Piotr Cychowski 4a4a3d99f5 Reintroduce the old ford as requested by Doc...
...(hopefully with all transitions as they were) and rename new ford
as reef introduced as completely new terrain (with some arbitrary
unbalanced values) to all default movetypes.
2008-07-05 07:38:24 +00:00
2008-06-12 17:38:46 +00:00
2008-06-29 11:59:13 +00:00
2008-05-24 01:06:27 +00:00
2008-05-31 12:07:06 +00:00
2008-06-29 11:27:56 +00:00
2008-07-05 03:31:05 +00:00
2008-07-04 23:35:02 +00:00
2008-06-24 09:53:16 +00:00
2008-07-03 21:35:24 +00:00
2008-06-24 09:53:16 +00:00
2008-06-24 09:53:16 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%