wesnoth/data/gui/default/window/title_screen.cfg
Nils Kneuper 01c575209c add a textdomain declaration to every .cfg file...
...(via utils/change-textdomain -t)
2008-10-07 10:35:42 +00:00

122 lines
1.7 KiB
INI

#textdomain wesnoth-lib
###
### Definition of the main screen for Wesnoth.
###
[window_definition]
id = "title_screen"
description = "The window definition for the title screen."
[resolution]
[background]
[draw]
[image]
x = 0
y = 0
w = "(width)"
h = "(height)"
name = "(background_image)"
[/image]
[text]
x = 0
y = "(height - text_height)"
w = "(text_width)"
h = "(text_height)"
font_size = 16
font_colour = "255, 255, 255, 128"
text = "(revision_number)"
[/text]
[/draw]
[/background]
[foreground]
[draw]
[/draw]
[/foreground]
[/resolution]
[/window_definition]
#define GUI_TIP_SECTION
#enddef
#define GUI_BUTTON ID CAPTION
[row]
[column]
border = "all"
border_size = 5
horizontal_alignment = "left"
[button]
id = {ID}
definition = "default"
label = {CAPTION}
[/button]
[/column]
[/row]
#enddef
#define MENU_SECTION
[grid]
{GUI_BUTTON "tutorial" _"Tutorial"}
{GUI_BUTTON "campaign" _"Campaign"}
{GUI_BUTTON "multiplayer" _"Multiplayer"}
{GUI_BUTTON "load" _"Load"}
{GUI_BUTTON "addons" _"Add-ons"}
{GUI_BUTTON "editor" _"Editor"}
{GUI_BUTTON "language" _"Language"}
{GUI_BUTTON "preferences" _"Preferences"}
{GUI_BUTTON "credits" _"Credits"}
{GUI_BUTTON "quit" _"Quit"}
[/grid]
#enddef
[window]
id = "title_screen"
description = "MP create game dialog."
[resolution]
definition = "title_screen"
automatic_placement = "false"
x = 0
y = 0
width = "(screen_width)"
height = "(screen_height)"
[grid]
[row]
[column]
{MENU_SECTION}
[/column]
[/row]
[/grid]
[/resolution]
[/window]
#undef GUI_TIP_SECTION
#undef MENU_SECTION
#undef GUI_BUTTON