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1329 lines
59 KiB
Plaintext
1329 lines
59 KiB
Plaintext
This is meant to be a concise list of player-visible changes (very minor
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changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.5.5+svn:
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* Editor2
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* changed the base-terrain key modifier to shift from alt.
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* Language and translations
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* updated translations: Galician, German, Italian, Lithuanian, Turkish.
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* Unit changes and balancing
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* Gave the Goblin Pillager the same bite attack as the Wolf Rider.
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* Campaigns
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* Legend of Wesmere
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* Newly added to mainline: Intermediate level, 24 scenarios.
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Version 1.5.5:
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* Campaigns
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* A new experimental gold carryover system is now supported in Heir to the
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Throne, Sceptre of Fire and Descent into Darkness: the choice appears in
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the difficulty level menu when starting the campaign.
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* Son of the Black Eye
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* New portraits for Al'Brock, Flar'Tar and Howgarth.
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* Two Brothers
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* Rewrite to include story screens by Stefan.
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* Improved scenario texts and dialogs.
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* Editor2
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* Allow changing the display time of day from a preset list or to custom
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values via sliders, available in the new editor settings dialog.
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* Removed map flipping feature. Added clipboard flipping instead, which
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works much more reliably.
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* Added --load support for -e command line option. Loads the map file
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with the given filename.
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* Map editor
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* Removed wesnoth-editor. Use editor2.
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* Language and translations
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* updated translations: Czech, Finnish, French, Galician, German, Hungarian,
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Lithuanian, Polish, Slovak, Turkish, Valencian.
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* Multiplayer
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* Revised maps: Fallenstar Lake, 2p Hamlets, Hornshark Island,
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The Freelands, Castle Hopping Isle.
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* In default era, all leaders with 4 MP now receive the quick trait.
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* Unit changes and balancing
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* Made units with the healthy trait take a quarter less damage from poison.
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* Increased the 'smallfly' movement cost over fungus from 1 to 2.
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* Changed the race of the Wolf Rider line from goblin to wolf.
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* Added the traits weak, slow and dim and made the goblin race use them.
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* Made the goblin race get 1 random trait instead of 2.
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* Increased the movement of the Goblin Spearman line from 4 to 5.
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* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
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* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
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* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
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* AI
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* Made default AI to play better in multiplayer maps.
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* User interface
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* Allowed the /friend, /ignore and /remove commands to use
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lists (FR #7492) and wildcards.
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* Added a feature to draw hex coordinates and/or terrain code on every hex.
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Available in-game via :sc and :tc commands, and in editor2's menu.
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* Make sure the attack indicator is never obscured by the terrain.
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Version 1.5.4:
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* Editor2
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* Rotate clipboard 60 degrees clockwise or counter-clockwise, ctrl+r
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or ctrl+shift+r respectively (cmd instead of ctrl on Mac). Active
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in the "paste" mode.
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* A drag operation only creates one undo action instead of many.
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Use the new "partial undo" feature (default hotkey ctrl+z, cmd+z
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on Mac) to get the old behaviour, when you want to only undo a part
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of a paint-drag or select-drag. After the actions are split this way
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they are never combined again.
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* More visible selection.
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* Different map generators can be used in map -> generate map (FR #3950)
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* Language and translations
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* updated translations: Chinese (Traditional), Czech, French, Galician,
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German, Hungarian, Italian, Lithuanian, Polish.
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* Music and sound effects:
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* Added a new music track "The Dangerous Symphony" by Gianmarco Leone.
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* Unit changes and balancing
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* Made units with the healthy trait take half the damage from poison.
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* Decreased the ranged attack of the Bowman from 7-3 to 6-3.
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* Added the marksman special to the ranged attack of the Orcish Assassin
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line.
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* Decreased the melee attack of the Orcish Assassin from 8-1 to 7-1.
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* Decreased the melee attack of the Orcish Slayer from 10-2 to 9-2.
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* Increased the cost of the Walking Corpse from 7 to 8.
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* Increased the cost of the Soulless from 11 to 13.
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* User interface:
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* Parts of the new widget libary are deemed stable enough for testing and
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have been started to replace the old code.
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* Miscellaneous and bug fixes
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* New --nomusic commandline option to disable music for the session.
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* Fixed OOS bug when giving control and having move in undo stack.
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* Campaigns
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* The Hammer Of Thursagan
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* 'Mages and Drakes' and 'Fear' have been retuned and are now
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somewhat more challenging.
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* 'The Underlevels' has some fixes to the timing of when bad-guy
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sides get activated. This should make the last battle more of
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a climax.
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Version 1.5.3:
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* Campaigns
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* Descent into Darkness
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* New graphics for Apprentice Necromancer and Dark Mage.
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* Changed how the ice breakage works in 'Beginning of the Revenge'.
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* New indoor maps for 'A Small Favor' parts 2 and 3.
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* Changed how the beginning of the scenario 'Descent into Darkness' works.
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* Many minor fixes and tweaks to various scenarios.
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* Sceptre of Fire
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* Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not
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end when it was supposed to.
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* Fixed a bug that allowed one to finish 'The Dragon' by defeating both
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enemy leaders.
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* Son of the Black Eye
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* New portraits for Inarix, Jetto and the old orcish shaman.
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* Fixed the shamans not getting removed from the recall list when they
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should.
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* Reworked the scenarios 'Civil War' and 'Coward'.
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* Editor2
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* Editor2 is a replacement for the old editor. It is launched from
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within the game: "Editor" button in the title screen or command
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line "-e" or "--editor" option. The interface is largely unchanged.
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* The game must be compiled with editor2 support for this to work. See
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RELEASE_NOTES for details.
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* See http://www.wesnoth.org/wiki/Editor2 for details and known issues.
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* You can continue to use the old editor by launching wesnoth_editor
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like you did so far. New features, however, are much more likely to
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appear in editor2.
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* Language and translations
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* updated translations: Chinese (Traditional), Danish, Finnish, Galician,
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German, Italian, Latvian, Lithuanian, Polish, Russian, Slovak, Spanish.
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* Multiplayer
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* Revised maps: Caves of the Basilisk, Den of Onis, Fallenstar Lake,
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Silverhead Crossing, Sullas Ruins, The Freelands, Alirok Marsh, Island of
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the Horatii, 3p Morituri, Blue Water Province, 4p Hamlets, Lagoon,
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4p Morituri, The Wilderlands, Waterloo Sunset
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* Removed the "Great War" era.
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* Music and sound effects
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* Special music is played on player victory/defeat.
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Version 1.5.2:
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* Campaigns
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* Son of the Black Eye
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* New set of portrait art.
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* In 'Black Flag', there's now several galleons transporting enemies to
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the beach, and no watch towers.
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* In 'Saving Inarix', you can now more precisely control when you destroy
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the bridge.
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* Many assorted small tweaks to most scenarios.
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* When leading the Great Horde, all units now require 1 less upkeep.
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* Language and translations
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* new translation: Latvian.
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* updated translations: Arabic, Catalan, Chinese (Traditional), Czech,
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Finnish, French, German, Greek, Italian, Lithuanian, Russian, Serbian,
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Slovak.
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* Unit changes and balancing
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* Increased the ranged attack of the Bowman from 6-3 to 7-3.
