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1691 lines
50 KiB
Plaintext
1691 lines
50 KiB
Plaintext
# #-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-#
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR Wesnoth development team
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"#-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2011-02-12 13:15+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"#-#-#-#-# wesnoth-tutorial.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2011-02-12 13:15+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:40
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msgid ""
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"\n"
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"<big>Click a mouse button or press the spacebar to continue...</big>"
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msgstr ""
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#. [tutorial]: id=tutorial
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49
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msgid "Wesnoth Tutorial Part I"
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msgstr ""
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#. [side]: type=Fighter, id=student
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#. [command]
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#. [option]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:84
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:173
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:175
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:295
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:296
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msgid "Konrad"
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msgstr ""
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#. [unit]: id=Delfador, type=Elder Mage
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:138
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:145
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msgid "Delfador"
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msgstr ""
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#. [objectives]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:153
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msgid ""
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"You will learn the basics of:\n"
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"Movement\n"
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"Attacking\n"
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"Healing\n"
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"Recruiting"
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msgstr ""
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#. [objective]: condition=win
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:155
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msgid "Destroy a fierce enemy"
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msgstr ""
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#. [objective]: condition=lose
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:159
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msgid "Get yourself killed"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:171
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msgid "Who would you like to play?"
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msgstr ""
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#. [unit]: type=Fighteress, id=student
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#. [command]
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#. [option]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:180
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:182
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:195
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:369
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msgid "Li’sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:210
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:216
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msgid "Welcome to Wesnoth!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:212
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msgid ""
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"For this tutorial, you are playing Konrad.\n"
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"You are standing in the keep, and your mentor Delfador is on the east side "
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"of the river."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:218
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msgid ""
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"For this tutorial, you are playing Li’sar.\n"
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"You are standing in the keep, and your mentor Delfador is on the east side "
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"of the river."
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msgstr ""
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#. [event]
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#. [event]: id=student moves 0}
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:222
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:408
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:530
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msgid "Left click on Konrad"
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msgstr ""
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#. [event]
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#. [event]: id=student moves 0}
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:223
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:409
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:531
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msgid "Left click on Li’sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:242
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msgid ""
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"<big>You have selected Konrad.</big>\n"
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"The places he can move to are highlighted."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:249
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msgid ""
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"<big>You have selected Li’sar.</big>\n"
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"The places she can move to are highlighted."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:254
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msgid "Here"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:260
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msgid ""
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"Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:264
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msgid ""
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"Move Li’sar next to Delfador by clicking on the tile marked <b>Here</b>."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:269
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msgid "Left click on tile labeled <b>Here</b>"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:294
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msgid "Oops!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:296
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msgid ""
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"You moved to the wrong place! After this message, you can press <b>u</b> to "
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"undo, then try again."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:318
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msgid "Good morning, Delfador! Is it time to attack things?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:322
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msgid "Um, well..."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:326
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msgid "Have you found an orc for me to fight, huh? A troll?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:330
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msgid "Quiet! I will summon an enemy for you..."
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msgstr ""
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#. [event]: id=student moves 0}
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#. [unit_type]: id=Quintain, race=mechanical
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:358
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#: data/campaigns/tutorial/units/Quintain.cfg:4
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msgid "Quintain"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:362
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msgid "... this quintain!"
