mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-10 21:46:24 +00:00

...leaving an entry in players_changelog not in changelog, and thus not mentioning either that the change affects WML authors (yes, we the few people who don't use wmllint can be that dumb, mind you).
…
…
…
…
…
…
…
…
…
The game's license is described in COPYING. Note that for artwork and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 250,000 posts from more than 10,000 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>
Description
Languages
INI
51.6%
C++
35.9%
Lua
5.7%
Python
4.3%
Emacs Lisp
1%
Other
1.1%