Iris Morelle 3fbeb809e7 Let synced debug command notifications be localized, fix them up a bit
There's a gettext call but there was nothing to mark the strings as
translatable in xgettext's view. Additionally, fixed a minor case of
missing the colon before the command name, replaced ASCII apostrophes,
and rewrote a notification with awkward wording.

(cherry-picked from commit ab67b402d1449384c12564e6a6a1d79a4bfb7e14)
2018-10-07 03:18:20 +00:00
2018-10-07 03:18:06 +00:00
2018-03-04 22:31:22 +11:00
2018-01-19 00:02:20 -06:00
2018-10-07 03:17:54 +00:00
2018-03-16 19:53:39 +01:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%