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:366
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msgid "A quintain? You want me to fight a dummy?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:373
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msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:378
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msgid ""
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"female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll "
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"win."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:386
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:392
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msgid "Attacking"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:388
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msgid ""
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"To attack the quintain, first select the attacker (Konrad) then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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"b>, Konrad will attack."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:393
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msgid ""
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"To attack the quintain, first select the attacker (Li’sar) then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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"b>, Li’sar will attack."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:404
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msgid "Click on the quintain to attack it"
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:440
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msgid "Hey! This quintain fights back!"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:444
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msgid "Hmm, perhaps we should have started with a doll."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:448
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msgid "Should I retreat?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:452
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msgid "Good idea!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:457
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:461
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msgid "Crowns"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:458
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msgid ""
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"Note: The tiny metal crown above Delfador means you will lose the game if he "
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"is killed. You will also lose the game if your leader (Konrad) is killed."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:462
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msgid ""
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"Note: The tiny metal crown above Delfador means you will lose the game if he "
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"is killed. You will also lose the game if your leader (Li’sar) is killed."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:474
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msgid ""
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"Unfortunately, you’ve used up your turn attacking the quintain. The quintain "
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"now gets to attack."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:479
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msgid ""
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"female^Unfortunately, you’ve used up your turn attacking the quintain. The "
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"quintain now gets to attack."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:485
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msgid "The <i>dummy</i> gets a turn?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:491
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msgid ""
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"Yes. It’s a magical quintain.\n"
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"Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits "
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"every time, you’ll drop from $student_hp to $future_hp hit points. Brace "
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"yourself!"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:494
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msgid "Click on the <b>End Turn</b> button in the bottom right of the screen"
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:515
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msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
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msgstr ""
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#. [event]
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:517
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:448
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msgid "Village"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:522
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msgid ""
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"There is a village on the other side of the river. Visiting villages is a "
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"good idea, and ending your turn in one will heal you. To the village!"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:527
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msgid ""
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"female^There is a village on the other side of the river. Visiting villages "
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"is a good idea, and ending your turn in one will heal you. To the village!"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:540
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msgid "Click on the village to move Konrad"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:541
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msgid "Click on the village to move Li’sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:559
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msgid "Villages"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:561
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msgid ""
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"You have captured a village! It now flies your flag and has been added to "
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"your total village count. (The house icon at the top of the screen shows how "
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"many villages you currently control.) Villages provide the gold needed to "
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"recruit units. Each turn, you gain two gold plus one for every village you "
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"own."
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msgstr ""
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#. [event]
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#. [then]
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#. [else]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:565
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:697
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:730
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:870
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:922
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msgid "Click on the <b>End Turn</b> button"
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||
msgstr ""
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||
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||
#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:601
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msgid ""
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"You’re about to be healed by $hp_difference hitpoints, but it’s time to "
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"summon some help against that quintain."
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msgstr ""
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||
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||
#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:606
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||
msgid ""
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||
"female^You’re about to be healed by $hp_difference hitpoints, but it’s time "
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"to summon some help against that quintain."
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msgstr ""
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||
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:612
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msgid "I’ll recruit some elves!"
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||
msgstr ""
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||
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||
#. [event]
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:614
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||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:978
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msgid "Keep"
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||
msgstr ""
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||
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||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:619
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||
msgid ""
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||
"A splendid idea. You can recruit two units if you return to the keep. You "
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||
"have plenty of gold for that."
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||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:624
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||
msgid ""
|
||
"female^A splendid idea. You can recruit two units if you return to the keep. "
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"You have plenty of gold for that."
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msgstr ""
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||
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||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:630
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||
msgid "Move Konrad to the keep"
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||
msgstr ""
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||
|
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#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:631
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msgid "Move Li’sar to the keep"
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msgstr ""
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||
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||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:648
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||
msgid "Recruiting"
|
||
msgstr ""
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||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:650
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||
msgid ""
|
||
"Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle "
|
||
"tiles around it by right-clicking and selecting <b>Recruit</b>. This time "
|
||
"you will only be given one type of unit to choose: the Elvish Fighter."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:654
|
||
msgid "Right click on a castle tile and select <b>Recruit</b>"
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||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:688
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:721
|
||
msgid "New Recruits"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:691
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:724
|
||
msgid ""
|
||
"New units cannot act in the turn they appear; you will gain control of them "
|
||
"next turn.\n"
|
||
"After this dialog, you can move the mouse over a unit to see a summary of "
|
||
"its abilities on the right of the screen."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:702
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:735
|
||
msgid "Right click on the other castle tile and recruit another unit"
|
||
msgstr ""
|
||
|
||
#. [message]: id=student
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:757
|
||
msgid ""
|
||
"Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:761
|
||
msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:767
|
||
msgid ""
|
||
"Had the quintain survived your onslaught, it would have regained two "
|
||
"hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:781
|
||
msgid ""
|
||
"But before you send your fighters against the quintain, you should know they "
|
||
"have two kinds of attack..."
|
||
msgstr ""
|
||
|
||
#. [message]: id=student
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:785
|
||
msgid "I’ll tell them to use the one that does the most damage!"
