wesnoth/data/utils/conditional-utils.cfg
2007-04-05 19:04:26 +00:00

91 lines
1.8 KiB
INI

# Condition triggering if PLAYER has at least one unit left.
# For example, if the player 2 is still alive, kill all his units.
# {IF_ALIVE 2 (
# [kill]
# side=2
# [/kill]
# )}
#define IF_ALIVE PLAYER ACTION
[if]
[have_unit]
side={PLAYER}
[/have_unit]
[then]
{ACTION}
[/then]
[/if]
#enddef
# Condition triggering if PLAYER has no units left.
# For example, give player 2 gold if player 1 is dead
# {IF_DEAD 1 (
# [gold]
# side=2
# amount=25
# [/gold]
# )}
#define IF_DEAD PLAYER ACTION
[if]
[have_unit]
side={PLAYER}
[/have_unit]
[then]
[/then]
[else]
{ACTION}
[/else]
[/if]
#enddef
# Condition that triggers if PLAYER1 and PLAYER2 belong to the same team.
# NOTE: only works if leaders are alive, are the same leader as the game started and haven't changed teams.
# For example, if player 3 and 4 is allied, steal 10 gold from each:
# {IF_ALLIED 3 4 (
# [gold]
# side=3
# amount=-10
# [/gold]
# [gold]
# side=4
# amount=-10
# [/gold]
# )}
#define IF_ALLIED PLAYER1 PLAYER2 ACTION
[store_unit]
[filter]
side={PLAYER1}
canrecruit=1
[/filter]
variable=leader1
mode=replace
kill=no
[/store_unit]
[store_unit]
[filter]
side={PLAYER2}
canrecruit=1
[/filter]
variable=leader2
mode=replace
kill=no
[/store_unit]
[if]
[variable]
name=leader1.team_name
equals=$leader2.team_name
[/variable]
[then]
{ACTION}
[/then]
[/if]
[clear_variable]
name=leader1
[/clear_variable]
[clear_variable]
name=leader2
[/clear_variable]
#enddef