wesnoth/data/core/terrain.cfg
Piotr Cychowski 4a4a3d99f5 Reintroduce the old ford as requested by Doc...
...(hopefully with all transitions as they were) and rename new ford
as reef introduced as completely new terrain (with some arbitrary
unbalanced values) to all default movetypes.
2008-07-05 07:38:24 +00:00

1037 lines
17 KiB
INI

#textdomain wesnoth-lib
# Terrain configuration file. Defines how the terrain _work_ in the game. How
# the terrains _look_ is defined in terrain_graphics.cfg .
# NOTE: terrain id's are used implicitly by the in-game help:
# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
# or "[topic] id=terrain_some_id" identifying its description in [help]
[terrain]
symbol_image=void
editor_image=off-map/offmap-editor
id=off_map
name= _ "None"
string=_off^_usr # wmllint: ignore
[/terrain]
[terrain]
symbol_image=void
id=shroud
name= _ "Shroud"
string=_s # wmllint: ignore
[/terrain]
[terrain]
symbol_image=fog
id=fog
name= _ "Fog"
string=_f # wmllint: ignore
[/terrain]
#
# Frozen
#
[terrain]
symbol_image=ice
id=ice
name= _ "Ice"
string=Ai
unit_height_adjust=-2
aliasof=At
editor_group=frozen
[/terrain]
[terrain]
symbol_image=snow
id=snow
name= _ "Snow"
string=Aa
aliasof=At
editor_group=frozen
[/terrain]
#
# Bridges
#
[terrain]
symbol_image=bridge-n-s
id=bridge
name= _ "Bridge"
string=^Bw|
aliasof=_bas, Gt
editor_group=bridge, water
[/terrain]
[terrain]
symbol_image=bridge-ne-sw
id=bridgediag1
name= _ "Bridge"
string=^Bw/
aliasof=_bas, Gt
editor_group=bridge, water
[/terrain]
[terrain]
symbol_image=bridge-se-nw
id=bridgediag2
name= _ "Bridge"
string=^Bw\
aliasof=_bas, Gt
editor_group=bridge, water
[/terrain]
# >>>>>>>> Chasm Bridge
[terrain]
symbol_image=cave/chasm-stone-bridge-s-n-tile
id=bridgechasm
name= _ "Bridge"
string=Qxu^Bs|
aliasof=Uu,Qt
editor_group=bridge, cave
[/terrain]
[terrain]
symbol_image=cave/chasm-stone-bridge-sw-ne-tile
id=bridgechasmdiag1
name= _ "Bridge"
unit_height_adjust=22
string=Qxu^Bs/
aliasof=Uu,Qt
editor_group=bridge, cave
[/terrain]
[terrain]
symbol_image=cave/chasm-stone-bridge-se-nw-tile
id=bridgechasmdiag2
name= _ "Bridge"
unit_height_adjust=22
string=Qxu^Bs\
aliasof=Uu,Qt
editor_group=bridge, cave
[/terrain]
# >>>>>>>> Lava Bridge
[terrain]
symbol_image=cave/chasm-lava-stone-bridge-s-n-tile
id=bridgelava
name= _ "Bridge"
string=Ql^Bs|
aliasof=Uu,Qt
light=25
editor_group=bridge, cave
[/terrain]
[terrain]
symbol_image=cave/chasm-lava-stone-bridge-sw-ne-tile
id=bridgelavadiag1
name= _ "Bridge"
unit_height_adjust=22
string=Ql^Bs/
aliasof=Uu,Qt
light=25
editor_group=bridge, cave
[/terrain]
[terrain]
symbol_image=cave/chasm-lava-stone-bridge-se-nw-tile
id=bridglavadiag2
name= _ "Bridge"
unit_height_adjust=22
string=Ql^Bs\
aliasof=Uu,Qt
light=25
editor_group=bridge, cave
[/terrain]
#
# Castles
#
[terrain]
symbol_image=castle/encampment-tile
id=encampment
name= _ "Encampment"
string=Ce
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/castle-tile
id=castle
name= _ "Castle"
