wesnoth/data
mattsc d11edb6ec7 Make Experimental AI available in MP and SP
This is done through a new macro EXPERIMENTAL_AI.  Previously, it was
only available as a multiplayer AI.
2013-06-14 20:35:31 -07:00
..
ai Make Experimental AI available in MP and SP 2013-06-14 20:35:31 -07:00
campaigns Remove orc side from capture message 2013-06-11 23:41:02 -04:00
core Make Experimental AI available in MP and SP 2013-06-14 20:35:31 -07:00
gui Removed bg from titlescreen version label. It reads fine against the main wooden bg without it 2013-06-13 02:08:58 +11:00
hardwired
languages
lua Fixed location_set().of_pairs() syntax to follow conventions. 2013-05-16 15:52:34 -04:00
multiplayer Mainline campaigns are wmllint/wmlscope clean again. 2013-03-28 11:33:43 -04:00
test
themes Design clean up. 2013-06-13 23:42:46 +02:00
tools Merge pull request #20 from groggydice/lint-win 2013-06-10 14:09:53 -07:00
_main.cfg Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect. 2013-05-22 22:19:43 -04:00
advanced_preferences.cfg
COPYING.txt
english.cfg
game_config.cfg Add 2 new TC shades ("Bright orange" and "Light blue") and apply them to the part-moved & ally orb 2013-06-11 23:28:44 +02:00
lan_server.cfg
scenario-formula-recruitment.cfg
scenario-formula.cfg
scenario-leaders.cfg
scenario-movethrough.cfg
scenario-poisoning.cfg
scenario-test.cfg Use hero ellipse alongside hero crown 2013-06-11 16:50:13 +02:00
schema-gui.cfg
schema.cfg