I get to retreat after this!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:194
msgid "One lucky attack by an Orcish Grunt and I'm done for!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:205
msgid "Ouch! I could use some healing in a village."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:232
msgid "I have $side.gold gold: enough to recruit!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:233
msgid "Yes, keep recruiting more units: I think you might need them!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:244
msgid "Wesnoth Tutorial Part II"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:269
msgid "Thrag"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:286
msgid "Galdrad"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:297 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336
msgid "Defeat the Orc Leader"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:301
msgid "Death of Konrad"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:305 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:344
msgid "Turns run out"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:340
msgid "Death of Li'sar"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:379
msgid "Ho Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:380
msgid "This is no game, Konrad! "
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:381 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:382
msgid "Orcs have encamped across the river. This is elven country: we Elves are fast and hard to hit in forests. They are fools to enter here. You must defeat their leader, so they never bother us again. I will advise you."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:381
msgid "This is no game, Li'sar! "
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:383
msgid "What should I do?"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:388
msgid "First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:389
msgid "By then, their leader will have recruited units to send against us, and the real fight will begin."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:390 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:391 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:392 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:393 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:394
msgid "SHALLOW"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:395 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:396 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:397 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:398
msgid "DEEP"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:400
msgid "See this dark blue water: it is too deep for either side to cross. They could slowly wade through that narrow band of shallow lighter-blue water in the east, but we would stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:411
msgid "The more likely attack, then, is across the bridge. That middle island is the key: it has a village, for healing injured units, and forest in which we fight so well."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:416
msgid ""
"To start, we will need some units:\n"
"Two Elvish Fighters\n"
"Two Elvish Archers\n"
"One Elvish Shaman"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:483
msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points, and $recall_name2 gained $recall_xp2. You should recall them now so they can gain more experience, rather than recruiting new ones."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:487
msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points. You should recall that unit now, and recruit a second one (which is cheaper than recalling, anyway)."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:490
msgid "RECALL $recall_name1"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:491
msgid "Right click on the tile south of you and recall $recall_name1"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:500
msgid "If any Elvish Fighters from your last battle had experience, we would recall them: as they don't, it's cheaper to recruit new ones. So recruit an Elvish Fighter."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:503
msgid "If you had any experienced units alive from your last battle we would recall them, instead we must recruit a new Elvish Fighter."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:506 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:783 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:826
msgid "Elvish Fighter"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:507
msgid "Right click on the tile south of you and recruit an Elvish Fighter"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:541
msgid "No! I said recruit an Elvish SHAMAN! Now try again..."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:547
msgid "The Shaman is a fairly weak unit, but has the ability to heal units around it. It also has a special attack which slows enemies, halving the damage they do!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:548
msgid "So, should I end my turn now?"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:550
msgid "It's true, none of your recruited units can move, but you still can. Your five units cost you 5 gold, leaving you 3 gold pieces poorer per turn. You need more income."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:551
msgid "Move Konrad to capture a village"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:552
msgid "Move Li'sar to capture a village"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:571 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:616
msgid "No! I said recruit an Elvish ARCHER! Now try again..."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:580 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:592
msgid "Eowynial"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:596
msgid "Shaman"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:597
msgid "Recruit an Elvish Shaman to your north"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:625 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:636
msgid "Elriend"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:663
msgid "No! I said RECALL $recall_name2|! Now try again..."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:668 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:710
msgid "Archer #1"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:669 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:711
msgid "Archer #2"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:670 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:712