string=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/elven/tile
id=castle
name= _ "Castle"
string=Cv
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/dwarven-castle-tile
id=dwarven_castle
name= _ "Castle"
string=Cud
aliasof=Ch
unit_height_adjust=0
recruit_onto=true
editor_group=castle, cave
[/terrain]
[terrain]
symbol_image=castle/ruin-tile
id=ruin
name= _ "Ruin"
string=Chr
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/sunken-ruin-tile
id=sunkenruin
name= _ "Sunken Ruin"
string=Chw
aliasof=Ch, Ww
submerge=0.4
unit_height_adjust=3
recruit_onto=true
editor_group=castle, water
[/terrain]
[terrain]
symbol_image=castle/swamp-ruin-tile
id=swampruin
name= _ "Swamp Ruin"
string=Chs
aliasof=Ch, Ss
submerge=0.4
unit_height_adjust=3
recruit_onto=true
editor_group=castle, water
[/terrain]
#this is commented-out until someone actually makes it work
#[terrain]
#string=Co
#id=orccastle
#aliasof=Ch
#symbol_image=orccastle
#editor_group=castle
#[/terrain]
#
# Keeps
#
[terrain]
symbol_image=castle/encampment-keep-tile
id=encampment_keep
name= _ "Keep"
string=Ke
aliasof=Ch
unit_height_adjust=0
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/keep-tile
id=human_keep
name= _ "Keep"
string=Kh
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/elven/keep-tile
id=elven_keep
name= _ "Keep"
string=Kv
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/dwarven-keep-tile
id=dwarven_keep
name= _ "Keep"
string=Kud
aliasof=Ch
unit_height_adjust=0
recruit_from=true
recruit_onto=true
editor_group=castle, cave
[/terrain]
[terrain]
symbol_image=castle/ruined-keep-tile
id=ruined_keep
name= _ "Keep"
string=Khr
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/sunken-keep-tile
id=sunken_keep
name= _ "Keep"
string=Khw
aliasof=Ch, Ww
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle, water
[/terrain]
[terrain]
symbol_image=castle/swamp-keep-tile
id=swamp_keep
name= _ "Keep"
string=Khs
aliasof=Ch, Ss
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle, water
[/terrain]
#this is commented-out until someone actually makes it work
#[terrain]
#string=Ko
#id=orckeep
#aliasof=Ch
#symbol_image=orccastle
#editor_group=castle
#[/terrain]
#
# Desert
#
#UtbS desert crater
[terrain]
symbol_image=desert_crater
id=crater
name= _ "Crater"
string=Dd^Dc
aliasof=Ds
editor_group=desert
[/terrain]
#New desert
[terrain]
symbol_image=desert-tile
id=desert
name= _ "Desert"
string=Dd
aliasof=Ds
editor_group=desert
[/terrain]
#UtbS sand rubble
[terrain]
symbol_image=sand_rubble-tile
id=sand_rubble
name= _ "Rubble"
string=^Dr
aliasof=_bas, Hh
mvt_alias=-,_bas,Hh
editor_group=desert, rough
[/terrain]
#Old desert
[terrain]
symbol_image=sand
id=sand
name= _ "Sand"
string=Ds
editor_group=desert
[/terrain]
[terrain]
symbol_image=desert-oasis
id=oasis
name= _ "Oasis"
string=Dd^Do
aliasof=Ds
heals=8
#gives_income=true
editor_group=desert, forest
[/terrain]
#
# Forests
#
[terrain]
symbol_image=forest/snow-forest-tile
id=snow_forest
