Iris Morelle 3ecc7cb834 gui2/unit_create: UI refinements
* Make the default variation's label "Default Variation" instead of
   just "Default" (see below).
 * Drop the "Variation:" and "Gender:" labels as they take up valuable
   real estate and aren't strictly necessary since the controls they are
   attached to are very much self-explanatory. This is a debug mode
   utility dialog anyway.
 * Swap the order according to option importance -- gender is usually
   thought of as more of an essential property of units than their type
   variation, especially since unit types with multiple variations are
   rare in mainline. This means that the gender options are now on the
   left instead of on the right.
 * Improve display alignment for the variation/gender options row.
2020-07-09 17:42:15 -04:00
2020-07-09 17:42:15 -04:00
2020-07-09 17:42:15 -04:00
2020-07-07 22:59:06 -05:00
2020-07-09 06:23:17 -04:00

Build Status Build status License: GPL v2

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%