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href="http://www.wesnoth.org/mw/skins/glamdrol/ico.png"/>
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<title>Battle for Wesnoth 1.4</title>
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<a href='http://www.wesnoth.org'><img alt='Wesnoth logo'
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src='http://www.wesnoth.org/mw/skins/glamdrol/title12.jpg'/></a>
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<div id='content'>
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<h1>Battle for Wesnoth 1.4 Release Notes</h1>
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<p><em>March 8, 2008</em>. The Battle for Wesnoth team is proud to release
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version 1.4 of <em>The Battle for Wesnoth</em>, a <a
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href='http://www.gnu.org/philosophy/philosophy.html'>Free</a>, turn-based
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strategy game with a fantasy theme and roleplaying elements. The game is <a
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href='#download'>available for download</a> now for Windows, Mac OS X, and
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various GNU/Linux distributions.</p>
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<ul>
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<li>
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<a href='#game'>What's New in Wesnoth 1.4</a>
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<ul>
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<li><a href='#players'>For Players</a></li>
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<li><a href='#campdev'>For Campaign Developers</a></li>
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</ul>
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</li>
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<li><a href='#download'>Download</a></li>
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<li><a href='#more'>More Info</a></li>
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</ul>
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<br/>
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<h2 id='game'>What's New in Wesnoth 1.4</h2>
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<p>For players, the 1.4 version brings you no fewer than seven new
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mainline campaigns, a redesigned user interface, an amazing variety of
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high-quality new game music, and a refresh of the game artwork
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including improved portrait images for many unit types. For designers,
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the map editor and WML have been enhanced to significantly increase
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your creative options in writing scenarios.</p>
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<p>Just as importantly, it is probably our most solid release yet. We
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retired over 300 individual bugs during the 1.3 development period,
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and introduced several new tools that prevent entire classes of bugs
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by sanity-checking Wesnoth's data files before they ship to you.</p>
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<div class='thumb tright'>
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<div><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></div>
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</div>
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<p>Here are 1.4's new features in more detail:</p>
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<h3 id='players'>For Players</h3>
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<dl>
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<dt>Seven new campaigns now ship with the game</dt>
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<dd><p>We have more than doubled the number of campaigns we ship. In addition to
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one brand new campaign, <em>The Hammer of Thursagan</em>, we now also ship
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polished, upgraded and improved versions of the following well-known
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user-written campaigns: <em>Descent into Darkness, Liberty, Northern Rebirth,
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Sceptre of Fire, An Orcish Incursion, and Son of the Black-Eye.</em></p></dd>
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<dt>Parts of the user interface of the game have been redesigned</dt>
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<dd><p>The 1.4 Wesnoth user interface has a cleaner look and feel,
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with lightweight semi-transparent transient windows replacing many of
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the old-fashioned opaque modal dialogues with buttons. Subtle new
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graphics effects when you select a unit and target an enemy help you
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keep track of what is going on without getting between you and the
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gameplay. The game now displays owned and total villages in the
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status bar. Interface actions and day/night changes now have
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unobtrusive cue sounds. You can use drag'n'drop to move units.
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Mousewheels are supported.</p></dd>
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<dt>You can now review scenarios, chat, and set options after victory</dt>
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<dd><p>You'll no longer get two modal dialogues full of checkbox
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options immediately after victory in a scenario and then be instantly
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returned to the lobby (or, in campaigns, jumped to the next scenario).
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Instead, there's just one summary popup, after which you'll be in a
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'linger mode' that allows you to chat with friends and foes, use
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normal commands, change your options, and in general do anything
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except more battle actions.</p></dd>
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<dt>The multiplayer collection has been revised and extended</dt>
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<dd><p>New maps and multiplayer scenarios: <cite>
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Auction-X,
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Dark Forecast,
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Hamlets,
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Mokena Prairie,
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The Manzivan Traps,
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Xanthe Chaos</cite>.</p>
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<p>Revised maps:
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<cite>Alirok Marsh</cite> (formerly <cite>Triple Blitz</cite>),<cite>
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Amohsad Caldera,
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Blue Water Province,
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Castle Hopping Isle,
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Caves of the Basilisk,
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Crusaders Fields,
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Cynsaun Battlefield,
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Den of Onis,
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Fallenstar Lake</cite> (formerly <cite>Meteor Lake</cite>),<cite>
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Forest of Fear,
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Freelands</cite> (formerly <cite>Charge</cite>),<cite>
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Hexcake,
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Hornshark Island,
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Island of the Horatii,
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King of the Hill,
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Lagoon,
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Loris River,
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Merkwuerdigliebe,
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Morituri,
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Paths of Daggers,
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Sablestone Delta,
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Siege Castles,
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Silverhead Crossing,
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Sulla's Ruins,
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Waterloo Sunset,
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Weldyn Channel</cite> (formerly <cite>Blitz</cite>),<cite>
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Wesbowl</cite>.</p></dd>
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<div class='thumb tright'>
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<div><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></div>
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</div>
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<dt>Changed and rebalanced units</dt>
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<dd><p>The Footpad, Poacher and Thug units can advance all the way to level 3.
