Charles Dang 3da9077312 CVideo/Display: cleaned up/slightly refactored a few things
* display::w() and display::h() now simply forward to CVideo::getx() and gety() instead of querying
  the underlying window object. This is a slight semantic change, since now these functions return
  screen coordinates instead of pixels, but that's probably what we want in the long term anyway.
* sdl:🪟:get_flags() now returns the proper uint32_t instead of int
* Added a dedicated CVideo::window_has_flags function since testing window flags was the most common
  use of the underlying sdl window outside the class.
* Made CVideo::set_window_mode private. This is an implementation detail and shouldn't be public.
* Removed BPP argument from CVideo::make_test_fake. It's never passed anything other than 32, and
  we're long past the time when we care about window BPP.
* Removed sdl/window.hpp include from video.hpp. This was mostly only there to allow other area of
  the code to call get_window()->get_flags() (and for display.hpp). There's no real reason for it to
  be there anymore and was just making any modification to the sdl window header take ages.
2017-11-21 14:20:14 +11:00
2017-11-18 13:40:49 -05:00
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2017-11-03 22:45:00 -04:00
2017-11-18 13:39:13 -05:00
2017-11-20 07:45:00 +02:00
2017-11-20 10:52:06 -06:00
lol
2017-10-05 06:25:05 +03:00
2017-10-12 12:17:53 +11:00
2017-11-18 13:58:12 -05:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution.

Some portions of the source code can be used under different license terms, whenever stated as such in the source.

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

http://manual.wesnoth.org/

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
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