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* Decreased the melee attack of the Bowman from 6-2 to 4-2.
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* Decreased the cost of the Bowman from 15 to 14.
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* Increased the cold resistance of the Fencer line from 0% to 10%.
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* Decreased the 'orcishfoot' movement cost over frozen from 3 to 2.
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* User interface
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* In multiplayer lobby, all unit's images are now team colored.
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* Add a column for traits in the recall dialog.
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* Add a filter textbox in the recall dialog.
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* The pathfinding now always prefer straight path and is also more
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stable between little mouse's moves.
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* Add-on publish/delete options have now special icons and colors.
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* new debug command ":choose_level" or ":cl" to directly go to a scenario.
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* Miscellaneous and bug fixes
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* In debug-mode, Missing images are now replaced by a "men-at-work" sign and
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in help broken hyperlinks are shown in red.
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* Fix an old pathfinding bug causing a inconsistency between the path used
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and the one showed to others players. Also valid in replay.
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* Fix missing last publish/remove add-on option
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Version 1.5.1:
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* Campaigns
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* Heir to the Throne
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* Allowed Kalenz to take the flaming sword.
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* The Rise of Wesnoth
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* Fixed the Wesfolk Outcast line's distract ability not working.
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* Increased the gold you get from not letting Lady Outlaw join you in the
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second scenario.
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* An Orcish Incursion
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* new storyline and dialogues to scenario 1
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* new storyline and dialogues to scenario 2
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* made the AI do mixed recruits in scenario 2
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* new storyline and dialogues to scenario 3
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* added a form of gold bonus to scenario 3
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* new storyline to scenario 4
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* Graphics
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* New portraits: Red Mages, Dark Adepts, White Mages
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* Language and translations
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* new translations: Arabic, Friulian, Macedonian
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* updated translations: Chinese, Czech, Danish, Dutch, Estonian, Finnish,
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French, German, Hungarian, Italian, Japanese, Polish, Russian, Serbian,
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Slovak, Spanish, Turkish.
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* Multiplayer
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* Revised maps: Den of Onis, Sablestone Delta, The Freelands.
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* Raised the default per-turn MP timer bonus to 60 seconds.
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* Unit changes and balancing
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* Changed the healthy trait to give 1HP and 1HP per level instead of 2HP.
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* Decreased the ranged attack of the Mage of Light from 15-3 to 12-3.
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* Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
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* Game engine
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* Added the possibility to see add-on types in the downloads dialog
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if the authors provide such information
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* Poison no longer prevents Resting
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* User interface
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* Titlescreen is now randomly loaded.
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* Add a filter text box for the "Add-ons" and "Create Unit" dialogs
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* Add a hotkey "Custom Command" and a command "custom <command>" to assign
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a command to this hotkey.
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* Add a command "alias <name>[=<command>]". To set or show shorter alias to
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a command.
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* Added back "Host Network Game" feature to multiplayer menu.
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* Terrains
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* Removed duplicate terrain type in unit help
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* Miscellaneous and bug fixes
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* Fixed load-games dialog not displaying correct campaign info for
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non-compressed saves.
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Version 1.5.0:
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* Graphics
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* Terrains can be rendered in front of units again.
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* Language and translations
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* new translation: Croatian.
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* updated translations: Chinese, Chinese (Traditional), Czech, Danish,
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Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian,
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Lithuanian, Japanese, Polish, Russian, Serbian, Slovak, Spanish, Swedish,
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Turkish, Valencian.
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* Map editor
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* Fixed not working "Update transition" and make "Delay transition update"
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directly trigger an update when toggled off.
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* Multiplayer
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* Added maps: Howling Ghost Badlands.
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* Revised maps: Sablestone Delta, Sullas Ruins, Silverhead Crossing,
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The Freelands, The Manzivan Traps.
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* Removed maps: Amohsad Caldera.
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* Removed the "Wesbowl" scenario.
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* Added the "A New Land" scenario by Bob_the_Mighty
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* Unit changes and balancing
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* Decreased the cost of the Giant Scorpion from 32 to 22.
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* Increased the HP of the Drake Flare from 54 to 55.
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* User interface
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* Smarter pathfinding: if same MP cost, prefer terrains with better defense
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and empty hexes (less frequent multi-turn moves blocked by a friend).
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* New full map screenshot feature (no default hotkey).
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* Screenshots show a pop-up with the url and size of the file created.
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* When trying to define an already used hotkey, now tell where it's used.
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* Miscellaneous and bug fixes
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* Fixed shroud not directly cleared in minimap after a move+attack action.
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Version 1.4:
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* Language and translations
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* Updated translations: Chienese, Czech, Danish, Dutch, Finnish, French,
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Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish,
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Russian, Serbian, Spanish, Swedish, Turkish, Valencian
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* Multiplayer
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* Revised maps: Cynsaun Battlefield.
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* The random map generator now tries harder to get the wanted number of
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players and shows no map if it fails.
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* When generating a random map two teams could get the same starting
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position, this has been fixed.
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* Sound and music
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* New music track, "Nunc Dimittis" by Jeremy Nicoll.
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* New music track, "The City Falls" by Doug Kaufman.
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* New music track, "Knalgan Theme" by Ryan Reilly.
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* New music track, "The King is Dead" by Mattias Westlund.
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* Updated music track, "Traveling Minstrels" by Mattias Westlund.
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* Miscellaneous and bug fixes
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* Some addons failed to load, this has been fixed.
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* Fixed UI sound toggle crash on windows.
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* Some filenames with international characters could be truncated wrongly,
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this has been fixed.
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Version 1.3.19:
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* Language and translations
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* Updated translations: Chinese, Czech, Danish, Filipino, French, Hungarian,
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Italian, Lithuanian, Polish, Turkish.
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* Map Editor:
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* Activate border transitions in the editor using more translucent images
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than used ingame.
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* Miscellaneous and bug fixes
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* Idle, standing and selection animations are not accelerated anymore.
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Version 1.3.18:
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* Language and translations
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* Updated translations: German, Italian.
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Version 1.3.17:
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* Campaigns
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* Liberty
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* Made the guards in Hide and Seek behave more intelligently.
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* The South Guard
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* Completely redesigned the internal workings of 6b The Long March.
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* Language and translations
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* Updated translations: Catalan, Chinese, Esperanto, French, German,
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Italian, Japanese, Slovak, Spanish, Valencian.
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* Multiplayer
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* Revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead
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Crossing.
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* With "quick replay" checked the game no longer scrolls to each leader.
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* Tutorial
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* Decorated the map of scenario 2 with some new elven terrain.
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* User Interface
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* Fixed many glitches with tinygui.
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* Fixed displaying units with many attacks in resolutions smaller than
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1000x620.
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* Added the option to use a resolution of 800x480 when using
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--enable-small-gui at configure time. This is especially usefull for
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devices like the eeePC or other handheld devices.
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* Improved editor theme so that it works as intended in 800x600.
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* Increase available space for the terrain list in the map editor by
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rearanging items.
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* Various tunings about the transparency of hp/xp bars.
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Version 1.3.16:
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* Language and translations
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* Updated translations: Chinese, Czech, Dutch, Filipino, Finnish, German,
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Greek, Hungarian, Italian, Lithuanian, Polish, Slovak, Spanish, Turkish.
