韦诺之战
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A script to add new source files (#6948)
Usage: ./add_source_file <filename> [target ...]

Targets are "wesnoth", "wesnothd", "campaignd", "lua", "tests".
It defaults to the "wesnoth" target.

The 'pbxproj' python package is required to modify the Xcode project.

[ci skip]
2022-08-16 11:47:17 -05:00
.github Fixed vcpkg build issue for port update to 2.6.1 (#6958) 2022-08-12 19:02:02 -04:00
attic
cmake added a cmake hack for finding asciidoc when using recent archlinux 2022-07-09 12:05:48 +02:00
data Add tests for pre_attack event. 2022-08-10 09:07:30 -05:00
doc Update missed copyright notices. 2022-08-07 16:13:40 -05:00
fonts
images Colored attack type icons, resistances and movement costs. Reordered resistances. (#5264) 2022-08-01 17:57:46 -05:00
misc
packaging Enable LTO for flatpak. 2022-06-21 19:14:43 -05:00
po updated Czech translation 2022-08-13 18:48:57 +02:00
projectfiles update codeblock projectfiles 2022-08-07 16:08:40 -05:00
scons Fixup msys2 on windows. 2022-05-12 08:46:15 -05:00
sounds
source_lists addon/client: Add modeless dialog for displaying add-on install progress 2022-08-06 15:11:41 -05:00
src Rename display::current_frame_sample 2022-08-16 10:14:49 +02:00
utils map-diff: throw error if the image is missing 2022-08-09 14:54:13 +02:00
.editorconfig
.gitattributes
.gitignore Re-implement the boost tests execution. 2022-08-06 03:03:17 -05:00
.gitmodules
.luacheckrc Updates for newer luacheck. 2022-08-06 03:03:17 -05:00
add_source_file A script to add new source files (#6948) 2022-08-16 11:47:17 -05:00
boost_test_schedule Refactor test_gui2 into individual tests 2022-08-06 03:03:17 -05:00
changelog.md updated Czech translation 2022-08-13 18:48:57 +02:00
CMakeLists.txt Fixed vcpkg build issue for port update to 2.6.1 (#6958) 2022-08-12 19:02:02 -04:00
CMakeSettings.json
config.h.cmake
CONTRIBUTING.md
COPYING
copyright
cwesnoth.cmd
Doxyfile 1.17.6+dev 2022-07-19 19:31:18 -05:00
host.lua
INSTALL.md Update minumu pango required version. 2022-08-14 10:22:28 -05:00
jenkins-wrap.sh
join.lua
mp_tests
README.md A table looks nicer. 2022-07-01 23:24:07 -05:00
run_boost_tests Refactor test_gui2 into individual tests 2022-08-06 03:03:17 -05:00
run_wml_tests CI: Enable coloured output for gdb backtraces. 2022-06-10 16:45:38 +12:00
SConstruct SDL: Increase requirement to 2.0.10. 2022-06-20 11:51:41 -05:00
simulate-lobby-activity.lua
vcpkg.json Fixed vcpkg build issue for port update to 2.6.1 (#6958) 2022-08-12 19:02:02 -04:00
wml_test_schedule Add tests for pre_attack event. 2022-08-10 09:07:30 -05:00

License: GPL v2

Branch CI status
Master CI
1.16 CI

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

Community

The official Battle for Wesnoth Forums: https://forums.wesnoth.org/

Discord: https://discord.gg/battleforwesnoth

IRC: https://wiki.wesnoth.org/Support#IRC

Twitter: https://twitter.com/Wesnoth

Steam forums: https://steamcommunity.com/app/599390/discussions/

Installing

Wesnoth can be played on Windows, macOS, and Linux, and can be installed using:

Additionally, Wesnoth is available for iOS and Android.

To build the game from source, see INSTALL for instructions.

Contributing

Wesnoth is most in need of skilled C++ developers (C++14 and later), however there are things that nearly anyone can help with from simpler tasks in C++, the Lua and WML used for content scripting, Python used by various external tools, and even things like play testing and giving feedback on updated campaigns. Additionally, Wesnoth lacks art for a variety of unit animations - anyone who would be interested in lending a hand updating existing unit sprites or creating animations should take a look at the Art Forum as well as contact our current art director.

See also: CONTRIBUTING

For any questions, the best place to start is to simply join Wesnoth's forums, Discord, or IRC and start asking!

Donations

Donations can be sent via Liberapay as well as when downloading through itch.io. All money donated is used to pay for project expenses such as server rent and art commissions, and is very much appreciated.

License

All source code is licensed under the GNU GPL v2+. Most art and music is also licensed under the GNU GPL v2+, however new contributions are now licensed under the Creative Commons BY-SA v4.0. For more detailed information on Wesnoth's licensing, see the wiki:

https://wiki.wesnoth.org/Wesnoth:Copyrights

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site:

https://www.wesnoth.org/ https://wiki.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

For information on creating your own maps, scenarios, and other content, see:

https://wiki.wesnoth.org/Create