mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-20 23:38:05 +00:00

the optimal alpha value needs some tuning so there's a setting, which is not stored in the preferences. This will need some more tuning later.
104 lines
5.0 KiB
Plaintext
104 lines
5.0 KiB
Plaintext
This is meant to be a concise list of player-visible changes. For a complete
|
|
list of changes, see the main changelog:
|
|
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
|
|
|
|
Version 1.3-svn:
|
|
* Campaigns
|
|
* Eastern Invasion:
|
|
* Drowned Plains: the dragon now starts on grassland.
|
|
* The Crossing: fixed a bug which prevented the undead leader spawned
|
|
at turn 8 from having a keep.
|
|
* The Duel: the keep is now replaced by a castle tile instead of
|
|
grassland.
|
|
* Heir to the Throne
|
|
* Battle for Wesnoth: allow Asheviere to recruit non-scout units.
|
|
* Elven Council: the leaders are no longer standing in keeps but on normal
|
|
castle tiles.
|
|
|
|
* Graphics
|
|
* Added a recruit animation for Skeleton.
|
|
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
|
|
and Elder Wose, Thief.
|
|
* New attack icons: undead axe, undead crossbow, pick axe, glaive.
|
|
* Fixed misaligned animations of gryphon units.
|
|
* Fixed some female versions of units using male images in some animations.
|
|
* Item graphic improvements including an animatable campfire.
|
|
* Added visible peaks to the impassable mountains.
|
|
* Improved the hex grid.
|
|
|
|
* Language and translations
|
|
* Updated translations: British English, Dutch, French, German, Italian,
|
|
Russian, Slovak, Swedish.
|
|
* Fixed spelling mistakes in the default en_US language.
|
|
|
|
* Map editor
|
|
* Maps can now be opened directly from a scenario file and saved back to it.
|
|
* Upon entering a new starting position the underlaying terrain
|
|
remains unchanged.
|
|
* When overwriting a starting position and undo that action
|
|
only the terrain was undone, not the starting position that's fixed.
|
|
* Flipping a map over the Y axis no longer resizes the map.
|
|
* Flipping a map over the X axis uses slightly different filler rules.
|
|
* Added the paste option to the edit menu.
|
|
* The terrains are now split in groups to the list of terrains per group
|
|
is a more friendly list. (NOTE this needs to be finished before
|
|
a release Mordante's graphics suck ;) )
|
|
* When not in drawing mode the brush setting is ignored and drawn with
|
|
the size of one tile.
|
|
* Added the an alpha blended preview of the selected terrains upon
|
|
drawing the optimal alpha value needs some tuning so there's a
|
|
setting, which is not stored in the preferences.
|
|
|
|
* Multiplayer
|
|
* Maps
|
|
* New maps: The Manzivan Traps, 4p Hamlets.
|
|
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins.
|
|
* Added an option for choosing a random starting time of day.
|
|
* Lowered the multiplayer lobby lag.
|
|
|
|
* Sound
|
|
* New or revised sound effects: morning star, holy magic.
|
|
* Added an advanced sound tab to preferences, allowing one to specify the
|
|
values used for sample rate and buffer size.
|
|
|
|
* Terrain system
|
|
* The entire underlaying system has been converted to a new system this
|
|
might render some UMC broken, read this forum thread for more details
|
|
http://www.wesnoth.org/forum/viewtopic.php?t=14910.
|
|
* Starting positions no longer need to be a keep.
|
|
|
|
* Unit changes and balancing
|
|
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
|
|
unfavourable time of day).
|
|
* Dark Adepts no longer get the 'strong' trait.
|
|
* Added the 'skirmisher' ability to the Shadow line.
|
|
* Increased the HP of the Longbowman from 45 to 51.
|
|
* Decreased the XP requirement of the Longbowman from 80 to 68.
|
|
* Increased the HP of the Master Bowman from 58 to 67.
|
|
* decreased the HP of the Arch Mage from 57 to 54.
|
|
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
|
|
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
|
|
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
|
|
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
|
|
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
|
|
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
|
|
* Increased the HP of the Elvish Sylph from 58 to 60.
|
|
* Increased the XP requirement of the Guardsman from 42 to 47.
|
|
* Increased the HP of the Stalwart from 48 to 54.
|
|
* Increased the XP requirement of the Stalwart from 65 to 85.
|
|
* Increased the HP of the Sentinel from 56 to 68.
|
|
* Decreased the cost of the Mudcrawler from 9 to 5.
|
|
* Decreased the HP of the Shadow from 26 to 24.
|
|
* Increased the HP of the Goblin Rouser from 26 to 31.
|
|
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
|
|
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
|
|
* Fixed a bug which caused the slow effect being applied twice.
|
|
|
|
* User interface
|
|
* Users in the MP lobby can be marked as friends, and notifications received
|
|
when friends join the lobby.
|
|
* Added a sub tab of multiplayer to the preferences menu to view and edit
|
|
your friends and ignores list.
|
|
* Improoved scrolling performance.
|
|
* Selecting units is faster now.
|