wesnoth/data/gui/window/mp_join_game.cfg
Charles Dang 01105cc924 MP Staging/MP Join Game: always draw leader sprite at 72x72 (fixes #1981)
This is also related to #1932. I fixed leader sprites being cropped in 41e674128f4c742664732460c85a8f6009a20f15,
and that made sprites in MP Staging always scale to 72x72. However, large sprites like the
Fire Dragon's still drew at full size in MP Join Game since the damn tree nodes are being
recreated when new changes come in (a separate issue I need to fix). This change fixes the
size of leader sprites in both dialogs to 72x72 regardless of sprite size, so we're saved
any similar issues cropping up in the future even once I do fix the excessive node recreation
in MP Join Game.
2018-02-07 03:07:31 +11:00

531 lines
8.9 KiB
INI

#textdomain wesnoth-lib
###
### Definition of the mp game staging screen
###
#define _GUI_SIDE_LIST
[tree_view]
id = "side_list"
definition = "default"
horizontal_scrollbar_mode = "never"
vertical_scrollbar_mode = "auto"
[node]
id = "team_header"
unfolded = true
[node_definition]
[row]
[column]
grow_factor = 1
border = "all"
border_size = 10
horizontal_grow = true
[label]
id = "tree_view_node_label"
definition = "default_large"
use_markup = true
[/label]
[/column]
[/row]
[/node_definition]
[/node]
[node]
id = "side_panel"
unfolded = true
[node_definition]
[row]
[column]
grow_factor = 0
border = "all"
border_size = 20
horizontal_alignment = "left"
[label]
id = "side_number"
definition = "default_huge"
use_markup = true
linked_group = "side_number"
[/label]
[/column]
[column]
grow_factor = 1
horizontal_grow = true
[grid]
linked_group = "leader"
[row]
[column]
grow_factor = 0
horizontal_grow = true
border = "all"
border_size = 5
[drawing]
id = "leader_image"
definition = "default"
width = 72
height = 72
[draw]
[image]
name = "(text)"
w = "(min(image_original_width, 72))"
h = "(min(image_original_height, 72))"
{GUI_CENTERED_IMAGE}
[/image]
[/draw]
[/drawing]
[/column]
[column]
grow_factor = 1
horizontal_grow = true
vertical_grow = true
[grid]
[row]
grow_factor = 1
[column]
border = "all"
border_size = 5
horizontal_grow = true
vertical_grow = true
[label]
id = "leader_type"
definition = "default_large"
use_markup = true
[/label]
[/column]
[/row]
[row]
grow_factor = 0
[column]
horizontal_grow = true
#vertical_grow = true
[grid]
[row]
[column]
grow_factor = 0
border = "left,bottom"
border_size = 5
[label]
definition = "default_small"
label = _ "<b>Faction:</b>"
use_markup = true
[/label]
[/column]
[column]
grow_factor = 1
border = "left,bottom,right"
border_size = 5
horizontal_grow = true
vertical_grow = true
[label]
id = "leader_faction"
definition = "default_small"
use_markup = true
[/label]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "left,bottom"
border_size = 5
[label]
definition = "default_small"
label = _ "<b>Gender:</b>"
use_markup = true
[/label]
[/column]
[column]
grow_factor = 1
border = "left,bottom,right"
border_size = 5
horizontal_alignment = "left"
vertical_grow = true
[image]
id = "leader_gender"
definition = "default_small"
[/image]
[/column]
[/row]
[/grid]
[/column]
[/row]
[/grid]
[/column]
[/row]
[/grid]
[/column]
[column]
grow_factor = 0
horizontal_grow = true
[grid]
linked_group = "gold_and_income"
[row]
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[image]
id = "gold_icon"
definition = "default"
