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README.txt ========== NEW WAY (using cmake): Wesnoth 1.9 (since r41888) can be compiled using cmake+msvc9 1) download ftp://ftp.terraninfo.net/wesnoth/msvc9/external.zip (55mb download) and unpack it into wesnoth's directory - so, there'll be an 'external' folder in there. 2) install cmake http://www.cmake.org/cmake/resources/software.html and put it into %PATH% 3) to allow the game to run, put full path to 'external/dll' into %PATH% 4) run 'external/msvc9-cmake.bat' 5) open generated project file in msvc9 and compile. the project should pick up changes in cmake files automatically. Also, you can re-run the .bat file to regenerate it. ========== OLD WAY (using a standalone project file): This is a HowTo guide to help setting up MSVC 2008 (aka VC9) to compile Wesnoth. 1. If you haven't already, install MSVC 2008 2. Download and install TortoiseSVN if you intend on building from the WesnothSVN: http://tortoisesvn.net/downloads Otherwise skip this step. 3. To download the trunk or a branch from the WesnothSVN follow the instructions here: http://www.wesnoth.org/wiki/SVN_on_Windows Alternatively get the source code from here: http://www.wesnoth.org/wiki/Download For convenience we'll assume that the target folder is: C:\projects\wesnoth\trunk 4. In order to prevent extensive manual modifications to the wesnoth.vcproj and wesnothd.vcproj files, we'll set up two 'General Folders' for libraries and includes to store most of the prerequisites. (Otherwise each configuration setting for each project would need to have each and every 'lib' and 'include' folder added.) C:\projects\_include C:\projects\_lib 5. We'll now start downloading and compiling/copying the prerequisites into the necessary folders: 5a. >=zlib-1.2.3 ( http://www.zlib.net/ ) Download the zlib source code zlib123.zip and unpack it into the projects folder to get: C:\projects\zlib123\ Open the file zlib.dsw in the folder C:\projects\zlib123\projects\visualc6\ with MSVC and select 'Yes To All' to convert it into a VC9 project. Open the properties of the 'zlib' solution and in the 'Configuration Properties' select the 'DLL Release' 'Configuration'. Select 'OK' and then right-click the 'zlib' project and select 'Build'. After a successful Build, close that instance of MSVC. 5b. >=libsdl-1.2.7 ( http://www.libsdl.org ) Download the development library file for Win32 as well as the source code SDL-1.2.13.zip SDL-devel-1.2.13-VC8.zip and unpack them into the projects folder to get: C:\projects\SDL-1.2.13\ Copy the 'SDL.dll' and the 'SDL.lib' from the 'lib' folder and the contents of 'include' folder into the corresponding 'General Folder' ( ...\_include\ resp. ...\_lib\ ). Unpack the 'VisualC.zip' and open the 'SDL.sln' file with MSVC. Follow the instructions to convert the project to VC9. Right-click the 'SDLmain' project and select 'Build'. After a successful Build, close that instance of MSVC. Copy 'SDLmain.lib' from C:\projects\SDL-1.2.13\VisualC\SDLmain\Debug into the 'lib' 'General Folder'. 5c. >=libboost-1.33.0 ( http://www.boost.org/ ) Download Boost and unpack it into the folder C:\projects\ This should give you a folder structure like C:\projects\boost_1_38_0\ Download the pre-built bjam executable boost-jam-3.1.17-1-ntx86.zip from the bjam download page on sourceforge http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941 and unpack and move the bjam executable it into the base folder of boost C:\projects\boost_1_38_0\ Now start the command prompt (CMD.exe) and invoke the following commands: C:\> set ZLIB_SOURCE=C:\projects\zlib123\ C:\> set ZLIB_LIBPATH=C:\projects\zlib123\projects\visualc6\Win32_DLL_Release C:\> set ZLIB_BINARY=zlib1.dll C:\> cd C:\projects\boost_1_38_0 C:\projects\boost_1_38_0> bjam ^ More? --toolset=msvc ^ More? --build-type=complete ^ More? --prefix="C:\projects\Boost\" install Now bjam will compile all variants of the boost library binaries for MSVC 2008 and copies them into the folder C:\projects\Boost\lib\ while all required headers are copied into C:\projects\Boost\include\boost-1_38\boost Use the time bjam is busy compiling (possibly several hours) as you wish. (It is possible to continue downloading and copying the include and lib files since all required compiling is done.) Once bjam has finished building/copying, you then can delete the folder C:\projects\boost_1_38_0\ to free up space. 