Charles Dang 3b0eb6b986 Create a save_index entry when saving games
Prior to this, if you saved a game with a campaign-specific leader sprite and exited the game
or reloaded the cache *without* opening the Load Game dialog, the leader image would appear as
Unknown. This is because the save_index entry (and the accompanying path expansion) only occurred
when the save was selected in the dialog.

This change ensures all saves' leaders' images from here on out will always appear in the Load Game
dialog (unless, of course, the save_index file is deleted).
2017-12-03 06:36:02 +11:00
2017-11-29 16:32:44 -06:00
2017-11-24 00:18:27 +01:00
2017-11-28 21:15:34 -06:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
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