wesnoth/data/ai/formula/scouting_eval.fai

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if(size(shroud) = 0,
-5,
if(size(enemies_in_range) != 0,
-5,
if(me.id='Ghost',
100,
-5)))
where enemies_in_range = filter(unit_moves(me.loc),units_can_reach(enemy_moves, self))