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* Replaced the font used for the chinese translation (gkai00mp.ttf) with a
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subset of WQY (just the gb2312 part is included) as requested by the
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chinese maintainer.
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* Map editor
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* The editor handles errors with the old unsupported map format more
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graceful.
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* Multiplayer
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* Revised maps: The Freelands.
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* Reloaded games are displayed in yellow (instead of green) in the game
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list as they are also a kind of already running games.
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* When loading a savegame don't offer to take the non-player sides.
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* Unit changes and balancing
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* Decreased the village defense of Bats from 60% to 40%.
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* Decreased the forest defense of the Ranger from 70% to 60%.
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* Decreased the forest movement cost of the Ranger from 2 to 1.
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* Decreased the shallow water, mountain, swamp and snow movement cost of
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the Ranger from 3 to 2.
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* User interface
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* During dialogs the speaker is shown in the sidebar and highlighted.
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* Show unit standing animations and idle animations are now separate options
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* Removed broken "Host network game" option from multiplayer menu
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* HP bar's scaling is slightly changed (now the cap is ~80hp instead of 70)
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* New red footprints images for move cost > 3
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* Graphics
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* New terrains: stone bridge over chasm and lava
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Version 1.3.15:
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* Language and translations
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* Updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
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German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish.
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* Multiplayer
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* Revised maps: Cynsaun Battlefield.
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* User interface
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* Made ESC clear hotkey when changing hotkeys.
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* Made quick replay skip messages.
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* Linger mode overlay is also drawn over fog and shroud.
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* Units are deselected before they move.
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* The next move can be prepared before the current attack/move
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animation finishes (bug #7132).
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* If a move is interrupted, footsteps are drawn again.
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* Added a more graceful handling of maps without a header.
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Version 1.3.14:
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* Campaigns
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* Under the Burning Suns
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* Completely rewritten 'Stirring in the Night'
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* Language and translations
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* Updated translations: Chinese, Danish, Finnish, French, German, Italian,
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Lithuanian, Slovak.
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* Multiplayer
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* Revised maps: Den of Onis, Weldyn Channel.
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* MP campaign gold carry over works properly now.
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* MP campaign start of scenario saves can be loaded again.
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* If a MP side has no colour defined fall back to the default side colour.
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* User interface
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* The apple key works as shortcut modifier again.
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* Made "Show lobby joins of friends only" the default preference.
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* New menu option added to save replays manually.
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* Opening the action menu in linger mode no longer crashes the game.
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* Unit changes and balancing
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* Increased the XP requirement of the Vampire Bat from 14 to 22.
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* Decreased the HP of the Vampire Bat from 17 to 16.
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* Sound and music
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* The timer bell in MP starts when there are 20 seconds left and fades in
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gradually for 10 seconds.
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* Fixed OOS on unit advancement if WML had battle/die events.
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* Fixed timer bell not always playing.
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* Miscellaneous and bug fixes
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* The "max-saves" slider is now used as a slider to determin the maximum
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number of auto-saves to keep. The default value is 10, so the 11th oldest
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and all older auto-saves will be deleted.
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Version 1.3.13:
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* Campaigns
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* A Tale of Two Brothers:
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* What the correct passwords for 'Guarded Castle' are is now randomized in
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the previous scenario.
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* Liberty
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* 'Hide and Seek' mostly rewritten and it now has a bigger map with
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randomly placed guards.
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* The South Guard
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* Now the player has to kill the fake M'Brin in 'Choice in the Fog'
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instead of just attacking once.
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* Language and translations
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* Updated translations: Chinese, Czech, Danish, Finnish, French, German,
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Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil),
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Valencian.
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* Multiplayer
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* Revised maps: Hamlets
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* Recruitment OOS is fatal now.
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* The next scenario now properly loads the recall list.
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* Sound and music
|
|
* New or improved sounds: ogre hit and die, multiplayer chat.
|
|
|
|
* Unit changes and balancing
|
|
* All lvl 2 outlaw units can now advance to lvl 3 in all campaigns and
|
|
multiplayer.
|
|
* The default AMLA for all max-level units is now +3 max HP, +20% max XP and
|
|
healing to full.
|
|
* The standard AMLA XP limit upped from 100 to 150.
|
|
* Replaced the fullheal AMLA of the Necrophage with a feeding ability,
|
|
giving it +1 max HP for every living enemy killed.
|
|
|
|
* User interface
|
|
* Display the race in the unit preview panel.
|
|
* Allow to use team labels also for 1-player-teams (bug #9747).
|
|
* Show 'back to round xxx' also in 800 x 600 resolution.
|
|
* The "1 turn to reach" of the movement hint is now used only for
|
|
multi-turns move, instead icons show ZoC and village capture ending the
|
|
move.
|
|
* Turn to reach numbers also works when bigger than 9 and without
|
|
parentheses
|
|
* Display an icon into the movement hint where the unit can be invisible and
|
|
the sidebar icon is now about the current status of the unit.
|
|
* Middle mouse button now do a progressive scrolling when kept pressed,
|
|
speed and direction depend of the the position of the mouse relatively to
|
|
the center of the view.
|
|
* In help, sections are now opened by clicking on the book icon or
|
|
double-clicking on its title.
|
|
* Each section has now an associated page with general info and links to its
|
|
topics.
|
|
|
|
* Miscellaneous and bug fixes
|
|
* Replaced the 'Binary Saves' option with 'Compressed Saves' and now
|
|
writes gzip files.
|
|
* Fixed an undo related bug causing OOS in multiplayer.
|
|
* Load the recall list with a start of scenario save.
|
|
|
|
Version 1.3.12:
|
|
* campaigns
|
|
* The Rise of Wesnoth
|
|
* 'A New Land' can now be won by waiting till turns run out.
|
|
|
|
* Language and translations
|
|
* Updated translations: Czech, Danish, Finnish, French, Italian, Polish,
|
|
Swedish.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Caves of the Basilisk, Cynsaun Battlefield, Den of Onis,
|
|
Fallenstar Lake, Hamlets, Hornshark Island, Sablestone Delta, Silverhead
|
|
Crossing, Sulla's Ruins, The Freelands, Weldyn Channel, Alirok Marsh,
|
|
Island of the Horatii, 3p Morituri, Blue Water Province, Castle Hopping
|
|
Isle, Clash, King of the Hill, Lagoon, Loris River, 4p Morituri, Paths of
|
|
Daggers, Siege Castles, The Wilderlands, Xanthe Chaos, Forest of Fear,
|
|
Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe.
|
|
|
|
* Unit changes and balancing
|
|
* Increased the HP of the White Mage from 32 to 35.
|
|
* Decreased the ranged attack of the White Mage from 7-4 to 9-3.
|
|
* Increased the melee attack of the White Mage from 6-1 to 6-2.
|
|
* Increased the HP of the Mage of Light from 42 to 47.
|
|
* Changed the ranged attack of the Mage of Light from 9-4 to 12-3.
|
|
* Decreased the melee attack of the Royal Guard from 12-4 to 11-4.
|
|
* Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
|
|
* Decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3.
|
|
* Decreased the blade melee attack of the Merman Triton from 11-4 to 19-2.
|
|
* Decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5.
