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Indentation was fixed by adding a newline to constructs with excessive density and running wmlindent again. While the constructs were not particularly readable it wouldn't hurt if wmlindent would cope a bit better.
This is a directory of miscellaneous developer tools for Battle for Wesnoth, mostly to support packaging, code integrity checks, and control of the Wesnoth servers.
Tools that work on data (WML, maps, images, sounds) no longer belong here. Go to data/tools for those.