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![]() As the disengaged state is part-way between the "partial" and "moved" states, the orb has parts in each color. On the minimap these units are shown in the partial color (which is also the color that would be used before this change). This will match the mounted Quenoth units' "disengage" skill, when they can still move but can't attack. It should also trigger for some UMC abilities that get extra moves after a character attacks. During testing, I found that TSG allows some of the bandits to attack on the first turn of the bandit branch. There's no gameplay change there, but the orbs make it much clearer that some units can still attack. I think there are already too many preferences for orbs, so reused the existing settings for the colors. A new "show disengaged orb" preference is added, which when disabled shows the old partial orb instead. Update the orb and ellipse sections of doc/manual/. Notes about how I created the new orb image: * create a color range to_ellipse_red with rgb=FF0000,FF0000,000000,FF0000 * wesnoth --render-image 'misc/orb.png~RC(magenta>to_ellipse_red)' images/misc/orb-ellipse-red.png * open the orb.png and orb-ellipse-red.png images as layers in Gimp, add a layer mask to both of them * use the layer mask to get each pixel from exactly one of the layers |
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.. | ||
arrows | ||
buttons | ||
cursors | ||
cursors-bw | ||
dialogs | ||
editor | ||
footsteps | ||
help | ||
icons | ||
misc | ||
tools | ||
whiteboard | ||
README.md |
This directory contains image resources used by the C++ UI but not by WML.