|
|
* Increased the melee attack of the Lich from 5-3 to 8-3.
|
|
* Increased the melee attack of the Ancient Lich from 6-4 to 8-4.
|
|
* Increased the defence of the Bat line on all terrains from 50% to 60%.
|
|
|
|
* User interface
|
|
* Changed the default setting for the turn bell to on.
|
|
* The numbers keys also change the reachability in N turns for selected
|
|
enemy (works with simple mouseover too)
|
|
* Miscellaneous and bug fixes
|
|
* Optimization of the loading of units data.
|
|
|
|
Version 1.3.11:
|
|
* Campaigns
|
|
* Fix the recall list duplication bug.
|
|
* Eastern Invasion
|
|
* In 'The Drowned Plains', undead no longer spawn near you randomly but
|
|
instead they are placed on the map at the beginning of the scenario and
|
|
remain immobile and hidden until the player steps next to them.
|
|
* Sceptre of Fire
|
|
* In 'The Dragon', the player now gets a starting castle where to recruit
|
|
and recall normally.
|
|
|
|
* Language and translations
|
|
* Updated translations: Chinese, Czech, Danish, Dutch, French, Galician,
|
|
German, Polish, Portuguese (Brazil), Swedish.
|
|
|
|
* Multiplayer
|
|
* Fixed a crash when loading multiplayer games from save-files.
|
|
|
|
* Unit changes and balancing
|
|
* Increased the melee attack of the Saurian Oracle from 5-2 to 4-3.
|
|
|
|
* User interface
|
|
* The attack dialog displays the range between weapon's info.
|
|
* The footsteps of a teleporting unit shows haloes on teleport points.
|
|
* Tips of the day have attributions, a "Previous" button and a fixed size.
|
|
* Savegames now have a prefix indicating the campaign they are from if
|
|
the campaign WML declared an abbrev= tag.
|
|
* When the game enters linger mode the map shows a visual hint.
|
|
|
|
Version 1.3.10:
|
|
* Campaigns
|
|
* Eastern Invasion
|
|
* Fixed Holy Amulet's description to read 'arcane' damage type
|
|
instead of 'holy'.
|
|
* Liberty
|
|
* In 'The Raid', the accompanying peasants are no longer loyal. Also, the
|
|
scenario now gives an early finish bonus.
|
|
* Turn limits of 'A Strategy of Hope' lowered, to prevent massive amounts
|
|
of carryover gold.
|
|
* Northern Rebirth
|
|
* Disabled undead branch (unfinished, not ready for next release).
|
|
* Balancing polishing and bug fixing.
|
|
* Made auto-recalled units loyal.
|
|
* Sceptre of Fire
|
|
* 'Gathering Materials' now has more varied terrain, an early finish
|
|
bonus, and the gold and coal piles now behave better: each pile only
|
|
gives one load, miners carrying a load have an icon on them and when
|
|
dying they drop their load, so another miner can pick it up.
|
|
* In 'Outriding the Outriders', villages (except the first one) now give
|
|
you two units instead of one.
|
|
* Khrakrahs is no longer allied with the hostile elves and dwarves.
|
|
* Under the Burning Suns
|
|
* Cleaning-up of filenames and scenario id's - breaks compatibility
|
|
with older save games.
|
|
* Kaleh now uses an RPG-style custom advancement tree.
|
|
* New title image and some initial story images.
|
|
* Redesigned and less powerful Dust Devil unit.
|
|
* Made Elyssa move across sand with 1 MP.
|
|
* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
|
|
easier to beat back on MEDIUM and HARD, and fixed the bug with
|
|
Holy Water (bug #10254).
|
|
* Bugfix for a blocker bug in 'In the Tunnels of the Trolls'.
|
|
|
|
* Language and translations
|
|
* Updated translations: Chinese, Czech, Danish, Finnish, French, Galician,
|
|
German, Greek, Hungarian, Italian, Lithuanian, Polish,
|
|
Portuguese (Brazil), Russian, Spanish, Swedish, Valencian.
|
|
|
|
* Map editor
|
|
* Fixed a bug, when two dimensions of a map were modified, the editor
|
|
could crash.
|
|
* Fixed a bug when shifting the map, the starting positions weren't
|
|
updated correctly.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
|
|
Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province.
|
|
* New multiplayer scenario added: Dark Forecast, a random survival
|
|
for up to two players.
|
|
* Added the possibility to choose the leader's gender for a multiplayer
|
|
side, both for the game host and the clients.
|
|
|
|
* Unit changes and balancing:
|
|
* Necromancer can now be female when advanced from Dark Sorceress.
|
|
* Increased the movement points over tundra (snow) and deep water
|
|
from 1 to 2 for all flying drakes.
|
|
* Added the 'fearless' trait to the Ghoul line.
|
|
|
|
* User interface
|
|
* Your own units, when selected, are now animated with a brief flash
|
|
and a sound.
|
|
* You can now also select enemy units and see their possible path,
|
|
terrain defense and turn to reach.
|
|
* Other various fixed inconsistencies about the unit seletion.
|
|
* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
|
|
* On victory, all old saves for the scenario except the start one
|
|
are now deleted (rather than just autosaves as formerly). This
|
|
is done before replay saving, if that is enabled. The preference
|
|
name has changed from delete_autosaves to delete_saves.
|
|
* Double-click in dialog now triggers a "press button" sound.
|
|
* Fix the wrong "(1) turn to reach" on already captured village.
|
|
|
|
Version 1.3.9:
|
|
* Campaigns
|
|
* Descent into Darkness
|
|
* In 'Peaceful Valley', goblins may no longer spawn
|
|
when you recapture a village you had lost.
|
|
* Heir to the Throne
|
|
* New graphics for the Battle Princess.
|
|
* In 'Crossroads', the orc ambushers now behave as if they had the ambush
|
|
ability: they are placed on the map at the beginning of the scenario and
|
|
remain immobile and hidden until the player steps next to them.
|
|
* Liberty
|
|
* New story images.
|
|
* Now uses a proper map of Wesnoth in story screens.
|
|
* Northern Rebirth
|
|
* Fixed bug where Father Marcus regenerates in the wrong place
|
|
in one of the death events.
|
|
* Rescaled Rakshas' portrait to the proper size.
|
|
* Balancing of opening event in 'Settling Disputes'
|
|
* Various minor bug-fixes.
|
|
* Extensive polishing, balancing and bug fixing in undead branch.
|
|
* Son of the Black Eye
|
|
* Fixed bug in 'The Coward' where an enemy unit speaks
|
|
as if he is on your side.
|
|
* A bit of dialogue polishing in 'The Coward'.
|
|
* In 'The Siege of Barag Gor', Jetto now joins you
|
|
even if you don't release him during the scenario.
|
|
* An Orcish Incursion
|
|
* Campaign heavily revised and added to the distribution
|
|
|
|
* Graphics
|
|
* New animations: Rogue death, Orcish Leader line leadership.
|
|
|
|
* Language and translations
|
|
* Updated translations: Czech, Danish, Dutch, Finnish, French,
|
|
German, Italian, Lithuanian, Polish, Swedish.
|
|
|
|
* Map editor
|
|
* A right click in floodfill mode now performs a flood fill.
|
|
* A new village and castle icon has been made.