msgid "Recruit two Elvish Archers in tiles to your west"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:686
msgid "No! I said recruit an Elvish FIGHTER! Now try again..."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:696 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:707
msgid "Golir"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:758
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:762
msgid "No! I said RECALL $recall_name1 from the last battle, not recruit a new $recruit.type|! Now try again..."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:779
msgid "Right click on the tile south-east of you and recall $recall_name2"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:780
msgid "RECALL $recall_name2"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:784 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:827
msgid "Right click on the tile south-east of you and recruit an Elvish Fighter"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:800
msgid "$recruit.type|? I said RECRUIT a new ELVISH FIGHTER. Now try again..."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:814 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:825
msgid "Elindel"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:853
msgid "You've learned well, Konrad! "
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:854 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:856
msgid "The village supports one unit, and pays one gold per turn: you're only losing 1 gold per turn now."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:855
msgid "You've learned well, Li'sar! "
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:857 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:977
msgid "End your turn"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:863
msgid "You've captured all the villages around the keep, but stay near so you can recruit more units."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:878
msgid "You should leave the villages near your keep for Konrad to capture, as he needs to stay nearby to recruit more units anyway."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:879
msgid "You should leave the villages near your keep for Li'sar to capture, as she needs to stay nearby to recruit more units anyway."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:885
msgid "Orcs have no ranged attack, so use your archers against it."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:887
msgid "Attack the Orc with an Archer (move mouse over units to see description on right)"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:895
msgid "Excellent. Elves are well protected in the forest: there's only a 30% chance of hitting an Elven Archer when it's in forest."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:904
msgid "It's very dangerous to stand in water when there are enemies about! Your unit would have an 80% chance of being hit when the Orc counter-attacks! Cancel!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:910
msgid "Attack the Orc with the other Archer"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:922
msgid "Fighter to Here"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:923
msgid "Your other units cannot reach that Orc this turn. Send a Fighter to that village to the far east: that will take two turns."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:924
msgid "You can make a unit keep moving for multiple turns: select the unit, then click on the target. You will see (2) if it will take two turns to reach it."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:925
msgid "Tell a Fighter to move to the far east village"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:936
msgid "Send the other Fighter and the Shaman south so they can attack next turn, then return to the keep to recruit more units!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:937
msgid "Move Fighter and Shaman south, then return Konrad to the Keep"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:938
msgid "Move Fighter and Shaman south, then return Li'sar to the Keep"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:948
msgid "Recruit another Archer and a Fighter"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:963
msgid "I have no more money to recruit!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:964
msgid "This is often a problem, which is why owning villages is important."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:965
msgid "Move Konrad to another (unowned) village"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:966
msgid "Move Li'sar to another (unowned) village"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:991
msgid "The Orc is blocking the bridge! We must occupy that island before the wolf riders reach it."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992
msgid "Can't our units just move around him?"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:995 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:996 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:997 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:998 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:999 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1000
msgid "ZoC"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1003
msgid ""
"No: once you move close to an enemy unit, you are in it's 'Zone of Control', and cannot move further that turn.\n"
"To move your troops onto that island without wading slowly through the water, you'll have to kill him."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1004
msgid "Attack the Orc with an Archer"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1026 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1038
msgid "Advance other units and capture villages, then End Turn"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1030
msgid "No other units can reach that Orc: I hope my archer survives its counter-attack! I'd better grab more villages, and move everyone closer for next turn."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1031
msgid "Yes. If your Shaman stands just behind that unit on the bridge, it will heal it at the beginning of next turn, too."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1032
msgid "Move Shaman onto bridge to stand behind unit"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1078
msgid "Be careful: if you stand on the bridge you are exposed to attack from multiple directions!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1091
msgid "It's very dangerous to stand in water when there are enemies about! Your unit would have an 80% chance of being hit! Cancel, and wait for them to attack you!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1101
