wesnoth/images
Steve Cotton 4a43d00522 Show a two-color tennis ball orb for the disengaged state (#5155)
As the disengaged state is part-way between the "partial" and "moved" states,
the orb has parts in each color. On the minimap these units are shown in the
partial color (which is also the color that would be used before this change).

This will match the mounted Quenoth units' "disengage" skill, when they
can still move but can't attack. It should also trigger for some UMC abilities
that get extra moves after a character attacks.

During testing, I found that TSG allows some of the bandits to attack on the
first turn of the bandit branch. There's no gameplay change there, but the orbs
make it much clearer that some units can still attack.

I think there are already too many preferences for orbs, so reused the existing
settings for the colors. A new "show disengaged orb" preference is added, which
when disabled shows the old partial orb instead.

Update the orb and ellipse sections of doc/manual/.

Notes about how I created the new orb image:

* create a color range to_ellipse_red with rgb=FF0000,FF0000,000000,FF0000
* wesnoth --render-image 'misc/orb.png~RC(magenta>to_ellipse_red)' images/misc/orb-ellipse-red.png
* open the orb.png and orb-ellipse-red.png images as layers in Gimp, add a layer mask to both of them
* use the layer mask to get each pixel from exactly one of the layers
2021-02-13 18:28:33 +01:00
..
arrows
buttons optipng run: ./utils/woptipng.py -d 15 images/ 2019-01-02 19:26:48 +02:00
cursors gui2/text_box: Implement I-beam cursor 2019-11-13 00:03:38 -03:00
cursors-bw gui2/text_box: Implement I-beam cursor 2019-11-13 00:03:38 -03:00
dialogs optipng run: ./utils/woptipng.py -d 15 images/ 2019-01-02 19:26:48 +02:00
editor optipng run: ./utils/woptipng.py -d 15 images/ 2019-01-02 19:26:48 +02:00
footsteps
help
icons Title screen: move language button to icon 2019-11-15 23:00:46 -05:00
misc Show a two-color tennis ball orb for the disengaged state (#5155) 2021-02-13 18:28:33 +01:00
tools
whiteboard
README.md

This directory contains image resources used by the C++ UI but not by WML.