韦诺之战
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2008-11-03 04:02:36 +01:00
attic State filesizes in proper SI-notation. 2008-11-03 04:02:36 +01:00
cmake
config
data State filesizes in proper SI-notation. 2008-11-03 04:02:36 +01:00
doc just another pot-update... 2008-10-31 20:00:27 +00:00
fonts font update 2008-11-01 13:47:14 +00:00
graphincludes/project
icons running utils/wesnoth-optipng 2008-11-02 15:03:02 +00:00
images Ran optipng, 28 kB saved (5%). 2008-11-02 16:49:54 +01:00
m4
misc/fortunes Added a couple of sentences 2008-11-02 14:44:17 +00:00
packaging/windows Corrected some paths in NSIS script. 2008-10-07 09:22:25 +00:00
po fix wrong tags which stop compiling the manpages 2008-11-02 19:17:13 +00:00
resources correct dates in footer 2008-11-02 14:07:56 +00:00
scons Added env.InstallBinary wrapper method and made use of it. 2008-11-02 18:10:48 +00:00
sounds
src State filesizes in proper SI-notation. 2008-11-03 04:02:36 +01:00
utils State filesizes in proper SI-notation. 2008-11-03 04:02:36 +01:00
VC9
website/start/1.4
.gitignore Remove the old editor from svn:ignore. 2008-10-07 19:39:26 +00:00
ABOUT-NLS
autogen.sh
campaign_server.dsp
changelog Mention 2008-11-02T20:06:48Z!shadowm@wesnoth.org 2008-11-02 20:51:10 +00:00
CMakeLists.txt allow disabling building the editor via cmake again 2008-10-04 19:39:11 +00:00
config.h.dummy post release version bump to 1.5.5+svn 2008-10-05 19:21:19 +00:00
configure.ac initial po files for Legend of Wesmere, direct copy from wescamp 2008-10-07 14:13:04 +00:00
COPYING
copyright
Doxyfile Remove the src/editor directory. 2008-10-04 12:04:07 +00:00
editor_gcc4.dev
editor.dev
INSTALL
Makefile.am some more cleanup of the old editor cruft 2008-10-04 18:33:01 +00:00
map_editor.dsp
players_changelog updated Lithuanian translation 2008-10-31 23:08:25 +00:00
py-compile
README
RELEASE_NOTES Remove obsolete info. 2008-10-31 18:52:29 +00:00
SConstruct Removed dead code. 2008-11-02 18:10:56 +00:00
server.dev
server.dsp
setup.iss
unit_test.dev
wesnoth_gcc4.dev
wesnoth.dev
wesnoth.dsp
wesnoth.dsw
wesnoth.kdevelop
wesnothd_gcc4.dev
wesnothd.dev

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>