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265 lines
10 KiB
HTML
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<meta http-equiv="content-type" content="text/xhtml; charset=utf-8"/>
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<link href="styles/intl.css" type="text/css" title="Default" rel="stylesheet"/>
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<link rel="shortcut icon" type="image/png"
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href="http://www.wesnoth.org/mw/skins/glamdrol/ico.png"/>
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<title>Battle for Wesnoth 1.6</title>
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</head>
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<body>
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<div id='global'>
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<div id='header'>
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<div id='logo'>
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<a href='http://www.wesnoth.org'><img alt='Wesnoth logo'
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src='http://www.wesnoth.org/mw/skins/glamdrol/title16.jpg'/></a>
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<div id='main'>
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<div id='content'>
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<h1>Battle for Wesnoth 1.6 Release Notes</h1>
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<p><em>March 22, 2009</em>. Once again it's time for that epoch-making event,
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a Wesnoth stable release. The Battle for Wesnoth team is proud to release
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version 1.6 of <em>The Battle for Wesnoth</em>, a <a
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href='http://www.gnu.org/philosophy/philosophy.html'>Free</a>, turn-based
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strategy game with a fantasy theme and roleplaying elements. The game is <a
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href='#download'>available for download</a> now for Windows, Mac OS X and
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various GNU/Linux distributions.</p>
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<ul>
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<li>
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<a href='#game'>What's New in Wesnoth 1.6</a>
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<ul>
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<li>
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<a href='#players'>For Players</a>
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<ul>
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<li><a href='#campaigns'>Campaigns</a></li>
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<li><a href='#multiplayer'>Multiplayer</a></li>
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<li><a href='#general'>General</a></li>
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</ul>
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</li>
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<li><a href='#campdev'>For Campaign Developers</a></li>
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</ul>
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</li>
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<li><a href='#download'>Download</a></li>
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<li><a href='#more'>More Info</a></li>
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</ul>
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<br/>
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<h2 id='game'>What's New in Wesnoth 1.6</h2>
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<p>We have many new features for your enjoyment this time around,
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including a new mainline campaign, two new multiplayer scenarios and
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another refresh of the user interface.</p>
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<h3 id='players'>For Players</h3>
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<h4 id='campaigns'>Campaigns</h4>
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<div class='thumb tright'>
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<div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>There is a new mainline campaign, <em>The Legend of Wesmere</em>,
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with new gameplay features including (in one scenario) the ability to
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use the game AI as your commander for an allied side, setting its
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objectives as you like. Search for this hidden feature by
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right-clicking on your allied commanders during scenario 7.
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This campaign was imported from the
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<a href="http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413">Wesnoth-UMC-Dev project</a>,
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where it spent a few months being adapted
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for mainline.</p>
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<p>Almost all mainline campaigns now use a different method of carrying
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over gold from scenario to scenario: the amount of gold retained is now
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40% instead of 80%, but it is added to the minimum starting gold of the
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next scenario instead of only replacing it if higher.</p>
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<p>Many mainline campaigns have improved storyline prose and new
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cutscenes or epilogs. Several have improved and redrawn campaign
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maps. All now have dates in the Wesnoth history timeline, and almost
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all have journey animations on their campaign maps. The history and
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geography of Wesnoth have been developed in more depth and detail:
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More campaigns now include references to events in the overall
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history, adding depth and richness to the narration.</p>
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<h4 id='multiplayer'>Multiplayer</h4>
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<p>The multiplayer server can now be logged onto using the username and
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password of a Wesnoth forum account. However, registration is
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not required and one can continue to use an
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unregistered username.</p>
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<div class='thumb tright'>
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<div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>The multiplayer lobby has been improved to allow easier management of
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the friends and ignores list by double-clicking on the player list.</p>
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<p>Notable changes to default era balancing include:</p>
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<ul>
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<li>Increased the cost of the Goblin Spearman from 8 to 9.</li>
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<li>Increased the movement of the Goblin Spearman line from 4 to 5.</li>
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<li>Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.</li>
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<li>Added the traits weak, slow and dim and made goblins each receive one of
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them instead of two standard traits.</li>
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<li>Added the marksman special to the ranged attack of the Orcish Assassin
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line.</li>
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<li>Increased the cost of the Walking Corpse from 7 to 8.</li>
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<li>Decreased the cost of the Bowman from 15 to 14.</li>
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<li>Decreased the melee attack of the Bowman from 6-2 to 4-2.</li>
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</ul>
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<h4 id='general'>General</h4>
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<p>The game graphics have been improved with a whole new range of unit
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portraits. Many more units have full animations and team coloring.</p>
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<div class='thumb tright'>
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<div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>There is a new basic terrain type, coastal reef, which gives most
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land-based units slightly higher defense than in regular shallow
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water, and 70% defense to most water-based units such as mermen and