5d. >=sdl-image-1.2 (with PNG support) ( http://www.libsdl.org/projects/SDL_image ) Download the binary file for Win32 SDL_image-devel-1.2.7-VC9.zip and unpack it into the projects folder to get: C:\projects\SDL_image-1.2.7\ Copy the contents of each the 'lib' and the 'include' folder into the corresponding 'General Folder'. 5e. >=sdl-mixer-1.2 (with Vorbis support) ( http://www.libsdl.org/projects/SDL_mixer ) Download the binary file for Win32 SDL_mixer-devel-1.2.8-VC8.zip and unpack it into the projects folder to get: C:\projects\SDL_mixer-1.2.8\ Copy the contents of each the 'lib' and the 'include' folder into the corresponding 'General Folder'. 5f. >=sdl-net-1.2 ( http://www.libsdl.org/projects/SDL_net ) Download the binary file for Win32 SDL_net-devel-1.2.7-VC8.zip and unpack it into the projects folder to get: C:\projects\SDL_net-1.2.7\ Copy the contents of each the 'lib' and the 'include' folder into the corresponding 'General Folder'. 5g. >=sdl-ttf-2.0.8 ( http://www.libsdl.org/projects/SDL_ttf ) Download the binary file for Win32 SDL_ttf-devel-2.0.9-VC8.zip and unpack it into the projects folder to get: C:\projects\SDL_ttf-2.0.9\ Copy the contents of each the 'lib' and the 'include' folder into the corresponding 'General Folder'. 5h. >=libintl-0.14.4 ( http://gnuwin32.sourceforge.net/packages/gettext.htm ) Download the 'Binaries', 'Dependencies' and the 'Developer files' gettext-0.14.4-bin.zip gettext-0.14.4-dep.zip gettext-0.14.4-lib.zip and unpack them all into the projects folder to get: C:\projects\gettext-0.14.4\ Copy the contents of each the 'lib' and the 'include' folder into the corresponding 'General Folder'. Copy all dll's from the 'bin' folder into the '_lib' 'General Folder'. 5i. >=libfontconfig-2.4.1 ( http://www.gtk.org/download-windows.html ) Download the 'Fontconfig' package 'Binaries' from the 'Third Party Dependencies' fontconfig-2.4.2-tml-20071015.zip and unpack it into the projects folder to get: C:\projects\fontconfig-2.4.2\ Copy the 'libfontconfig-1.dll' from the 'bin' folder into the 'lib' 'General Folder'. 5j. >=lua-5.1.4 ( http://luabinaries.luaforge.net/download.html ) Download the 'Windows x86 DLL and Includes (Visual C++ 2005 Compatible)' lua5_1_4_Win32_dll8_lib.zip and unpack it into the projects folder to get: C:\projects\lua-5.1.4\ Copy the dll's and the lib's into the 'lib' 'General Folder' and the content of the 'include' folder into the corresponding ' General Folder'. 5k. >=pangocairo-1.14.8 ( http://www.gtk.org/download-windows.html ) Download the following 'Binaryies' and 'Dev' packages from the 'GTK+ individual packages' cairo_1.8.6-1_win32.zip cairo-dev_1.8.6-1_win32.zip glib_2.20.0-1_win32.zip glib-dev_2.20.0-1_win32.zip pango_1.24.0-1_win32.zip pango-dev_1.24.0-1_win32.zip and unpack them into the projects folder to get: C:\projects\pangocairo\ Copy all dll's from the 'bin' folder into the '_lib' 'General Folder'. Copy the contents (but not the subfolders) of the 'lib' folder into the corresponding 'General Folder'. Copy the 'glibconfig.h' file from C:\projects\pangocairo\lib\glib-2.0\include into the '_include' 'General Folder'. Copy the contens (including subfolders) of the following folders into the '_include' 'General Folder': C:\projects\pangocairo\include\cairo C:\projects\pangocairo\include\glib-2.0 C:\projects\pangocairo\include\pango-1.0 6. MSVC needs to find all needed includes and libraries, so open Tools --> Options --> Projects and Solutions --> VC++ Directories In the 'Include file' directories add: C:\projects\_include C:\projects\Boost\include\boost-1_38\ In the 'Library files' directories add: C:\projects\_lib C:\projects\Boost\lib\ And to be able to launch wesnoth.exe and wesnothd.exe from within MSVC, we'll need to add the 'C:\projects\_lib' folder to windows PATH environment variable: Start the CMD.exe and type in the following command (adjusted to your own folder-structure!) and press enter. C:\> path = %PATH%;C:\projects\_lib Note that it is recommended to restart windows now in order to prevent issues with the compiled executables not finding required dll's. 7. Open the 'wesnoth.sln' file in the C:\projects\wesnoth\trunk\projectfiles\VC9 folder with MSVC. You are now ready to build wesnoth and wesnothd with MSVC.