Steve Cotton 489d364cb6 Make the debug clock look right
This is the only widget in mainline using GUI2's [draw][circle] tag. I'm
currently working on a change to the C++ text_shape class, and want to
be able to regression-test the placement of [circle]s after that change.

I'd be okay with deprecating both [circle] and [round_rectangle] as neither
seems to be used elsewhere, but this close to feature-freeze I'd prefer to keep
them in 1.16 rather than suggest removing them now.

To see the widget, start the game with `wesnoth --clock`, and then click the
button underneath "Quit" on the main menu.
2021-04-05 12:59:10 +02:00
2021-04-05 12:59:10 +02:00
2021-03-20 22:05:48 -03:00
2021-04-02 09:52:19 +02:00
2021-04-04 03:44:10 -04:00
2020-11-19 16:49:32 -03:00
2020-11-08 23:41:21 -05:00
2020-07-30 13:17:22 -05:00
2021-04-05 12:59:10 +02:00
2021-03-13 13:51:47 -03:00
2021-03-20 20:22:18 -05:00
2020-12-10 16:43:46 -06:00
2021-04-04 10:44:26 -04:00

License: GPL v2

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%