|
|
* New rotate function : copy&rotate selected area using mouse cursor
|
|
as center (or "center of mass" if the cursor is not on map).
|
|
* Optimization of the builder engine (which recalculate transitions
|
|
after a map change).
|
|
* Fix several bugs with the "delay transition update" option.
|
|
* Restore the random map generator.
|
|
|
|
* Multiplayer
|
|
* Renamed maps
|
|
* Blitz to Weldyn Channel
|
|
* Charge to The Freelands
|
|
* Meteor Lake to Fallenstar Lake
|
|
* Triple Blitz to Alirok Marsh
|
|
* Revised maps: Caves of the Basilisk, Weldyn Channel.
|
|
* Minimum number of turns reduced to 1.
|
|
* Fixed a crash if the client receives invalid utf-8.
|
|
* Display the era id for not installed eras in the lobby.
|
|
* Display the scenario id for unknown scenarios in the lobby.
|
|
|
|
* Unit changes and balancing
|
|
* Created undead variations for the 'bat' and 'gryphon' race.
|
|
|
|
* User interface:
|
|
* Preserve aspect ratio of the minimap.
|
|
* The "Create unit" dialog has now two columns (race and type)
|
|
|
|
* Miscellaneous and bug fixes
|
|
* Map label length is properly calculated and
|
|
has been reduced to 32 characters.
|
|
* Optimize the random map generator (especially for high village density)
|
|
|
|
Version 1.3.8:
|
|
* Campaigns
|
|
* Descent into Darkness
|
|
* Fixed a bug causing the growth ability of Ghast to not always work.
|
|
* Fixed a bug in 'A Small Favor - Part 2' preventing one random passage
|
|
from opening up.
|
|
* Eastern Invasion
|
|
* New portrait for Konrad II.
|
|
* Liberty
|
|
* Fixed the undead transformations not working in 'Unlawful Orders'.
|
|
* Clarified the objectives in 'The Gray Woods'.
|
|
* Northern Rebirth
|
|
* Colored portraits for Sisal and Rakshas.
|
|
* Sceptre of Fire
|
|
* Fixed lava expansion in 'Caverns of Flame' not working.
|
|
* Son of the Black Eye
|
|
* Fixed bug in 'Saving Inarix', the bridge is now properly blown up.
|
|
* The South Guard
|
|
* Many small polishing tweaks and improvements in various places.
|
|
* Deoran now has a lvl 3 advancement, and no special AMLA options.
|
|
* New graphics for Sir Gerrick.
|
|
* Map for 'A Choice In The Fog' modified so mermen are actually useful.
|
|
* Fixed all bugs with units sometimes not starting with max HP and
|
|
movement at the beginning of some scenarios.
|
|
* In 'Tidings Good And Ill', you can now recruit and recall the elf
|
|
escorts of your choosing instead of having them automatically picked
|
|
from those you had in the previous scenario.
|
|
* In 'Tidings Good And Ill', defeating the naga queen is now mandatory.
|
|
* 'Into The Depths' has been completely rewritten.
|
|
* There is a new scenario, 'Return To Kerlath', between 'Into The Depths'
|
|
and 'Vengeance' in the elf branch.
|
|
* Under the Burning Suns
|
|
* Fixed dialogue events in 'The Morning After'.
|
|
* All outlying tent villages can now spawn hiding elves, and there
|
|
are more of them in total now in 'The Morning After'.
|
|
* 'Across the Harsh Sands' - Dehydration was completely rewritten,
|
|
also the appearance of the Lost Souls.
|
|
* Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands',
|
|
and adjusted the appearance of the patrol.
|
|
* 'A Stirring in the Night' - village events work correctly now
|
|
(bugs #9947 and #9915). Added impassable, animated campfire terrain.
|
|
|
|
* Graphics
|
|
* New graphics for Highwayman.
|
|
* Nicer image for the illuminates aura.
|
|
* New button and slider in preferences to switch unit idle animations
|
|
on and off and set their frequency.
|
|
|
|
* Language and translations
|
|
* Updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
|
|
Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Russian,
|
|
Swedish, Valencian.
|
|
* New translation: Serbian (Latin version).
|
|
|
|
* Multiplayer
|
|
* Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
|
|
Triple Blitz, Clash.
|
|
* Linger mode now allows chatting.
|
|
* Switch to observer viewpoint in linger mode in multiplayer. (bug #4072)
|
|
|
|
* Unit changes and balancing
|
|
* Gave the Fugitive the concealment ability. (village hiding)
|
|
* Increase the XP requirement to advance to the Fugitive from 77 to 120.
|
|
* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
|
|
* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
|
|
* Changed the race of the Vampire Bat line from 'undead' to 'bats'.
|
|
* Changed the movement type of the Vampire Bat line from 'undeadfly'
|
|
to 'fly' (with adjustments).
|
|
* Added a magical ranged 7-2 arcane attack to the Dark Adept.
|
|
* Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
|
|
* Added a magical ranged 12-2 arcane attack to the Necromancer.
|
|
* Added a magical ranged 9-3 arcane attack to the Lich.
|
|
* Added a magical ranged 9-5 arcane attack to the Ancient Lich.
|
|
* Increased the arcane resistance of the Ghoul line from -40% to 20%.
|
|
* Increased the arcane resistance of the Ghost line from -30 to -10%.
|
|
|
|
* User interface
|
|
* OK in the status menu replaced with more informative "Scroll To".
|
|
* Add an "Animate Map" option in advanced preferences, to switch flag
|
|
and terrain animation off.
|
|
* Various improvements of the help system (race subsections,
|
|
list of units having an ability, loading speed...)
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Small optimizations of fog or shroud and delay between AI turns.
|
|
|
|
|
|
Version 1.3.7:
|
|
* Campaigns
|
|
* Son of the Black Eye
|
|
* Fixed bug in 'Saving Inarix' where no user_description
|
|
is generated for Inarix
|
|
* Northern Rebirth
|
|
* Colored portraits for Sister Theta and Ro'Arthian
|
|
* Fixed bug in Anita's death event where Tallin speaks instead of her.
|
|
* Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
|
|
* Balancing and text changes in 'Old Friend'
|
|
* Sceptre of Fire
|
|
* Fixed a crash in the final scenario.
|
|
* Under the Burning Suns
|
|
* Fixed invalid side bugs in 'Hunting Trolls'.
|
|
* Fixed an invalid terrain bug in 'A Long Night'.
|
|
* Fixed the dehydration in 'Across the Harsh Sands'.
|
|
* Graphics
|
|
* Improve footsteps : better beginning, angles and end, fix incorrect
|
|
left-right sequences and clean some images.
|
|
* Various small improvements of the rendering of fog and "black stripes".
|
|
* Remove the bars, orb and ellipse of dying animations.
|
|
|
|
* Editor
|
|
* The resize option can now use the current tiles to expand the map
|
|
instead of the background tile.
|
|
* When resizing the map, the origin can also be modified.
|
|
* Tiles can now have their image independant from the minimap image.
|
|
|
|
* Language and translations
|
|
* Updated translations: Danish, Finnish, French, German, Greek, Japanese,
|
|
Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish,
|
|
Swedish.
|
|
|
|
* Multiplayer
|
|
* New map: Mokena Prairie.