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nagas. Forests get more variety with graphics for spring/summer, fall
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and winter deciduous forest terrains. There are new village graphics
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for human cities and primitive tribal areas.</p>
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<p>Our composers have added five new original background tracks:
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<em>Heroes' Rite</em>, <em>Siege of Laurelmor</em>, <em>Suspense</em>,
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<em>The Dangerous Symphony</em> and <em>The Deep Path</em>. Also, the
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game now plays special music clips for victory and defeat events.</p>
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<p>The game interface has continued to evolve, especially in making
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more dramatic use of portraits. Unit recall dialogs now display useful
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information about your veterans' traits. Add-ons now display their
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category when you browse them on the download server.</p>
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<p>New game translations include Arabic, Croatian, Friulian, Latvian,
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Macedonian and Marathi. Existing translations have been extensively
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updated and revised.</p>
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<h3 id='campdev'>For Content Developers</h3>
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<p>The map editor was much improved (thank you, Google Summer of
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Code). It can be started from within the game now. You can toggle
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overlay displays of terrain codes and map coordinates while
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editing. The editor can handle multiple maps in a session, and you can
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take screenshots of full maps. There's also a new interactive editing
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tool for animated journey tracks.</p>
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<div class='thumb tright'>
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<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>There are some new core units available everywhere: Troll Shaman,
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Royal Warrior and Dread Bat.</p>
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<p>Less visible changes include improvements in the game AI, including a new
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formula-based AI that allows more flexible setting of objectives and an
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improved pathfinding algorithm. As usual, WML has grown more powerful
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with many new tags and attributes to extend the range of what
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campaign authors can do. The GUI engine is under heavy development; these
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changes will allow the entire GUI to be configured from WML. The first steps
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have been made, but the project is not finished yet and will continue in the
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1.7 development cycle.</p>
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<p>The support for writing Python AIs has been removed because the
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feature opened a serious security hole. However, we hope to build an even more
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powerful AI-scripting feature, possibly using a different and safer
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extension language, in 1.7.</p>
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<div class='visualClear'></div>
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<h2 id='download'>Download</h2>
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<p>Battle for Wesnoth is made available under the <a
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href='http://www.gnu.org/licenses/gpl-2.0.html'>GNU General Public License</a>
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(GPL). Source code is available from <a
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href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find
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instructions for <a href='http://wesnoth.org/wiki/CompilingWesnoth'>building
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from source</a> on a range of different operating systems. Ready-to-go
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packages are also available for most popular operating systems,
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including Linux and Windows and Mac OS X.</p>
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<!--
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TODO: add the correct links once the files are available
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-->
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<ul>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.tar.bz2?download'>Source code</a>
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</strong>
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</li>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.6-windows.exe?download'>Wesnoth for MS Windows</a>
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</strong>
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</li>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.6.dmg?download'>Wesnoth for Mac OS X</a>
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</strong>
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</li>
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</ul>
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<p>You can get up to date information about downloads at the <a
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href='http://www.wesnoth.org/wiki/Download'>downloads page</a>.</p>
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<p>If you downloaded previous versions of the game, you might be interested in
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downloading the <a
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href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a> files only.</p>
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<h2 id='more'>More Info</h2>
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<ul>
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<li>
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<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/changelog'>Full Changelog</a>
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(English, very long)
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</li>
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<li><a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.6/doc/manual/manual.en.html'>User's Manual</a></li>
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<li><a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)</li>
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<!--
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The announcements from 1.0 and 1.2 were lost in a server crash, commenting it out from the release notes...
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By now they are restored, but won't add them in anymore...
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-->
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<!-- <li><a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release Notes</a></li> -->
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<!-- <li><a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a></li> -->
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<li><a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a></li>
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</ul>
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<br/>
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<hr/>
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<div id="languages">
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<p>This page is also available in the following languages:</p>
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<ul>
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<!--LANGS--><li><a href='index.en.html'>English</a></li><li><a href='index.es.html'>Español</a></li><li><a href='index.nb_NO.html'>Norsk bokmål</a></li><li><a href='index.pl.html'>Polski</a></li><li><a href='index.ru.html'>Русский</a></li>
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<!--LANGS-->
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</ul>
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</div>
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</div> <!-- content -->
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<div class="visualClear"></div>
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</div> <!-- main -->
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</div> <!-- global -->
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</body>
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</html>
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