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wesnoth
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data
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core
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macros
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Espreon
3f20785d02
Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect.
2013-05-22 22:19:43 -04:00
..
abilities.cfg
…
ai_candidate_actions.cfg
Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect.
2013-05-22 22:19:43 -04:00
ai_controller.cfg
…
ai_micro_ais.cfg
Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect.
2013-05-22 22:19:43 -04:00
ai.cfg
…
amla.cfg
…
animation-utils2.cfg
remove now unnecessary sound_frame durations from animationWML files
2013-03-13 08:11:02 +00:00
animation-utils.cfg
Mainline campaigns are wmllint/wmlscope clean again.
2013-03-28 11:33:43 -04:00
carryover-utils.cfg
…
conditional-utils.cfg
…
debug-utils.cfg
…
deprecated-utils.cfg
…
event-utils.cfg
…
image-utils.cfg
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
interface-utils.cfg
…
items.cfg
…
names.cfg
…
objective-utils.cfg
…
scenario-utils.cfg
…
schedules.cfg
…
side-utils.cfg
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sound-utils.cfg
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
2013-03-20 20:01:25 +00:00
special-notes.cfg
…
story.cfg
…
teleport-utils.cfg
apply patch
#3682
by Coffee:
2013-02-16 18:13:39 +00:00
terrain-utils.cfg
…
traits.cfg
…
unit-utils.cfg
…
utils.cfg
…