|
|
* Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
|
|
Loris River.
|
|
* Fixed a OOS message when recruiting which happened if the players
|
|
use different languages.
|
|
* Show the (possibly bogus) gold per village and fog settings of games
|
|
with "Use map settings" on in a darker font. (patch #771 by uso)
|
|
* The random starting time of day setting is will now be remembered if
|
|
"Use map settings" is used.
|
|
* The "Soul Shooter" is now renamed to "Banebow".
|
|
* The players in the selected game in the server lobby are highlighted now.
|
|
* Observers can now chat as a "team" (without disturbing the players).
|
|
* When use 'map settings' is selected, map settings can no longer be
|
|
changed, if not defined in the map the general default is chosen.
|
|
* When cancelling the MP create the changed preferences are no longer
|
|
saved.
|
|
* When the MP create is accepted with 'use map settings' the map setting
|
|
parameters are no longer stored as the new preference.
|
|
* The recommended settings are added to all standard multiplayer maps
|
|
so that you get these values if you activate 'Use map settings'.
|
|
|
|
* Sounds and music
|
|
* New or improved sounds: bat hit.
|
|
|
|
* User interface
|
|
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
|
|
* Add an additional line below the minimap in the "Multiplayer->Create game"
|
|
screen that displays the size of the selected map. (patch #776 by uso)
|
|
* End-of-scenario no longer takes you immediately to the
|
|
next scenario or the lobby. Instead, you linger in browse mode --
|
|
menu commands for chat, saving games, etc. are available.
|
|
Clicking end-of-turn ends the linger and takes you out.
|
|
* The 'more' and 'help' button in the title screen now have a tooltip.
|
|
* Added a hotkey for clearing the chat messages.
|
|
* Fixed the black corners on some maps.
|
|
* There's a new "Game Settings" window which shows the basic game settings
|
|
(accessible through the "More" button in the "Status Table").
|
|
* The sidebar HP tooltip now show resistances of the current unit
|
|
* In help, the links to unencountered units now works but have a "(?)"
|
|
and point to an "Unknown Unit" page explaining why.
|
|
* The default zoom key now toggles between default and last used zoom.
|
|
The switch is also faster (cached).
|
|
* Various improvement of the attack direction indicator and
|
|
the "attack from the last highlighted hex" system.
|
|
* The unit list now colors the stats of units.
|
|
* In tiny-gui, now the movement hint also displays the terrain defense.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
|
|
* The assertion 'str.size() <= 4' no longer happens instead the terrain
|
|
is read as 'void' and an ingame message is shown.
|
|
* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
|
|
* Fixed incorrect displayed reachable zone when moving next to an enemy
|
|
in special ZoC cases (skirmish or lvl0)
|
|
* Fixed a bug-cheat allowing super-ranged attack in some special cases.
|
|
|
|
|
|
Version 1.3.6:
|
|
* Language and translations
|
|
* Updated translations: Finnish, French, German.
|
|
|
|
* Multiplayer
|
|
* The random starting time of day setting is will now be remembered.
|
|
* Fixed a bug which could lead to the map in the lobby to become invisible.
|
|
* Fixed an OOS which happened when a unit was recruited.
|
|
* Fixed an OOS which was caused by different traits. This only happened
|
|
if the players use different languages. A related problem which causes
|
|
the names to differ and also cause OOS errors hasn't been fixed yet.
|
|
|
|
|
|
Version 1.3.5:
|
|
* Campaigns
|
|
* Northern Rebirth
|
|
* New scenario - Judgement.
|
|
* Balancing for scenarios: Infested Caves, To the Mines,
|
|
Clearing the Mines.
|
|
* Heir to the Throne
|
|
* The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
|
|
changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
|
|
respectively
|
|
|
|
* Graphics
|
|
* New animations: elvish scout idle.
|
|
* Fixed bug #9398 (attacking units always drawn on top of defending units).
|
|
|
|
* Language and translations
|
|
* Updated translations: Czech, Danish, Finnish, French, Galician, German,
|
|
Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish.
|
|
|
|
* Map editor
|
|
* New checkbox for the "delay transition updates" option.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
|
|
Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash.
|
|
* Fix renames causing OOS when made after moves or recruits.
|
|
|
|
* Unit changes and balancing
|
|
* Changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level.
|
|
* Decreased the HP reduction of the 'quick' trait from 10% to 5%.
|
|
* Decreased the HP addition of the 'healthy' trait from +3HP to +2HP.
|
|
* Added the 'quick' trait back to the Clasher line.
|
|
* Decreased the blade and impact resistance of saurians from 0% to -10%.
|
|
* Decreased the fire resistance of saurians from -10% to -20%.
|
|
* Increased the pierce resistance of saurians from 10% to 20%.
|
|
* Increased the HP of saurians by 4HP.
|
|
* Increased the XP requirement of the Saurian Skirmisher and Augur by 2.
|
|
* Increased the melee attack of the Ruffian from 4-2 to 5-2.
|
|
|
|
* User interface
|
|
* Bug in delete_autosave preference fixed
|
|
(thank you to jimm for spotting this).
|
|
* The frequency of unit idle animations has been halved.
|
|
* Help now has an "advance from" entry for units.
|
|
* Added experimental new transition between map and background.
|
|
The scrolling speed penalty introduced in 1.3.4 is gone.
|
|
* Added colors to the statistics of units in help (Hajo's patch #764).
|
|
|
|
|
|
Version 1.3.4:
|
|
* Campaigns
|
|
* Two Brothers
|
|
* Modified guards events to delay the 2nd event
|
|
if the player ends in a fight in the first one.
|
|
* Added one row of terrain in the 3rd and 4th scenario
|
|
to make it look better with the new map border style.
|
|
* Heir to the Throne
|
|
* The maps of the following scenarios have been edited: "The Elves
|
|
Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege
|
|
of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council".
|
|
* In "Dwarven Doors", one of the Orcish Warlords has been changed into
|
|
a Sovereign and another one into a Slurbow for variety .
|
|
* In "The Lost General", fixed the bug that made the undead leader unable
|
|
to recruit.
|
|
* The Rise of Wesnoth
|
|
* The outlaws in the campaign (not elsewhere in the game)
|
|
can now level up to level 3.
|
|
* Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
|
|
* Eastern Invasion
|
|
* The difficulty of "Northern Outpost" has been reduced by making the
|
|
villages spawn less outlaws.
|
|
* Changed the way Owaec joins the protagonist in "Two Paths".
|
|
Now he keeps all the XP he might get in "Northern Outpost".
|
|
* Descent into Darkness
|
|
* The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
|
|
the bug that made the Foolish Heroes all have 30 hitpoints and a broken
|
|
dialog in the same scenario have all been fixed.
|
|
|
|
* Graphics
|
|
* Changed how the edges of the map are drawn, making small maps display
|
|
better on large resolutions. Not fully completed, so it doesn't look
|
|
perfect yet.
|
|
* Added a blur effect to most ingame dialogs.
|
|
* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
|
|
skeleton idle, general idle, master at armscrossbow & defend,
|
|
pikeman idle.
|
|
* Small improvements of footsteps: no time-of-the-day coloring
|
|
and better scaling.