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:789
|
||
msgid ""
|
||
"And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll "
|
||
"find out..."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:791
|
||
msgid "Left click on an Elvish Fighter"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:792
|
||
msgid "End your turn and attack again."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:811
|
||
msgid ""
|
||
"You wouldn’t do anything stupid like charging that quintain yourself again, "
|
||
"now would you?\n"
|
||
"Use the fighters you recruited first; they’ll be a lot of help."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:822
|
||
msgid "Left click on the quintain to attack it."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:859
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:866
|
||
msgid " The ranged attack would have been safer."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:859
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:866
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:878
|
||
msgid ""
|
||
"Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a <i>melee</i> "
|
||
"attack. The quintain defended with its melee attack (3–5)."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:867
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:919
|
||
msgid ""
|
||
"\n"
|
||
"End your turn, then attack again."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:879
|
||
msgid ""
|
||
"\n"
|
||
"You should tell the other elf to use the bow."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:882
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:931
|
||
msgid "Attack with the other elf"
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:911
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:918
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:929
|
||
msgid ""
|
||
"Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 "
|
||
"attacks). The quintain has no ranged attack, only a melee attack, so it "
|
||
"could not defend itself."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:950
|
||
msgid "Keep attacking with both elves until the quintain is finished!"
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:964
|
||
msgid "Maybe you should recruit another elf?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:968
|
||
msgid "Unit Descriptions"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:970
|
||
msgid ""
|
||
"You can right click on a unit to see a detailed <b>Unit Description</b>."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:991
|
||
msgid "Protect Your Troops"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:993
|
||
msgid ""
|
||
"Remember to pull back wounded units into villages and recruit more if "
|
||
"needed. Take special care of units with the highest <i>experience points (XP)"
|
||
"</i> so they can gain levels and become more powerful."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1010
|
||
msgid "Support"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1012
|
||
msgid ""
|
||
"Each village you control will <i>support</i> one unit for free. After that, "
|
||
"each unit costs you one gold per turn."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1027
|
||
msgid "Advancement"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1029
|
||
msgid ""
|
||
"When a unit gains enough experience points (the <i>experience bar</i>, if "
|
||
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go up "
|
||
"a level. Elvish Fighters have two advancement options, and you will be able "
|
||
"to choose which one you want. However, second level units cost twice as much "
|
||
"to support as first level units."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1044
|
||
msgid "Defenses"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1047
|
||
msgid ""
|
||
"Whenever one of your units is selected, you’ll see varying percentages as "
|
||
"you move the mouse over the map. The higher the percentage, the more "
|
||
"<i>defense</i> that unit has in that kind of terrain. For example, most "
|
||
"units have good defenses in castles and villages but poor defenses in "
|
||
"rivers. However, these quintains use a <i>magical</i> attack, which always "
|
||
"has a 70% chance of hitting no matter what terrain its target occupies."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1072
|
||
msgid "The quintain is destroyed, and I have gained more experience!"
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1078
|
||
msgid ""
|
||
"Yes, you gain experience through battle, especially by killing an opponent. "
|
||
"Gain enough experience and you’ll become more powerful.\n"
|
||
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1082
|
||
msgid ""
|
||
"Yes, you gain experience through battle, especially by killing an opponent. "
|
||
"Gain enough experience and you’ll become more powerful.\n"
|
||
"Now, Li’sar, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1119
|
||
msgid "Note"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1121
|
||
msgid ""
|
||
"These dummies only attack if you are a single tile away. With care, you "
|
||
"should be able to kill them one at a time."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1130
|
||
msgid "Do you want to keep practicing?"
|
||
msgstr ""
|
||
|
||
#. [option]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1132
|
||
msgid "Yes, I’m still figuring it out."
|
||
msgstr ""
|
||
|
||
#. [option]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1135
|
||
msgid "No, I think I’ve got it."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1176
|
||
msgid "Victory"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1177
|
||
msgid ""
|
||
"After your victory notice, the map will be grayed out to indicate that the "
|
||
"scenario is over, but you will still be able to examine the final positions "
|
||
"and state of your troops and any surviving enemies. This is called <i>linger "
|
||
"mode</i>. When you’re finished, click the <b>End Scenario</b> button to go "
|
||
"on the next scenario in the campaign."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:30
|
||
msgid "Undo"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:31
|
||
msgid ""
|
||
"Don’t forget, you can press <b>u</b> to undo most things; useful for "
|
||
"correcting mistakes."