name= _ "Snow Forest"
string=^Fpa
default_base=Aa
aliasof=At, ^Fp
mvt_alias=-,At, ^Fp
editor_group=frozen, forest
[/terrain]
[terrain]
symbol_image=forest/great-tree-tile
id=great_tree
name= _ "Great Tree"
string=^Fet
default_base=Gg
aliasof=^Fp
editor_group=forest
[/terrain]
[terrain]
symbol_image=forest/pine-tile
id=forest
name= _ "Forest"
string=^Fp
default_base=Gs
editor_group=forest
[/terrain]
[terrain]
symbol_image=forest/tropical-tile
id=tropical_forest
name= _ "Tropical Forest"
string=^Ft
default_base=Gs
aliasof=^Fp
editor_group=forest
[/terrain]
#
# Grass
#
[terrain]
symbol_image=flat/grass-r1
id=grassland
name= _ "Grassland"
string=Gg
aliasof=Gt
editor_group=flat
[/terrain]
[terrain]
symbol_image=flat/grass-flowers
id=grassland_flowers
name= _ "Grassland"
string=Ggf
aliasof=Gt
editor_group=flat
[/terrain]
[terrain]
symbol_image=windmill-tile
id=windmill
name= _ "Grassland"
string=Gg^Wm
aliasof=Gt
editor_group=flat
[/terrain]
[terrain]
symbol_image=flat/savanna
id=savanna
name= _ "Savanna"
string=Gs
aliasof=Gt
editor_group=flat
[/terrain]
#
# Hills
#
[terrain]
symbol_image=snow-hills
id=snow_hills
name= _ "Snow Hills"
string=Ha
aliasof=At, Hh
mvt_alias=-,At, Hh
editor_group=frozen, rough
[/terrain]
[terrain]
symbol_image=desert-hills
id=desert_hills
name= _ "Dunes"
string=Hd
aliasof=Ds, Hh
mvt_alias=-,Ds,Hh
editor_group=desert, rough
[/terrain]
[terrain]
symbol_image=hills-variation
id=hills
name= _ "Hills"
string=Hh
editor_group=rough
[/terrain]
#
# Mountain
#
[terrain]
symbol_image=desert-mountains
id=desert_mountains
name= _ "Mountains"
string=Md
aliasof=Mm
editor_group=rough
[/terrain]
[terrain]
symbol_image=mountain-tile
id=mountains
name= _ "Mountains"
string=Mm
editor_group=rough
[/terrain]
#
# Unwalkable
#
[terrain]
symbol_image=chasm-tile
id=canyon
name= _ "Chasm"
string=Qxu
aliasof=Qt
editor_group=cave
[/terrain]
[terrain]
symbol_image=lava-chasm-tile
id=lava_chasm
name= _ "Lava chasm"
string=Ql
aliasof=Qt
light=25
editor_group=cave
[/terrain]
[terrain]
symbol_image=lava
id=lava
name= _ "Lava"
string=Qlf
aliasof=Qt
light=25
editor_group=cave
[/terrain]
#
# Roads
#
[terrain]
symbol_image=desert-road
id=road
name= _ "Road"
string=Rd
aliasof=Gt
editor_group=desert, flat
[/terrain]
[terrain]
symbol_image=flat/dirt
id=dirt
name= _ "Dirt"
string=Re
aliasof=Gt
editor_group=flat
[/terrain]
[terrain]
symbol_image=flat/road
id=road
name= _ "Road"
string=Rr
aliasof=Gt
editor_group=flat
[/terrain]
[terrain]
symbol_image=flat/stone-path
id=stone_path
name= _ "Road"
string=Rp
aliasof=Gt
editor_group=flat
[/terrain]
[terrain]
symbol_image=flat/farm-veg-spring-icon
id=farm
name= _ "Farmland"
string=^Gvs
default_base=Re
aliasof=_bas
editor_group=flat
[/terrain]
#
# Swamp
#
[terrain]
symbol_image=swamp/water-tile
id=swamp_water
name= _ "Swamp"
string=Ss
submerge=0.4
unit_height_adjust=-3
editor_group=water
[/terrain]
#
# Underground
#
[terrain]
symbol_image=cave/beam-tile
id=lit
name= _ "Lit"
string=^Ii
aliasof=_bas