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Many units have been tuned and rebalanced, including
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Ancient Lich,
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Elvish Sorceress,
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Fugitive,
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Ghost,
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Hurricane Drake,
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Lich,
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Mage of Light,
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Mermaid Diviner,
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Mermaid Priestess,
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Merman Warrior,
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Naga Myrmidon,
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Necromancer,
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Orcish Assassin,
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Ranger,
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Royal Guard,
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Sky Drake,
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White Mage,
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Wraith,
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and all the Saurians and Bats.</p>
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<p>Also, the "holy" damage type has been changed to "arcane" and is now a
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general anti-magic attack useful against more than just undead: elves, drakes
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and trolls are among the units now vulnerable against it.</p></dd>
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<dt>Many portraits have been revised or added</dt>
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<dd><p>Many unit and hero portraits have been improved or added. We
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now have a particularly beautiful set of new portraits in a uniform style for
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the Elvish units.</p></dd>
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<dt>New uses of animation</dt>
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<dd><p>Many more units have full combat animation. Many unit also
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have idle animations which fire periodically when they are not doing
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anything specific. Some units and items also have standing animations
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that a constantly active; bats flap their wings and campfires
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flicker. There are improved base frames for many units, including Mages and
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Ghosts, and many special effects such as magic attacks have been improved as
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well.</p></dd>
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<dt>Multiplayer lobby improvements</dt>
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<dd><p>You can set a list of user nicks to be ignored (you won't see
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chat from them). You can also set a list of friends; their nicks will
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be highlighted and shown at the top of your user list. <!-- You'll get
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a notification when you are in game and a friend joins the
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server. --></p></dd>
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<dt>Miscellaneous other improvements</dt>
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<dd><p>You can now select a female leader in multiplayer. The in-game
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help has been revised, reorganized and expanded. There are five new
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all-original symphonic music tracks, and many new or improved sound effects.
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Savegames are automatically compressed to save you disk space.</p></dd>
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</dl>
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<h3 id='campdev'>For Campaign Developers</h3>
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<div class='thumb tright'>
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<div><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></div>
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</div>
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<dl>
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<dt>The map editor is much more capable</dt>
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<dd><p>Maps can now be opened directly from a scenario file and saved
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back to it. Starting positions no longer need to be on keeps. The
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terrain palette is divided into groups of like terrains, so you'll
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scroll it less often. And there are many new terrains; farmland,
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Elvish castle, and windmill have been added to the basic set, and
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there are bridges for crossing swamp, deep water, or chasms. Treatment
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of map edges has been changed to eliminate some terrain distortions at
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map edges and make small maps look better on a large display (and
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these changes apply to the game display too).</p></dd>
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<dt>WML is considerably more powerful</dt>
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<dd><p>Animation WML has been completely redesigned in a much more
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flexible and general way. Complex variable substitution is now used
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in all action WML. There is safe random-number generation in
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multiplayer. A <code>[set_menu_item]</code> tag allows scenario designers
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to create custom right-click context menu items which perform
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arbitrary WML actions. The Standard Unit Filter and Standard Location
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Filter elements have new capabilities (including completed boolean
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expressions) that make them much more powerful and can replace most of
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what used to be done with special-purpose filters.</p></dd>
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<dt>Multiplayer campaigns</dt>
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<dd><p>The game engine will now support multiplayer campaigns, though
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we don't ship any yet. This is an opportunity for designers to explore
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a new frontier in Wesnoth play.</p></dd>
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</dl>
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<div class='visualClear'></div>
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<h2 id='download'>Download</h2>
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<p>Battle for Wesnoth is made available under the <a
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href='http://www.gnu.org/copyleft/gpl.html'>GNU General Public License</a>
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(GPL). Source code is available from <a
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href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find
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instructions for <a href='http://wesnoth.org/wiki/CompilingWesnoth'>building
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from source</a> on a range of different operating systems. Ready-to-go
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packages are also available for most popular operating systems,
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including Linux and Windows and Mac OS X.</p>
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<ul>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.tar.gz?download'>Source code</a>
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</strong>
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</li>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4-windows.exe?download'>Wesnoth for MS Windows</a>
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</strong>
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</li>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.4.dmg?download'>Wesnoth for Mac OS X</a>
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</strong>
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</li>
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</ul>
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<p>You can get up to date information about downloads at the <a
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href='http://www.wesnoth.org/wiki/Download'>downloads page</a>.</p>
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<p>If you downloaded previous versions of the game, you might be interested in
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downloading the <a
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href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a> files only.</p>
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<h2 id='more'>More Info</h2>
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<ul>
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<li>
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<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/changelog'>Full Changelog</a>
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(English, very long)
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</li>
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<li><a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/doc/manual/manual.en.html'>User's Manual</a></li>
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<li><a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)</li>
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<li><a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release Notes</a></li>
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<li><a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a></li>
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</ul>
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<br/>
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<hr/>
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<div id="languages">
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<p>This page is also available in the following languages:</p>
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<ul>
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<!--LANGS-->
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</ul>
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</div>
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</div> <!-- content -->
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<div class="visualClear"></div>
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