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Galdrad, type=Elvish Captain
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:44
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:54
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:67
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:390
|
||
msgid "Galdrad"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:82
|
||
msgid ""
|
||
", your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. "
|
||
"‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs "
|
||
"less experience to advance a level."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:97
|
||
msgid ""
|
||
" has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit can "
|
||
"move one tile further each turn, and ‘resilient’ means it has more hitpoints."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
|
||
msgid "Patch of forest"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
|
||
msgid ""
|
||
"Now put an unwounded unit, preferably a Fighter, in that patch of forest on "
|
||
"the south-east of the island; a nice, defensible spot."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
|
||
msgid "Can one unit survive against all those enemies?"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
|
||
msgid ""
|
||
"With a little help, yes. If you move your Shaman next to the defending unit, "
|
||
"she will heal it 4 hitpoints per turn. Just be careful not to expose the "
|
||
"Shaman to attack since she is fairly weak herself."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
|
||
msgid "Move a unit (a Fighter if possible) to the patch of forest"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
|
||
msgid ""
|
||
"Advance other units onto the island or to capture villages, then <b>End "
|
||
"Turn</b>"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:174
|
||
msgid ""
|
||
"That unit is about one kill (8 experience points) away from gaining a level! "
|
||
"Do not let it die!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:226
|
||
msgid "I hope I have a chance to retreat after this!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:237
|
||
msgid "One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:248
|
||
msgid "Ouch! I could make use of some healing in a village."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:275
|
||
msgid "I have $side.gold gold; enough to recruit!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:276
|
||
msgid "Yes, keep recruiting more units: I think you might need them!"
|
||
msgstr ""
|
||
|
||
#. [tutorial]: id=2_Tutorial
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:286
|
||
msgid "Wesnoth Tutorial Part II"
|
||
msgstr ""
|
||
|
||
#. [side]: type=Orcish Warrior, id=Thrag
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:307
|
||
msgid "Thrag"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:337
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:375
|
||
msgid "Defeat the Orc Leader"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:341
|
||
msgid "Death of Konrad"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:379
|
||
msgid "Death of Li’sar"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:417
|
||
msgid ""
|
||
"Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock "
|
||
"of scarecrows, perhaps?"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419
|
||
msgid "This is no game, Konrad! "
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:420
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:421
|
||
msgid ""
|
||
"Orcs have encamped across the river. This is elven country; they are fools "
|
||
"to enter here. We Elves are fast and hard to hit in forests. You must defeat "
|
||
"their leader so they never threaten us again. I will advise you."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:420
|
||
msgid "This is no game, Li’sar! "
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:423
|
||
msgid "What should I do?"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428
|
||
msgid ""
|
||
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
|
||
"the river. He should be little trouble."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:429
|
||
msgid ""
|
||
"By then, their leader will have recruited more units to send against us and "
|
||
"the real fight will begin."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:430
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:432
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:433
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:434
|
||
msgid "Shallow"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:435
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:436
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:437
|
||
msgid "Deep water"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:439
|
||
msgid ""
|
||
"See this dark blue water? It’s too deep for either side to cross. The orcs "
|
||
"could slowly wade through that narrow band of shallow lighter-blue water in "
|
||
"the east; but we could stand on the shore and force them to fight us from "
|
||
"the water, where they are exposed and we are protected by the forest."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:449
|
||
msgid ""
|
||
"The more likely attack, then, is across the bridge. That middle island is "
|
||
"the key: it has a village for healing injured units and forests in which we "
|
||
"fight so well."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:455
|
||
msgid ""
|
||
"To start, we will need some units:\n"
|
||
"two Elvish Fighters\n"
|
||
"two Elvish Archers\n"
|
||
"one Elvish Shaman"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:530
|
||
msgid ""
|
||
"During your tutorial, both $recall_name1 and $recall_name2 gained "
|
||
"$recall_xp1 experience points. You should <i>recall</i> them now so they can "
|
||
"gain more experience, rather than recruiting new Fighters."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:533
|
||
msgid ""
|
||
"During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
|
||
"and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now so "
|
||
"they can gain more experience, rather than recruiting new Fighters."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:539
|
||
msgid ""
|
||
"During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
|
||
"You should recall that unit now, and recruit a second one (which is cheaper "
|
||
"than recalling, anyway)."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:542