light=25
editor_group=cave
[/terrain]
[terrain]
symbol_image=cave/floor6
id=cave
name= _ "Cave"
string=Uu
editor_group=cave
[/terrain]
# [terrain]
# symbol_image=cave/beam-tile
# id=cave_beam
# name= _ "Cave Lit"
# string=Uu^Ii
# aliasof=Uu
# light=25
# editor_group=cave
# [/terrain]
[terrain]
symbol_image=cave/path
id=cave_path
name= _ "Cave path"
string=Ur
aliasof=Gt
editor_group=cave
[/terrain]
[terrain]
symbol_image=forest/mushrooms-tile
id=fungus
name= _ "Mushroom Grove"
string=^Uf
default_base=Uu
editor_group=cave, forest
[/terrain]
[terrain]
symbol_image=forest/mushrooms-beam-tile
id=fungus_beam
name= _ "Mushroom Grove Lit"
string=^Ufi
default_base=Uu
aliasof=^Uf
light=25
editor_group=cave
[/terrain]
[terrain]
symbol_image=cave/hills-variation
id=rocky_cave
name= _ "Rockbound Cave"
string=Uh
aliasof=Uu, Hh
mvt_alias=-,Uu, Hh
editor_group=cave, rough
[/terrain]
# [terrain]
# symbol_image=cave/hills-beam-tile
# id=rocky_cave_beam
# name= _ "Rockbound Cave Lit"
# string=Uh^Ii
# aliasof=Uu, Hh
# mvt_alias=-,Uu, Hh
# light=25
# editor_group=cave, rough
# [/terrain]
#
# Villages
#
# Desert
[terrain]
symbol_image=village/desert-tile
id=desert_village
name= _ "Village"
string=Dd^Vda
aliasof=Gg^Vh, Ds
heals=8
gives_income=true
editor_group=village, desert
[/terrain]
[terrain]
symbol_image=village/desert-camp-tile
id=desert_village
name= _ "Village"
string=Dd^Vdt
aliasof=Gg^Vh, Ds
heals=8
gives_income=true
editor_group=village, desert
[/terrain]
# Elven
[terrain]
symbol_image=village/elven-snow-tile
id=elven_snow_village
name= _ "Village"
string=Aa^Vea
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village, frozen
[/terrain]
[terrain]
symbol_image=village/elven-tile
id=village
name= _ "Village"
string=Gg^Ve
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village
[/terrain]
# Human
[terrain]
symbol_image=village/snow-tile
id=snow_village
name= _ "Village"
string=Aa^Vha
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village, frozen
[/terrain]
[terrain]
symbol_image=village/human-tile
id=village
name= _ "Village"
string=Gg^Vh
heals=8
gives_income=true
editor_group=village
[/terrain]
[terrain]
symbol_image=village/human-city-tile
id=village
name= _ "Village"
string=Rp^Vhc
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village
[/terrain]
[terrain]
symbol_image=village/human-hills-tile
id=hill_village
name= _ "Village"
string=Hh^Vhh
aliasof=Gg^Vh, Hh
heals=8
gives_income=true
editor_group=village, rough
[/terrain]
[terrain]
symbol_image=village/human-snow-hills-tile
id=snow-hill_village
name= _ "Village"
string=Ha^Vhha
aliasof=Gg^Vh, Hh
heals=8
gives_income=true
editor_group=village, frozen, rough
[/terrain]
[terrain]
symbol_image=village/human-mountain-tile
id=mountain_village
name= _ "Village"
string=Mm^Vhh
aliasof=Gg^Vh, Mm
heals=8
gives_income=true
editor_group=village, rough
[/terrain]
[terrain]
symbol_image=village/tropical-tile
id=tropical_forest_village
name= _ "Village"
string=Gs^Vht
