mirror of
https://github.com/wesnoth/wesnoth
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180 lines
4.4 KiB
INI
180 lines
4.4 KiB
INI
#textdomain wesnoth-httt
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[unit]
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id=Elder Mage
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name= _ "Elder Mage"
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race=human
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image="units/elder-mage.png"
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{DEFENSE_ANIM "units/elder-mage-defend.png" "units/elder-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
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profile=portraits/delfador.png
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hitpoints=55
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movement_type=smallfoot
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[resistance]
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fire=80
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[/resistance]
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movement=6
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experience=100
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level=5
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=65
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usage=mixed fighter
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die_sound={SOUND_LIST:HUMAN_OLD_DIE}
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unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
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[attack]
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name=staff
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description= _"staff"
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icon=attacks/staff-magic.png
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type=impact
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range=melee
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damage=8
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number=2
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[animation]
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[frame]
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begin=-250
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end=-200
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image="units/elder-mage.png"
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/elder-mage-melee1.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-100
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end=100
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image="units/elder-mage-melee2.png"
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sound=staff.wav
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-100
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end=100
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image="units/elder-mage-melee2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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[frame]
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begin=100
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end=150
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image="units/elder-mage-ranged2.png"
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[/frame]
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[frame]
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begin=150
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end=200
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image="units/elder-mage.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=lightning
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description= _"lightning"
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icon=attacks/lightning.png
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type=fire
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range=ranged
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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damage=14
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number=4
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# The lightning bolt animation is a little complex; the bolt itself is
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# done as an animated halo, and so it needs to have different halo_x and
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# halo_y coordinates for all six directions. For this reason I wrote
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# this macro, which is also used to create the bolt variations.
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#define TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS VARIATION DIR HALO_X HALO_Y
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[animation]
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hits=no
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direction={DIR}
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[frame]
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begin=-300
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end=-200
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image="units/elder-mage-ranged1.png"
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halo=halo/lightning-bolt-{VARIATION}-1.png:100
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halo_x,halo_y={HALO_X},{HALO_Y}
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sound=lightning-miss.ogg
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/elder-mage-ranged2.png"
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halo=halo/lightning-bolt-{VARIATION}-2.png
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halo_x,halo_y={HALO_X},{HALO_Y}
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[/frame]
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[frame]
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begin=-100
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end=0
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image="units/elder-mage-ranged1.png"
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halo=halo/lightning-bolt-{VARIATION}-4.png
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halo_x,halo_y={HALO_X},{HALO_Y}
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[/frame]
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[frame]
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begin=0
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end=100
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image="units/elder-mage.png"
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halo=misc/blank-hex.png
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halo_x,halo_y={HALO_X},{HALO_Y}
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[/frame]
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[/animation]
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[animation]
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hits=yes
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direction={DIR}
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[frame]
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begin=-300
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end=-200
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image="units/elder-mage-ranged1.png"
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halo=halo/lightning-bolt-{VARIATION}-1.png:100
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halo_x,halo_y={HALO_X},{HALO_Y}
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sound=lightning.ogg
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="units/elder-mage-ranged2.png"
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halo=halo/lightning-bolt-{VARIATION}-2.png
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halo_x,halo_y={HALO_X},{HALO_Y}
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/elder-mage-ranged3.png"
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halo=halo/lightning-bolt-{VARIATION}-3.png
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halo_x,halo_y={HALO_X},{HALO_Y}
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/elder-mage-ranged2.png"
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halo=halo/lightning-bolt-{VARIATION}-4.png
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halo_x,halo_y={HALO_X},{HALO_Y}
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[/frame]
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[frame]
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begin=200
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end=250
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image="units/elder-mage-ranged1.png"
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halo=misc/blank-hex.png
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halo_x,halo_y={HALO_X},{HALO_Y}
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[/frame]
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[/animation]
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#enddef
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# The three variations for the north direction:
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 1 n 0 -210}
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 2 n 0 -210}
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 3 n 0 -210}
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# The three variations for the south direction:
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 1 s 0 -72}
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 2 s 0 -72}
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 3 s 0 -72}
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# And so on...
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 1 se,sw 54 -104}
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 2 se,sw 54 -104}
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 3 se,sw 54 -104}
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 1 ne,nw 54 -176}
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 2 ne,nw 54 -176}
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{TUTORIAL_ELDER_MAGE_LIGHTNING_BOLTS 3 ne,nw 54 -176}
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[/attack]
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[/unit]
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