|
||
msgid "RECALL $recall_name1"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:543
|
||
msgid ""
|
||
"Right click on the tile north-east of you and <i>recall</i> $recall_name1"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:552
|
||
msgid ""
|
||
"If any Elvish Fighters from your last battle had experience, we would "
|
||
"<i>recall</i> them to the current battlefield. However, your veterans gained "
|
||
"no experience so it’s cheaper to recruit new units instead. Recruit an "
|
||
"Elvish Fighter."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:555
|
||
msgid ""
|
||
"If you had any experienced units alive from your last battle we would "
|
||
"<i>recall</i> them. Instead we must recruit some new Elvish Fighters."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:558
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:814
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:857
|
||
msgid "Elvish Fighter"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:559
|
||
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:599
|
||
msgid "No! I said recruit an Elvish <i>Shaman</i>! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:608
|
||
msgid ""
|
||
"The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
|
||
"friendly units around her. She also has a special attack which <i>slows</i> "
|
||
"enemies, halving the damage they do."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:609
|
||
msgid "So, should I end my turn now?"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:611
|
||
msgid ""
|
||
"While none of your recruited units can move, you still can. Your five units "
|
||
"cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more "
|
||
"income."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:613
|
||
msgid "Move Konrad to capture a village"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:614
|
||
msgid "Move Li’sar to capture a village"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:631
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:670
|
||
msgid "No! I said recruit an Elvish <i>Archer</i>! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Eowynial, type=Elvish Archer
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:637
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:649
|
||
msgid "Eowynial"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:653
|
||
msgid "Shaman"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:654
|
||
msgid "Recruit an Elvish Shaman to your north"
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Elriend, type=Elvish Archer
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:687
|
||
msgid "Elriend"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:710
|
||
msgid "No! I said <i>recall</i> $recall_name2|! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:719
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:756
|
||
msgid "Archer #1"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:720
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:757
|
||
msgid "Archer #2"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:722
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:759
|
||
msgid "Recruit two Elvish Archers in the tiles to your west"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:735
|
||
msgid "No! I said recruit an Elvish <i>Fighter</i>! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Golir, type=Elvish Fighter
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:741
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:752
|
||
msgid "Golir"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:790
|
||
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:794
|
||
msgid ""
|
||
"No! I said <i>recall</i> $recall_name1 from the last battle, not recruit a "
|
||
"new $recruit.language_name|! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:810
|
||
msgid "Right click on the tile east of you and recall $recall_name2"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:811
|
||
msgid "RECALL $recall_name2"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:815
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:858
|
||
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:838
|
||
msgid ""
|
||
"$recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</i>. "
|
||
"Now try again..."
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Elindel, type=Elvish Fighter
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:856
|
||
msgid "Elindel"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:885
|
||
msgid "You’ve learned well, Konrad! "
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:886
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:888
|
||
msgid ""
|
||
"The village supports one unit and pays 1 gold per turn. You’re only losing 1 "
|
||
"gold per turn now."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:887
|
||
msgid "You’ve learned well, Li’sar! "
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:890
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1020
|
||
msgid "End your turn"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:896
|
||
msgid ""
|
||
"You’ve captured all the villages around the keep, but stay near so you can "
|
||
"recruit more units."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:911
|
||
msgid ""
|
||
"You should leave the villages near your keep for Konrad to capture. He needs "
|
||
"to stay nearby to recruit more units anyway."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:912
|
||
msgid ""
|
||
"You should leave the villages near your keep for Li’sar to capture. She "
|
||
"needs to stay nearby to recruit more units anyway."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:918
|
||
msgid "Orcish Grunts have no ranged attacks, so use your archers against them."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:920
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1047
|
||
msgid "Attack the orc with an Archer"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:921
|
||
msgid "<big>Unit Summaries</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:922
|
||
msgid ""
|
||
"\n"
|
||
"To review the capabilities of any unit—including an enemy—hover the mouse "
|
||
"over it, and you will see a unit summary on the right of the screen"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:930
|
||
msgid ""
|
||
"Excellent. Elves are well-protected in the forest. There’s only a 30% chance "