|
|
|
|
* Language and translations
|
|
* Updated translations: Czech, Danish, French, German, Italian,
|
|
Japanese, Polish, Spanish, Swedish.
|
|
* New translations: Lithuanian.
|
|
|
|
* Map editor
|
|
* Minimum map size reduced to 1 hex.
|
|
* Fixed the random map generator.
|
|
|
|
* User interface
|
|
* Most popup windows are now buttonless with 'click anywhere to continue'
|
|
behavior; to indicate this, such windows are translucent.
|
|
* Maps smaller than the screen are now shown centered on the screen.
|
|
* The two annoying end-of-scenario popups asking whether to save a
|
|
replay and whether to delete autosaves have been replaced by user
|
|
preference bits (in the "General" panel).
|
|
* Allow to choose the direction to attack from if the unit can attack the
|
|
target from multiple directions; the last highlighted adjacent hex now
|
|
marks the direction to move to and attack from.
|
|
* The third annoying end-of-scenario prompt, asking if you want to save
|
|
an image of a new scenario immediately before entering it, is now only
|
|
presented if the game was built with TINY_GUI. Non-tiny systems do this
|
|
automatically without asking.
|
|
* Added a new experimental way of drawing map edges, this is under evaluation
|
|
but causes a rather severe performance penalty especially while scrolling.
|
|
This will be fixed once the decision of the final version has been made.
|
|
* The movement hint on the pointed hex displays terrain defense and
|
|
turns to reach better and in colors.
|
|
* The movement hint now display "(1)" turns to reach
|
|
when the unit has no moves left.
|
|
* Improve the behavior of the units list dialog.
|
|
* Right-click outside of a cancelable dialog closes it
|
|
(useful with the attack dialog).
|
|
* Allow to select an item in a context menu with right-clicking.
|
|
* Restore search of no-team-only map labels.
|
|
|
|
* Unit changes and balancing
|
|
* Units with the 'healthy' trait now rest even when they move (but
|
|
not attack/be attacked) instead of having a double resting bonus.
|
|
* Increased the HP of the Skeleton Archer from 30 to 31.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
|
|
* Fixed a bug causing instantaneous move of unit when using acceleration.
|
|
* Reduced memory usage for the default zoom level.
|
|
|
|
|
|
Version 1.3.3:
|
|
* Campaigns
|
|
* New mainline campaigns: Northern Rebirth, Sceptre of Fire,
|
|
Son of the Black Eye, Descent into Darkness.
|
|
* Under the Burning Suns
|
|
* Rewrite of the campaign started and in progress, which means
|
|
the campaign might be broken or unplayable in some parts.
|
|
|
|
* Graphics
|
|
* Fixed a graphical glitch with the leader crown and HP/XP bars.
|
|
* Fixed graphical glitches some terrains had in the topmost row of the map.
|
|
* Made the village flags taller, so they don't get hidden behind units
|
|
so easily.
|
|
|
|
* Sound and music
|
|
* New or revised sounds: troll hit & die.
|
|
* Added a sound when a unit becomes slowed.
|
|
* Made the poison sound be played also when a unit gets poisoned in combat.
|
|
|
|
* Language and translations
|
|
* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
|
|
Italian,Polish, Spanish, Swedish.
|
|
* Fixed word wrapping in tooltips for Asian languages.
|
|
|
|
* User interface:
|
|
* Restore a lost feature: if accelerated mode is on, holding shift changes
|
|
to normal unaccelerated speed.
|
|
* Restored the hitpoint and experience bars to be visible during combat.
|
|
* Allow middle-click on a scrollbar to jump to the clicked position.
|
|
|
|
* Unit changes and balancing:
|
|
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
|
|
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
|
|
* Removed the 'fearless' trait from humans, orcs and mermen.
|
|
* Added the 'firstrike' weapon special to the pierce attack
|
|
of the Drake Clasher.
|
|
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
|
|
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
|
|
|
|
* Multiplayer:
|
|
* New maps: Xanthe Chaos, Auction-X.
|
|
* Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
|
|
Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
|
|
Loris River, Crusaders Fields, The Manzivan Traps.
|
|
* The teams are now set correctly in Team Survival.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Savegames from Wesnoth 1.2.x are no longer compatible
|
|
and thus cannot be loaded.
|
|
* Fixed a crash when an invalid scenario was loaded (bug #9049).
|
|
* Fixed a bug which allowed undo after a recruit of a traitless unit
|
|
revealed fogged or shrouded map areas.
|
|
|
|
Version 1.3.2:
|
|
* Campaigns
|
|
* Heir to the Throne
|
|
* In 'Home of the North Elves', Eonihar the rider will join you
|
|
permanently and all the other riders that find you will be
|
|
computer-controlled.
|
|
* Updated images for Delfador.
|
|
* Added defense and melee attack animations for the Dark Queen.
|
|
* Made the narrator talk about gryphons at the end of Northern Winter
|
|
only if the player has actually gotten the eggs.
|
|
* The Rise of Wesnoth
|
|
* 'Temple in the Deep' often crashed when the Lich killed a unit.
|
|
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
|
|
* The South Guard
|
|
* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
|
|
* Changed the placement and duration of story images.
|
|
* Some graphical enhancements including a new portrait for Ethiliel.
|
|
* Fixed Ethiliel not showing up in 'Vengeance'.
|
|
* Tutorial
|
|
* Updated all unit images that are used in the tutorial
|
|
to fit the originals used in HttT.
|
|
* Increased number of turns from 20 to 26 in the 2nd scenario.
|
|
* Made some bogus units, such as invisible helper units and duplicates
|
|
of the desert elves, not appear in the unit help anymore.
|
|
|
|
* Graphics
|
|
* Added the --max-fps command line switch.
|
|
* Improved the look of the main menu and tips of the day boxes
|
|
in the title screen.
|
|
* Added some more speed optimizations.
|
|
* Units and movement text are scaled properly when zooming,
|
|
also with tiny gui.
|
|
* Haloes in tiny gui are now scaled (before unscaled,
|
|
thus a factor 2 bigger as intended).
|
|
* Fixed some glitches when scrolling or zooming the map.
|
|
* Flying units are no longer buried in a castle.
|
|
* Fixed the position of some halos when a unit was in a keep or castle.
|
|
* Submerged units are no longer drowned when zooming.
|
|
* Fixed problems with colour cursor in fullscreen.
|
|
* Automatic scrolling now starts and stops smoothly.
|
|
|
|
* Sound
|
|
* New or revised sound effects: hatchet.
|
|
* Interface actions such as pressing a button, toggling a checkbox or
|
|
opening a menu (among others) will now emit small sounds.
|
|
* Experimental ambient sounds for when night falls and morning arrives.
|
|
|
|
* Units changes and balancing:
|
|
* Converted the cold resistance of the Elvish Sorceress line
|
|
to a holy resistance.
|
|
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
|
|
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
|
|
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
|
|
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
|
|
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
|
|
* Decreased the holy resistance of dwarves from 20% to 10%.
|
|
* Increased the holy resistance of the Ghost line from -60% to -30%.
|
|
* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
|
|
|
|
* User interface:
|
|
* Interface actions such as pressing a button, toggling a checkbox or
|
|
opening a menu (among others) will now emit small sounds.
