Charles Dang 075a9bac34 Get the GUI2 in-game UI at least appearing
I decided to go with a modular approach, where both in-game and editor UI dialogs inherit
from a single base class, a pointer of which is owned by the display class. That can be
used for common functionality that needs be shared by all in-game dialogs.

Right now the new UI is just static. It works with most stuff, but not key presses. Working
on that...
2018-03-20 04:47:42 +11:00
..
2016-09-05 13:43:58 -04:00
2016-09-10 08:52:15 +11:00