|
||
"of hitting an Elvish Archer in that tile."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:939
|
||
msgid ""
|
||
"It’s very dangerous to stand in water when there are enemies about! Your "
|
||
"unit will have an 80% chance of being hit when the enemy counter-attacks! "
|
||
"Cancel!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:945
|
||
msgid "Attack the orc with the other Archer"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:957
|
||
msgid "Fighter to HERE"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:958
|
||
msgid ""
|
||
"Your other units cannot reach the orc this turn. Send a Fighter to the "
|
||
"village in the far east of the map. It will take two turns to reach it."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:959
|
||
msgid "<big>Long-distance Movement</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:960
|
||
msgid ""
|
||
"\n"
|
||
"You can order a unit to move for multiple turns by selecting the unit and "
|
||
"clicking on the destination. A number will indicate how many turns it will "
|
||
"take to get there."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:961
|
||
msgid "Tell a Fighter to move to the far east village"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:979
|
||
msgid ""
|
||
"Send the other Fighter and the Shaman south so they can attack next turn, "
|
||
"then return to the keep to recruit more units!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:980
|
||
msgid "Move your Fighter and Shaman south, then return Konrad to the keep"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:981
|
||
msgid "Move your Fighter and Shaman south, then return Li’sar to the keep"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:991
|
||
msgid "Recruit another Archer and a Fighter"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1006
|
||
msgid "I have no more money to recruit!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1007
|
||
msgid "That is often a problem, which is why owning villages is important."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1008
|
||
msgid "Move Konrad to another (unowned) village"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1009
|
||
msgid "Move Li’sar to another (unowned) village"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1034
|
||
msgid ""
|
||
"That Grunt is blocking the bridge! We must occupy that island before the "
|
||
"Wolf Riders reach it."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1035
|
||
msgid "Can’t our units just move around him?"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1038
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1039
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1040
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1041
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1042
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1043
|
||
msgid "ZoC"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1046
|
||
msgid ""
|
||
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
|
||
"i> and cannot move further that turn.\n"
|
||
"To move your troops onto that island without wading slowly through the "
|
||
"water, you’ll have to kill the Grunt."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1073
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1084
|
||
msgid "Advance other units and capture villages, then <b>End Turn</b>"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1076
|
||
msgid ""
|
||
"No other units can reach that orc. I hope my $unit.type survives its counter-"
|
||
"attack! I’d better grab more villages and move everyone closer for next turn."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1077
|
||
msgid ""
|
||
"Yes. If your Shaman stands just behind that unit on the bridge, she will "
|
||
"heal it at the beginning of the next turn."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1078
|
||
msgid "Move your Shaman onto the bridge to stand behind your other unit"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1124
|
||
msgid ""
|
||
"Be careful: if you stand on the bridge you are exposed to attack from "
|
||
"multiple directions!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1137
|
||
msgid ""
|
||
"It’s very dangerous to stand in water when there are enemies about! Your "
|
||
"unit will have an 80% chance of being hit! Cancel, and wait for them to "
|
||
"attack you!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1147
|
||
msgid ""
|
||
"Don’t forget about your Fighter in the east; you can move him south to that "
|
||
"last village near the channel."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1152
|
||
msgid ""
|
||
"We need to occupy that village, otherwise they will take it next turn! Move "
|
||
"a unit into the village to stop the orcs capturing it. Whichever unit you "
|
||
"choose will benefit from the village’s healing, too."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1164
|
||
msgid ""
|
||
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
|
||
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
|
||
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
|
||
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
|
||
"day."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1165
|
||
msgid "<big>Time of Day</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1166
|
||
msgid ""
|
||
"\n"
|
||
"After this dialog, hold the mouse over the landscape image above the minimap "
|
||
"on the right. This brings up a description of the time of day, showing who "
|
||
"has the advantage."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1173
|
||
msgid ""
|
||
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
|
||
"hitpoints at a time, while villages can heal 8 (the maximum healing for any "
|
||
"unit)."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1180
|
||
msgid "Defend here"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1181
|
||
msgid ""
|
||
"Beware of those orcs crossing the river! If they get into the forest they’ll "
|
||
"be hard to dislodge!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1187
|
||
msgid "<big>Tracking Unused Units</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1188
|
||
msgid ""
|
||
"\n"
|
||
"You can ensure you use all your troops by pressing <b>n</b> to step from one "
|
||
"unit to the next. If you press <b>space</b>, you can mark the currently "
|
||
"selected unit as having finished its turn, which stops you moving it by "