|
|
* If deprecated WML is being encountered an error message will be shown,
|
|
this way creators of WML code can be easily informed about the problems.
|
|
* Made the total amount of visible villages be shown in the villages panel.
|
|
* The numeric pad Enter key should now behave exactly like Return.
|
|
* Enabled drag & drop to be used for moving units.
|
|
* Mousewheel now by default scrolls vertically,
|
|
and horizontally if alt is pressed.
|
|
* Added support for horizontal mousewheel.
|
|
|
|
* Language and translations
|
|
* Renamed the damage type holy to arcane.
|
|
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch,
|
|
French, German, Greek, Hungarian, Italian, Norwegian, Polish,
|
|
Portuguese (Brazil), Spanish, Swedish.
|
|
* New translations: Indonesian
|
|
* Observers can again save a replay of the observed game.
|
|
|
|
* Map editor
|
|
* Added an option to delay the complete redraw of the map on command.
|
|
|
|
* Multiplayer:
|
|
* Maps
|
|
* Revised maps: Castle Hopping Isle
|
|
* The countdown timer is now coloured properly when
|
|
the remaining time is less than 2 minutes.
|
|
|
|
* Miscellaneous bugfixes
|
|
* Fixed a bug that caused the killing unit's death sound to play instead of
|
|
the death sound of the killed unit.
|
|
* Fixed a bug that prevented dead units from fading out at the end of their
|
|
death animation.
|
|
* The first turns starts with the proper time of day again.
|
|
* Fixed a bug that caused units to slide past their opponent on (melee)
|
|
finishing blows.
|
|
* Fixed crashes which could occur when attacking with a unit with drain attack,
|
|
this would happen if the unit could win the fight with more than it's
|
|
maximum amount of HP.
|
|
* Fixed autosaves not getting deleted for last campaign scenario
|
|
and multiplayer.
|
|
* Fixed beginning-of-scenario saves containing scenario WML.
|
|
|
|
|
|
Version 1.3.1:
|
|
* Campaigns
|
|
* Eastern Invasion:
|
|
* Drowned Plains: the dragon now starts on grassland.
|
|
* The Crossing: fixed a bug which prevented the undead leader spawned
|
|
at turn 8 from having a keep.
|
|
* The Duel: the keep is now replaced by a castle tile
|
|
instead of grassland.
|
|
* Heir to the Throne
|
|
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
|
|
* Elven Council: the leaders are no longer standing in keeps,
|
|
but on normal castle tiles.
|
|
* Two Brothers
|
|
* Updated the portrait of Bjarn to match the new mage colors.
|
|
* Under the Burning Suns
|
|
* Some unit types don't appear multiple times in the unit help anymore.
|
|
|
|
* Graphics
|
|
* New unit graphics: the entire Mage line.
|
|
* Added a recruit animation for Skeleton.
|
|
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul,
|
|
Ancient and Elder Wose, Thief.
|
|
* Other new animations: improved Elvish Hero melee attack,
|
|
magic shield for Elvish Sorceress line.
|
|
* New attack icons: undead axe, undead crossbow, pick axe, glaive,
|
|
elven staff, mace-and-chain.
|
|
* Fixed misaligned animations of gryphon units.
|
|
* Fixed some female versions of units using male images in some animations.
|
|
* Item graphic improvements including an animatable campfire.
|
|
* Added visible peaks to the impassable mountains.
|
|
* Improved the hex grid.
|
|
* Crown icons for heroes and expendable allied leaders.
|
|
* New terrains: farmland, Elvish castle, bridges crossing swamp and
|
|
deep water.
|
|
* Updated terrain: added peaks to the impassable mountains.
|
|
* Items with a halo have their halo hidden when under a shroud.
|
|
* Units with a hide ability now properly show where they're hidden
|
|
and the mouseover also gives the right indication.
|
|
|
|
* Sound
|
|
* New or revised sound effects: morning star, holy magic.
|
|
* Added an advanced sound tab to preferences, allowing one
|
|
to specify the values used for sample rate and buffer size.
|
|
|
|
* Language and translations
|
|
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
|
|
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
|
|
Slovak, Swedish.
|
|
* Fixed spelling mistakes in the default en_US language.
|
|
* Switched to mainly using single space.
|
|
|
|
* Map editor
|
|
* Maps can now be opened directly from a scenario file and saved back to it.
|
|
* Upon entering a new starting position the underlaying terrain
|
|
remains unchanged (starting positions no longer need to be keeps).
|
|
* When overwriting a starting position and undo that action
|
|
only the terrain was undone, not the starting position that's fixed.
|
|
* Flipping a map over the Y axis no longer resizes the map.
|
|
* Flipping a map over the X axis uses slightly different filler rules.
|
|
* Added the paste option to the edit menu.
|
|
* The terrains are now split in groups to the list of terrains per group
|
|
is a more friendly list.
|
|
* When not in drawing mode, the brush setting is ignored
|
|
and drawn with the size of one tile.
|
|
* Added the an alpha blended preview of the selected terrains
|
|
upon drawing.
|
|
|
|
* Multiplayer
|
|
* Maps
|
|
* New maps: The Manzivan Traps, 4p Hamlets.
|
|
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
|
|
* Added an option for choosing a random starting time of day.
|
|
* Lowered the multiplayer lobby lag.
|
|
* Wesbowl: the respawned units are fully healed again.
|
|
|
|
* Terrain system
|
|
* The entire underlaying system has been converted to a new system
|
|
(this might render some user-made content broken, read this forum thread
|
|
for more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
|
|
|
|
* Unit changes and balancing
|
|
* New traits: healthy (+3 HP, +4 rest healing),
|
|
fearless (ignore unfavourable time of day).
|
|
* Dark Adepts no longer get the 'strong' trait.
|
|
* Added the 'skirmisher' ability to the Shadow line.
|
|
* Increased the HP of the Longbowman from 45 to 51.
|
|
* Decreased the XP requirement of the Longbowman from 80 to 68.
|
|
* Increased the HP of the Master Bowman from 58 to 67.
|
|
* decreased the HP of the Arch Mage from 57 to 54.
|
|
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
|
|
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
|
|
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
|
|
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
|
|
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
|
|
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
|
|
* Increased the HP of the Elvish Sylph from 58 to 60.
|
|
* Increased the XP requirement of the Guardsman from 42 to 47.
|
|
* Increased the HP of the Stalwart from 48 to 54.
|
|
* Increased the XP requirement of the Stalwart from 65 to 85.
|
|
* Increased the HP of the Sentinel from 56 to 68.
|
|
* Decreased the cost of the Mudcrawler from 9 to 5.
|
|
* Decreased the HP of the Shadow from 26 to 24.
|
|
* Increased the HP of the Goblin Rouser from 26 to 31.
|
|
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
|
|
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
|
|
* Fixed a bug which caused the slow effect being applied twice.
|
|
* If a unit gains enough XP to gain 2 levels this will be done directly.
|
|
|
|
* User interface
|
|
* Users in the MP lobby can be marked as friends, and notifications received
|
|
when friends join the lobby.
|
|
* Added a sub tab of multiplayer to the preferences menu to view and edit
|
|
your friends and ignores list.
|
|
* Many performance improvements making the game run faster now.
|
|
* Made some tooltips visible again.
|
|
|