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village
[/terrain]
# Underground
[terrain]
symbol_image=village/cave-tile
id=underground_village
name= _ "Village"
string=Uu^Vu
aliasof=Gg^Vh, Uu
heals=8
gives_income=true
editor_group=village, cave
[/terrain]
[terrain]
symbol_image=village/dwarven-tile
id=dwarven_village
name= _ "Village"
string=Uu^Vud
aliasof=Gg^Vh, Uu
heals=8
gives_income=true
editor_group=village, cave
[/terrain]
[terrain]
symbol_image=village/hut-tile
id=village
name= _ "Village"
string=Gg^Vc
heals=8
gives_income=true
editor_group=village
[/terrain]
# Water Village
[terrain]
symbol_image=village/coast-tile
id=mermen_village
name= _ "Village"
string=Ww^Vm
aliasof=Ww
submerge=0.4
unit_height_adjust=-4
heals=8
gives_income=true
editor_group=water, village
[/terrain]
# Swamp
[terrain]
symbol_image=village/swampwater-tile
id=swamp_village
name= _ "Village"
string=Ss^Vhs
aliasof=Gg^Vh, Ss
heals=8
gives_income=true
editor_group=water, village
[/terrain]
[terrain]
symbol_image=village/swamp-merfolk-tile
id=swamp_merfolk-village
name= _ "Village"
string=Ss^Vm
aliasof=Ss
heals=8
gives_income=true
editor_group=water, village
[/terrain]
#
# Water
#
[terrain]
symbol_image=water/ocean
id=deep_water
name= _ "Deep Water"
string=Wo
submerge=0.5
unit_height_adjust=-3
editor_group=water
[/terrain]
[terrain]
symbol_image=water/coast
id=shallow_water
name= _ "Shallow Water"
string=Ww
submerge=0.4
unit_height_adjust=-4
editor_group=water
[/terrain]
[terrain]
symbol_image=water/ford
id=ford
name= _ "River Ford"
string=Wwf
aliasof=Gt, Ww
submerge=0.3
unit_height_adjust=-4
editor_group=water
[/terrain]
[terrain]
symbol_image=water/reef
id=reef
name= _ "Coastal Reef"
string=Wwr
submerge=0.3
unit_height_adjust=-3
editor_group=water
[/terrain]
#
# Impassable
#
[terrain]
symbol_image=cloud-tile
id=cloud
name= _ "Impassable Mountains"
string=Mm^Xm
aliasof=Xt
editor_group=rough,wall
[/terrain]
[terrain]
symbol_image=cloud-desert-tile
id=clouddesert
name= _ "Impassable Desert Mountains"
string=Md^Xm
aliasof=Xt
editor_group=rough,wall
[/terrain]
[terrain]
symbol_image=cave/wall-rough
editor_image=cave/wall-editor
id=cavewall
name= _ "Cave Wall"
string=Xu
aliasof=Xt
editor_group=cave,wall
[/terrain]
[terrain]
symbol_image=walls/wall-stone-tile
editor_image=walls/wall-stone-tile
id=wall_stone
name= _ "Wall"
string=Xos
aliasof=Xu
editor_group=cave,wall
[/terrain]
[terrain]
symbol_image=void
editor_image=void-editor
id=void
name= _ "Void"
string=Xv
aliasof=Xt
editor_group=flat,wall
[/terrain]
#
# Terrain archetypes
#
# these are "virtual" terrain
[terrain]
symbol_image=void
id=flat
name= _ "Flat"
string=Gt # wmllint: ignore
[/terrain]
[terrain]
symbol_image=void
id=frozen
name= _ "Frozen"
string=At # wmllint: ignore
[/terrain]
[terrain]
symbol_image=void
id=impassable
name= _ "Impassable"
string=Xt # wmllint: ignore
[/terrain]
[terrain]
symbol_image=void
id=unwalkable
name= _ "Unwalkable"
string=Qt # wmllint: ignore
[/terrain]