label = "themes/gold.png"
tooltip = _ "Gold"
[/image]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_grow = true
[label]
id = "side_gold"
definition = "default_small"
tooltip = _ "Gold"
[/label]
[/column]
[/row]
[row]
[column]
grow_factor = 0
border = "bottom,left,right"
border_size = 5
horizontal_alignment = "left"
[image]
id = "income_icon"
definition = "default"
label = "themes/income.png"
tooltip = _ "Income"
[/image]
[/column]
[column]
grow_factor = 1
border = "bottom,left,right"
border_size = 5
horizontal_grow = true
[label]
id = "side_income"
definition = "default_small"
tooltip = _ "Income"
[/label]
[/column]
[/row]
[/grid]
[/column]
[column]
grow_factor = 0
[spacer]
width = 20
[/spacer]
[/column]
[/row]
[/node_definition]
[/node]
[node]
id = "side_spacer"
unfolded = true
[node_definition]
{GUI_HORIZONTAL_SPACER_LINE}
[/node_definition]
[/node]
[/tree_view]
#enddef
#define _GUI_CONTROL_AREA
[grid]
[row]
grow_factor = 1
[column]
border = "all"
border_size = 5
horizontal_grow = true
vertical_grow = true
{_GUI_MP_PLAYER_LIST_PANEL}
[/column]
[/row]
[row]
grow_factor = 0
[column]
border = "all"
border_size = 5
horizontal_grow = true
# This is exactly the size of two large-sized buttons (116 x 2) plus the interior
# border space between them (10). It keeps this column the same size as the corresponding
# one in MP Staging, which has the above layout (2 buttons, etc).
{GUI_FORCE_WIDGET_MINIMUM_SIZE 242 0 (
[button]
id = "cancel"
definition = "large"
label = _ "Leave"
[/button]
)}
[/column]
[/row]
[/grid]
#enddef
[window]
id = "mp_join_game"
description = "MP join game."
[resolution]
definition = "borderless"
{GUI_WINDOW_FULLSCREEN}
[linked_group]
id = "side_number"
fixed_width = true
[/linked_group]
[linked_group]
id = "leader_images"
fixed_width = true
[/linked_group]
[linked_group]
id = "leader"
fixed_width = true
[/linked_group]
[linked_group]
id = "gold_and_income"
fixed_width = true
[/linked_group]
{_GUI_MP_PLAYER_LIST_PANEL_LINKED_GROUPS}
[tooltip]
id = "tooltip"
[/tooltip]
[helptip]
id = "tooltip"
[/helptip]
[grid]
[row]
grow_factor = 0
[column]
grow_factor = 1
horizontal_alignment = "left"
border = "all"
border_size = 5
[label]
id = "title"
definition = "title"
label = _ "Game Lobby"
[/label]
[/column]
[/row]
[row]
grow_factor = 1
[column]
horizontal_grow = true
vertical_grow = true
[grid]
[row]
[column]
grow_factor = 1
vertical_grow = true
horizontal_grow = true
[grid]
[row]
grow_factor = 1
[column]
border = "all"
border_size = 5
horizontal_grow = true
vertical_grow = true
[panel]
definition = "box_display_no_blur_no_border"
[grid]
[row]
[column]
horizontal_grow = true
vertical_grow = true
{_GUI_SIDE_LIST}
[/column]
[/row]
[/grid]
[/panel]
[/column]
[/row]
[row]
grow_factor = 0
[column]
grow_factor = 1
horizontal_grow = true
border = "all"
border_size = 5
[label]
id = "status_label"
definition = "default_small"
label = _ "Waiting for players to join..."
[/label]
[/column]
[/row]
[row]
grow_factor = 0
[column]
horizontal_grow = true
vertical_grow = true
{GUI_FORCE_WIDGET_SIZE 0 "((screen_height * 25 / 100))" (
[chatbox]
id = "chat"
[/chatbox]
)}
[/column]
[/row]
[/grid]
[/column]
[column]
grow_factor = 0
horizontal_grow = true
vertical_grow = true
{_GUI_CONTROL_AREA}
[/column]
[/row]
[/grid]
[/column]
[/row]
[/grid]
[/resolution]
[/window]
#undef _GUI_CONTROL_AREA
#undef _GUI_SIDE_LIST