|
||
"accident later on. When <b>n</b> no longer selects a new unit, it’s safe to "
|
||
"end your turn."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1193
|
||
msgid "<big>Victory Conditions</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1194
|
||
msgid ""
|
||
"\n"
|
||
"In this scenario, you only need to defeat the orc leader to win. (Victory "
|
||
"conditions for a scenario are given under <b>Scenario Objectives</b> in the "
|
||
"<b>Main Menu</b>)."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1199
|
||
msgid "<big>Recruit the Right Unit Types</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1200
|
||
msgid ""
|
||
"\n"
|
||
"Remember to recruit troops useful for the situation. Archers are "
|
||
"particularly effective against Grunts, Wolf Riders and the orcish leader."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1218
|
||
msgid ""
|
||
"Stay near the keep! You need to be on a keep to recruit more units, and I "
|
||
"doubt the orc leader will let you use his!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1232
|
||
msgid ""
|
||
"Their leader has moved into that village! He’s not as stupid as I thought. "
|
||
"The village heals him each turn and provides good defense."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1243
|
||
msgid ""
|
||
"That unit has captured our village! You’d better get him out; it heals him "
|
||
"each turn and provides good defense."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1255
|
||
msgid ""
|
||
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
|
||
"but I hope you have a plan if I miss!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1291
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1307
|
||
msgid ""
|
||
"You are close to killing their leader! The unit who finishes him will gain "
|
||
"16 experience points because he is second level. Choose your attacking unit "
|
||
"carefully!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1356
|
||
msgid ""
|
||
"We will miss $deadguy.name| because he had $deadguy.experience experience "
|
||
"points. He would have advanced to second level soon."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1359
|
||
msgid ""
|
||
"We will miss $deadguy.name| because she had $deadguy.experience experience "
|
||
"points. She would have advanced to second level soon."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1376
|
||
msgid ""
|
||
"We will miss $deadguy.name|, but at least he was not one of our experienced "
|
||
"troops!"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1379
|
||
msgid ""
|
||
"We will miss $deadguy.name|, but at least she was not one of our experienced "
|
||
"troops!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1394
|
||
msgid ""
|
||
"Losing a healer hurts all the troops! Keep them out of the enemy’s reach!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1395
|
||
msgid "<big>Tracking Enemy Movement</big>"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1396
|
||
msgid ""
|
||
"\n"
|
||
"You can see where an enemy can reach by moving the mouse over them. You can "
|
||
"see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
|
||
"command from the <b>Actions</b> menu."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1400
|
||
msgid ""
|
||
"Second level units are powerful, but not invulnerable! Goodbye, $deadguy."
|
||
"name|."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1415
|
||
msgid ""
|
||
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
|
||
"with many units at once during the day."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1436
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I "
|
||
"deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1445
|
||
msgid ""
|
||
"female^Advancing a level has fully healed me!\n"
|
||
"I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I "
|
||
"deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1461
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I am good with both bow and sword, and I have a special ability: <i>Ambush</"
|
||
"i>. I can hide in forests where enemies can only see me if they are right "
|
||
"next to me."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1475
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I am good with both bow and sword, and I have a special ability: "
|
||
"<i>Leadership</i>. First level units around me do 25% more damage, so "
|
||
"position me carefully."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1490
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I am particularly good with the sword, dealing 8 damage in 4 attacks."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1658
|
||
msgid "You took too long! We’ll never be rid of these orcs!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1676
|
||
msgid ""
|
||
"You have beaten the orcs! You may want to try some novice-level campaigns "
|
||
"next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A Tale "
|
||
"of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South Guard</i> "
|
||
"was specifically designed as a beginner’s campaign. Konrad, Li’sar and "
|
||
"Delfador are characters from <i>Heir to the Throne</i>."
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:4
|
||
msgid "Fighter"
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Fighteress, race=human
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:17
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:18
|
||
msgid ""
|
||
"Young and brash, Fighters are skilled with swords and are vulnerable to "
|
||
"attack from enemies. However, they have the potential to become great "
|
||
"warriors one day."
|
||
msgstr ""
|
||
|
||
#. [attack]: type=blade
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:22
|
||
msgid "sword"
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Fighteress, race=human
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:4
|
||
msgid "female^Fighter"
|
||
msgstr ""
|
||
|
||
#. [attack]: type=blade
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:22
|
||
msgid "saber"
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Quintain, race=mechanical
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:14
|
||
msgid ""
|
||
"Quintains are used to practice swordplay and jousting on. It would be "
|
||
"extremely unusual to be attacked by one."
|
||
msgstr ""
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:22
|
||
msgid "flail"
|
||
msgstr ""
|