msgid "Don't forget about your fighter in the east: you can move him south to that last village near the channel."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1108
msgid "We need to take that village on the island, otherwise they will take it next turn! Move your wounded unit to take it so it can heal, then kill that Orc!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1120
msgid "Careful! It is now nighttime. Orcs are chaotic: their attacks are 25% stronger at night, 25% weaker in the day. You are lawful: stronger by day. Elves are neutral: we are unaffected by night and day."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1121
msgid "After this dialog, hold the mouse over the image below the map on the right, to see a description of the time of day."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1128
msgid "Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, villages can heal 8 (the maximum for any unit)."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1135
msgid "Defend here"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1136
msgid "Beware those Orcs crossing the river! If they get into the forest they'll be hard to dislodge!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1143
msgid ""
"You can make sure you've used all your units for this turn: press 'n' for the next unit, SPACE to indicate it's finished.\n"
"When 'n' no longer selects a new unit, you can end your turn."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1148
msgid "You only need to defeat the leader to win: see Main Menu->Objectives."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1153
msgid "Remember to recruit more troops as you need them: Archers are particularly effective against Grunts, Wolf Riders and their leader."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1171
msgid "Stay near the keep: you need to be on a keep to recruit more units, and I doubt the Orc leader will let you use his!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1185
msgid "Their leader has moved into that village! He's not as stupid as I thought: it heals him each turn and provides good defense."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1196
msgid "That unit has captured our village! You'd better get him out: it heals him each turn and provides good defense."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1208
msgid "Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1244 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1260
msgid "You are close to killing their leader! The unit which finishes him will gain 16 experience points, because he is level 2. Choose your unit carefully!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1301
msgid "We will miss $deadguy.user_description|, and he had $deadguy.experience experience points, meaning he would have advanced to level 2 soon."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1310
msgid "We will miss $deadguy.user_description|, but better than one of our experienced troops dying!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1323
msgid "Losing a healer hurts all the troops! Keep them out of the enemy's reach!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1324
msgid "You can see where an enemy could reach by moving the mouse over them. You can see all the possible enemy moves at once with 'Show Enemy Moves' from the 'Actions' menu."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1328
msgid "Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy.user_description|."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1343
msgid "Beware the leader: he can do 36 hitpoints damage at night! Attack with many units at once, during the day."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1356
msgid ""
"Advancing a level has fully healed me!\n"
"I always have a 60% chance of hitting with my bow, and 9 hitpoints damage on each of the four attacks. Use me to dislodge hard-to-hit units."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1368
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, but I have a special ability: ambush. I can hide in forests, and enemies can only see me if they are right next to me."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1380
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, but I have a special ability: leadership. Level 1 units around me do 25% more damage, so position me carefully."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1393
msgid ""
"Advancing a level has fully healed me!\n"
"I am particularly good with the sword: four attacks doing 8 damage each."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1560
msgid "You took too long, we'll never be rid of these Orcs!"
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1578
msgid "You have been victorious over the Orcs. Next, you may want to try one of the campaigns with a Beginner level, such as The South Guard, Two Brothers or Heir to The Throne. The South Guard was specifically designed as a beginner's campaign. Konrad, Li'sar and Delfador are characters from Heir To The Throne."
msgstr ""
#: data/campaigns/tutorial/units/Elder_Mage.cfg:4
msgid "Elder Mage"
msgstr ""
#: data/campaigns/tutorial/units/Elder_Mage.cfg:23
msgid "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
msgstr ""
#: data/campaigns/tutorial/units/Elder_Mage.cfg:25 data/campaigns/tutorial/units/Elder_Mage.cfg:26
msgid "staff"
msgstr ""
#: data/campaigns/tutorial/units/Quintain.cfg:25 data/campaigns/tutorial/units/Elder_Mage.cfg:28
msgid "impact"
msgstr ""
#: data/campaigns/tutorial/units/Elder_Mage.cfg:74 data/campaigns/tutorial/units/Elder_Mage.cfg:75
msgid "lightning"
msgstr ""
#: data/campaigns/tutorial/units/Elder_Mage.cfg:77
msgid "fire"
msgstr ""
#: data/campaigns/tutorial/units/Fighter.cfg:4
msgid "Fighter"
msgstr ""
#: data/campaigns/tutorial/units/Fighteress.cfg:17 data/campaigns/tutorial/units/Fighter.cfg:17
msgid "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
msgstr ""
#: data/campaigns/tutorial/units/Fighter.cfg:22 data/campaigns/tutorial/units/Fighter.cfg:23
msgid "sword"
msgstr ""
#: data/campaigns/tutorial/units/Fighteress.cfg:23 data/campaigns/tutorial/units/Fighter.cfg:25
msgid "blade"
msgstr ""
#: data/campaigns/tutorial/units/Fighteress.cfg:4
msgid "female^Fighter"
msgstr ""
#: data/campaigns/tutorial/units/Fighteress.cfg:20 data/campaigns/tutorial/units/Fighteress.cfg:21
msgid "sabre"
msgstr ""
#: data/campaigns/tutorial/units/Quintain.cfg:14
msgid "Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one."
msgstr ""
#: data/campaigns/tutorial/units/Quintain.cfg:21 data/campaigns/tutorial/units/Quintain.cfg:22
msgid "flail"
msgstr ""